{"title":"Effects 10","authors":"S. Glassenberg","doi":"10.1145/1281500.1281577","DOIUrl":null,"url":null,"abstract":"Effects 10 (Sam Glassenberg): A review the Direct3D 10 Effects System -- a series of APIs to efficiently abstract and manage GPU device state, shaders, and constants. This talk covers the methods to reflect and manage material content as effect (.fx) files. [45 minutes]","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"112 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2007 courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1281500.1281577","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Effects 10 (Sam Glassenberg): A review the Direct3D 10 Effects System -- a series of APIs to efficiently abstract and manage GPU device state, shaders, and constants. This talk covers the methods to reflect and manage material content as effect (.fx) files. [45 minutes]