{"title":"Debugging Direct3D 10 applications","authors":"Chuck Walbourn","doi":"10.1145/1281500.1281582","DOIUrl":null,"url":null,"abstract":"Debugging Direct3D 10 Applications (Chuck Walbourn): The new Direct3D 10 technology provides a series of new debugging and profiling mechanisms for graphics code, and leverages tools like PIX for Windows to provide shader-debugging functionality. This topic covers the use of these facilities and demonstrates how to use the new tools for debugging Direct3D 10 applications. [30 minutes]","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2007 courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1281500.1281582","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Debugging Direct3D 10 Applications (Chuck Walbourn): The new Direct3D 10 technology provides a series of new debugging and profiling mechanisms for graphics code, and leverages tools like PIX for Windows to provide shader-debugging functionality. This topic covers the use of these facilities and demonstrates how to use the new tools for debugging Direct3D 10 applications. [30 minutes]