{"title":"One artist's work: part I","authors":"Kenneth A. Huff","doi":"10.1145/1281500.1281676","DOIUrl":"https://doi.org/10.1145/1281500.1281676","url":null,"abstract":"9 discover to make known or visible to obtain sight or knowledge of for the first time The creative process is a journey of discovery Seeking out the things that inspire me Finding the solutions to creative problems Being able to provide the viewer with something new to experience Overview Background (briefly) Creative practice and technique Inspiration, themes, fundamental aspects of the work Themes in the body of work A sampling of work along the way","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124705277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Correlation-based reconstruction of a 3D object from a single freehand sketch","authors":"Hod Lipson, M. Shpitalni","doi":"10.1145/1281500.1281555","DOIUrl":"https://doi.org/10.1145/1281500.1281555","url":null,"abstract":"We propose a new approach for reconstructing a three-dimensional object from a single two-dimensional freehand line drawing depicting it. A sketch is essentially a noisy projection of a 3D object onto an arbitrary 2D plane. Reconstruction is the inverse projection of the sketched geometry from two dimensions back into three dimensions. While humans can do this reverse-projection remarkably easily and almost without being aware of it, this process is mathematically indeterminate and is very difficult to emulate computationally. Here we propose that the ability of humans to perceive a previously unseen 3D object from a single sketch is based on simple 2D-3D geometrical correlations that are learned from visual experience. We demonstrate how a simple correlation system that is exposed to many object-sketch pairs eventually learns to perform the inverse projection successfully for unseen objects. Conversely, we show how the same correlation data can be used to gauge the understandability of synthetically generated projections of given 3D objects. Using these principles we demonstrate for the first time a completely automatic conversion of a single freehand sketch into a physical solid object. These results have implications for bidirectional human-computer communication of 3D graphic concepts, and might also shed light on the human visual system.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131009327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Effects 10","authors":"S. Glassenberg","doi":"10.1145/1281500.1281577","DOIUrl":"https://doi.org/10.1145/1281500.1281577","url":null,"abstract":"Effects 10 (Sam Glassenberg): A review the Direct3D 10 Effects System -- a series of APIs to efficiently abstract and manage GPU device state, shaders, and constants. This talk covers the methods to reflect and manage material content as effect (.fx) files. [45 minutes]","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128112012","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Modern approaches to augmented reality Video files associated with this course are available from the citation page","authors":"O. Bimber, R. Raskar","doi":"10.1145/1281500.1281628","DOIUrl":"https://doi.org/10.1145/1281500.1281628","url":null,"abstract":"This tutorial discusses the Spatial Augmented Reality (SAR) concept, its advantages and limitations. It will present examples of state-of-the-art display configurations, appropriate real-time rendering techniques, details about hardware and software implementations, and current areas of application. Specifically, it will describe techniques for optical combination using single/multiple spatially aligned mirror-beam splitters, image sources, transparent screens and optical holograms. Furthermore, it presents techniques for projector-based augmentation of geometrically complex and textured display surfaces, and (along with optical combination) methods for achieving consistent illumination and occlusion effects. Emerging technologies that have the potential of enhancing future augmented reality displays will be surveyed.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124568195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An interactive introduction to OpenGL programming","authors":"D. Shreiner, Edward Angel, Vicki Shreiner","doi":"10.1145/1281500.1281596","DOIUrl":"https://doi.org/10.1145/1281500.1281596","url":null,"abstract":"This course provides an introduction to writing interactive computer graphics applications using the OpenGL Application Programming Interface (API). In addition to presenting the calls of the OpenGL library in the context of generating particular graphics effects, like lighting or texture mapping, the course makes extensive use of tutorial programs that allow students to interactively manipulate the parameters of the function calls and immediately see the affects on the rendered image. The course assumes no previous experience with OpenGL, merely the ability to read simple “C” programs. Topics range from an brief overview of the OpenGL libraries, to the rendering of simple geometric primitives, to geometric transformations and advanced features of OpenGL including lighting, texture mapping, anti-aliasing, and image processing. An Interactive Introduction to OpenGL Programming ii Speaker Biographies","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116379503","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}