Aura Pon, Eric Pattison, Lawrence Fyfe, Laurie Radford, M. Carpendale
{"title":"Torrent: Integrating Embodiment, Physicalization and Musification in Music-Making","authors":"Aura Pon, Eric Pattison, Lawrence Fyfe, Laurie Radford, M. Carpendale","doi":"10.1145/3024969.3024974","DOIUrl":"https://doi.org/10.1145/3024969.3024974","url":null,"abstract":"In this paper, we present Torrent, for Flutes and Water. Torrent is an embodied electroacoustic music composition written to commemorate a catastrophic local flood and the spirit of the citizens who united to overcome it. To create this music, we designed and built an interactive computer system to make audible and physical that which is usually hidden but ever-present in music-making: the musicians' muscle tension as they perform, think about, and feel their music. The Torrent system musifies and physicalizes the flutists' muscle tension as live water sounds and movement that accompany the musicians as they perform. Semi-structured interviews and surveys were conducted to under-stand the experiences of the performers and audience during one performance. The use of embodiment, as integral to the music itself, aspires to emphasize means and end, body and mind, effort and achievement in the struggle of people unit-ed against the elements.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133163766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Haptic Body Scale: Designing Imprecision in Times of the Quantified Self","authors":"Anne Wohlauf, Fabian Hemmert, Reto Wettach","doi":"10.1145/3024969.3025003","DOIUrl":"https://doi.org/10.1145/3024969.3025003","url":null,"abstract":"Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133276782","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Peter D. Bennett, Christopher Haworth, G. Ouzounian, James Wheale
{"title":"EchoSnap and PlayableAle: Exploring Audible Resonant Interaction","authors":"Peter D. Bennett, Christopher Haworth, G. Ouzounian, James Wheale","doi":"10.1145/3024969.3025091","DOIUrl":"https://doi.org/10.1145/3024969.3025091","url":null,"abstract":"This paper presents two projects that use the audible resonance of hollow objects as the basis of novel tangible interaction. EchoSnap explores how an audio feedback loop created between a mobile device's microphone and speaker can be used to playfully explore and probe the resonant characteristics of hollow objects, using the resulting sounds to control a mobile device. With PlayableAle, the tone made by blowing across the top of a bottle is used as a method of controlling a game. The work presented in this paper builds upon our previous work exploring the concept of resonant bits, where digital information is given resonant properties that can be explored through physical interaction. In particular, this paper expands upon the concept by looking at resonance in the physical as opposed to digital domain. Using EchoSnap and PlayableAle to illustrate we present a preliminary design space for structuring the continuing development of audible resonant interaction.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"293 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131991623","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental Healthcare","authors":"M. Barker, J. Linden","doi":"10.1145/3024969.3025068","DOIUrl":"https://doi.org/10.1145/3024969.3025068","url":null,"abstract":"This paper describes the rationale behind the ongoing development of Sprite Catcher -- a handheld, tangible interactive tool for treating depression and anxiety. The current design, which is intended to encourage the user to practice self-reflection and mindfulness, is the product of participatory design conducted with counsellors from a local mental health charity and with a university psychology researcher. Through a review of previous work in this area, a description of a use scenario and an overview of the design's functions and concepts, we illustrate where the project is heading and which research questions we aim to respond to.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114258533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marisa Lu, Gautam Bose, Austin S. Lee, P. Scupelli
{"title":"Knock Knock to Unlock: A Human-centered Novel Authentication Method for Secure System Fluidity","authors":"Marisa Lu, Gautam Bose, Austin S. Lee, P. Scupelli","doi":"10.1145/3024969.3035530","DOIUrl":"https://doi.org/10.1145/3024969.3035530","url":null,"abstract":"When a person gets to a door and wants to get in, what do they do? They knock. In our system, the user's specific knock pattern authenticates their identity, and opens the door for them. The system empowers people's intuitive actions and responses to affect the world around them in a new way. We leverage IOT, and physical computing to make more technology feel like less. From there, the system of a knock based entrance creates affordances in social interaction for shared spaces wherein ownership fluidity and accessibility needs to be balanced with security","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121577579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Participatory Design 101: Co-Creating Tangible User Interfaces to Enrich a Business Trip Experience","authors":"Marie Beuthel, Anne Wohlauf","doi":"10.1145/3024969.3025052","DOIUrl":"https://doi.org/10.1145/3024969.3025052","url":null,"abstract":"In this studio session, the attendees develop an initial sense for participatory design (PD) by running through a co-creation process. This process enables a Tangible User Interface (TUI) design that involves potential users and other stakeholders with or without technical background. The studio participants will play the role of a user group they all can relate to: business travelers. Based on the users' expert knowledge that we will collect during the research and exploration phase, they will form ideas and visualize TUI concepts that can enrich a business trip experience. During the session, participants will apply eight hands-on methods. These derive from the PD approach that we introduce in the studio. In a reflection round, we will discuss the co-creation process and resulting concepts, and provide advice for transferring the methods learned to their own projects.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129491913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Norbert Schnell, Benjamin Matuszewski, Jean-Philippe Lambert, Sébastien Robaszkiewicz, Oussama Mubarak, Dominique Cunin, Samuel Bianchini, Xavier Boissarie, Gregory Cieslik
{"title":"Collective Loops: Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual Rendering Based on Web Standards","authors":"Norbert Schnell, Benjamin Matuszewski, Jean-Philippe Lambert, Sébastien Robaszkiewicz, Oussama Mubarak, Dominique Cunin, Samuel Bianchini, Xavier Boissarie, Gregory Cieslik","doi":"10.1145/3024969.3024972","DOIUrl":"https://doi.org/10.1145/3024969.3024972","url":null,"abstract":"As an interdisciplinary group of developers, researchers, and designers, we are currently exploring collaborative co-located applications that invite users to engage with interactive audiovisual media using the mobile devices they carry with them. This work simultaneously investigates basic concepts of collaborative interactions and user experience, together with technical concepts and features. Allowing for rapid prototyping, easy deployment, and spontaneous participation, these explorations are entirely based on established and upcoming web standards such as WebSockets, WebGL, and Web Audio API. After an overview of basic concepts common to these applications, this paper describes Collective Loops, a prototypical interactive audiovisual installation that instantiates these concepts and allows for discussing important details in the design and implementation of applications of its kind. The final part of the article summarizes the incremental design and validation of two versions of the Collective Loops installation presented at public events.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122234883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jaewon Cho, Junwoo Yoo, Ju-young Shin, Jun-Dong Cho, Andrea Bianchi
{"title":"Quantifying Children's Engagement with Educational Tangible Blocks","authors":"Jaewon Cho, Junwoo Yoo, Ju-young Shin, Jun-Dong Cho, Andrea Bianchi","doi":"10.1145/3024969.3025062","DOIUrl":"https://doi.org/10.1145/3024969.3025062","url":null,"abstract":"Playful learning is a powerful method to enhance children's engagement with teaching material, often resulting in better learning. Several prior works demonstrated the existence of a relation between tangibles and engagement, but they did not characterize it with specific measures. Therefore, this paper aims to describe the degree of engagement with tangible blocks by quantifying children's proactive and passive actions during a learning session. Based on a user study with 36 kindergarten children, our findings show that tangibles support a higher degree of engagement, fosters attention and collaboration, and possibly lead to more active learning.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116379992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lai Yen-Chin, YuanLing Feng, K. Kunze, Junichi Shimizu, Takuro Nakao
{"title":"Eyewear to Make Me Smile: Can Electric Muscle Stimulation increase Happiness?","authors":"Lai Yen-Chin, YuanLing Feng, K. Kunze, Junichi Shimizu, Takuro Nakao","doi":"10.1145/3024969.3025097","DOIUrl":"https://doi.org/10.1145/3024969.3025097","url":null,"abstract":"This paper suggests a demonstration to make users smile using electr ical muscle stimulation (EMS). We present our first insights in how to use an unobtr usive EMS setup to stimulate smiles and showed first findings from our entr y in this year's student innovation competition at an inter national HCI conference. We also outline our approach and follow up exper iments to potentially use this technology to improve user's mood.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128791319","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive Wall: Dynamic Structure in Living Spaces","authors":"Arielle Chapin","doi":"10.1145/3024969.3035532","DOIUrl":"https://doi.org/10.1145/3024969.3035532","url":null,"abstract":"The Interactive Wall is a part of a dynamic living space that allows three-dimensional customization based on simple interactions. The goal is to present to users the idea of existing in a space that allows one to have a hand it forming its shape, and to understand how a user would respond to and interact with it. The project will also raise questions that should be considered when designing such dynamic systems in livable spaces. This paper will describe previous works that touch on these ideas, and will present a plan for the design, build, and interface of such an object.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"2016 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127424663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}