Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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Virtual Lemonade: Let's Teleport Your Lemonade! 虚拟柠檬水:让我们传送你的柠檬水!
Nimesha Ranasinghe, Pravar Jain, Shienny Karwita, E. Do
{"title":"Virtual Lemonade: Let's Teleport Your Lemonade!","authors":"Nimesha Ranasinghe, Pravar Jain, Shienny Karwita, E. Do","doi":"10.1145/3024969.3024977","DOIUrl":"https://doi.org/10.1145/3024969.3024977","url":null,"abstract":"This paper presents a novel methodology to digitally share the flavor experience of a glass of lemonade (or other similar beverages) remotely. The proposed method utilizes a sensor to capture valuable information (primarily, the color and the corresponding pH value) of the lemonade and a customized tumbler to virtually simulate these properties using plain water. Thus, the system consists of three main components: 1) the lemonade sensor, 2) the communication protocol, and 3) a customized tumbler, acting as the lemonade simulator. Initially, the sensor captures the color and the pH value of the lemonade and encodes this information based on an established communication protocol for wireless transmission. On receiving the information from the sensor, the lemonade simulator overlays the color of the drink on plain water using an RGB Light Emitting Diode (LED) and simulates sour taste sensations on the user's tongue via electrical stimulation. An experimental study was conducted to evaluate this novel approach of digitally teleporting a glass of lemonade: 1) to assess the pre-taste perceptions based on the user's visual perceptions of the colors (real vs. virtual lemonade) and 2) to assess the taste sensations (real vs. virtual lemonade). By simulating the experience of drinking a glass of lemonade through the digital reconstruction of the beverage's main visual and taste factors, the results from these experiments will be able to justify the feasibility of teleporting a glass of lemonade using this novel methodology.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124904605","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
The Sixth Sense: Augmenting Sensory Perception through Critical Design 第六感:通过关键设计增强感官知觉
A. Khan, Alyssa DiSalvo, Ki Wang Ng, Shiva Balachandran, Trevor Hunter, Peter Worthy
{"title":"The Sixth Sense: Augmenting Sensory Perception through Critical Design","authors":"A. Khan, Alyssa DiSalvo, Ki Wang Ng, Shiva Balachandran, Trevor Hunter, Peter Worthy","doi":"10.1145/3024969.3035533","DOIUrl":"https://doi.org/10.1145/3024969.3035533","url":null,"abstract":"This paper explores the connection established between people and their surrounding environment as depicted in the popular science fiction concept \"Cerebro\" from Marvel's The X-Men series. This is done through the development of The Sixth Sense, a wearable device that augments the sensory perception of human beings by manifesting the intangible concept of poverty in one's environment into a physical experience. The concept is designed to incite awareness and reflection in the wearer through dimensions of social justice-oriented and adversarial design. The Sixth Sense, situated within critical design, proposes that social injustices should be felt by all those who inhabit a space until the systems of oppression operating within that space are subverted.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126872837","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
LaserViz: Shared Gaze in the Co-Located Physical World LaserViz:位于同一位置的物理世界中的共享凝视
V. V. Rheden, Bernhard Maurer, Dorothé Smit, Martin Murer, M. Tscheligi
{"title":"LaserViz: Shared Gaze in the Co-Located Physical World","authors":"V. V. Rheden, Bernhard Maurer, Dorothé Smit, Martin Murer, M. Tscheligi","doi":"10.1145/3024969.3025010","DOIUrl":"https://doi.org/10.1145/3024969.3025010","url":null,"abstract":"Gaze is an important aspect in social communication. In this paper we present a first exploration of visualizing gaze in the co-located physical world. LaserViz augments gaze in the physical world by means of an eye-tracking enabled wearable device that laser beams the gaze position to real world objects. Based on an initial prototype, we explored the effects of shared gaze through a collaborative as well as a competitive scenario in a co-located setting. This paper discusses the insights and implications following these explorations for the concept of shared gaze in the co-located physical world.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129881345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework 为有形体的人设计:两个案例,七个原则,一个框架
J. V. Dijk, Caroline Hummels
{"title":"Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework","authors":"J. V. Dijk, Caroline Hummels","doi":"10.1145/3024969.3025007","DOIUrl":"https://doi.org/10.1145/3024969.3025007","url":null,"abstract":"How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied \"Being-in-the-World\" We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-and-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128072775","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
Brighter than a Thousand Suns: A Uniform to Detect and Display Radiation 比一千个太阳还亮:一种探测和显示辐射的制服
Susanna Hertrich, Akitoshi Honda
{"title":"Brighter than a Thousand Suns: A Uniform to Detect and Display Radiation","authors":"Susanna Hertrich, Akitoshi Honda","doi":"10.1145/3024969.3025055","DOIUrl":"https://doi.org/10.1145/3024969.3025055","url":null,"abstract":"This paper describes a recent art project in which a uniform allows to detect and display nuclear radiation. Here, wearable technology is interpreted as contemporary samurai gear. The uniform comprises of a helmet with an ornament, a handheld scanning device and a box with a microcontroller. It is completed by a protective suit. The ground scanning device contains a Geiger counter kit which sends signals through the microcontroller to the ornament on the helmet which is equipped with an LED-strip. The ornament lights up in response to the measurements coming from the device. The major part of this artwork is a full HD single channel video of about 15 minutes duration that shows a young man wearing the uniform and scanning the devastated areas near the nuclear power stations in Fukushima. The video was filmed on location in May 2016.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125202914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials 探索与腕部可变形材料的无眼互动
Victor Cheung, Alexander Keith Eady, A. Girouard
{"title":"Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials","authors":"Victor Cheung, Alexander Keith Eady, A. Girouard","doi":"10.1145/3024969.3025087","DOIUrl":"https://doi.org/10.1145/3024969.3025087","url":null,"abstract":"Recent work has explored how on-the-wrist devices can be augmented with displays, sensors, and aesthetics to produce a new genre of wearable, digital jewelry. Most often, these devices are augmented with hardware (e.g., touch-screens, gyroscopes) to receive wearer input. Breakthroughs in sensing materials allow novel inputs such as squeeze, bend, and stretch, which may be more suited to interaction with a discreet wearable. We explore interactions with a flexible bracelet that can be manipulated through bend, stretch, and touch. We discuss the process involved in fabricating materials that convert these actions into measurable parameters. We particularly focus on eyes-free interactions with bracelets that take advantage of the tactile feedback from the act of deformation, and demonstrate some early, low-fidelity prototype concepts.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"125 Suppl 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128740545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Button+: Supporting User and Context Aware Interaction through Shape-Changing Interfaces 按钮+:通过改变形状的界面支持用户和上下文感知交互
Jihoon Suh, Wooshik Kim, Andrea Bianchi
{"title":"Button+: Supporting User and Context Aware Interaction through Shape-Changing Interfaces","authors":"Jihoon Suh, Wooshik Kim, Andrea Bianchi","doi":"10.1145/3024969.3024980","DOIUrl":"https://doi.org/10.1145/3024969.3024980","url":null,"abstract":"Shape-changing interfaces are an emerging topic in HCI research: they merge the simplicity of tangible interfaces with the expressiveness of dynamic physical affordances. However, while prior work largely focused on technical aspects and proposed classifications of shape-changing interfaces based on the physical properties of the actuators and the user's levels of control, this work presents a classification of shape-changing interfaces based on the context and identity of the users. After introducing a new prototype for a shape-changing pushbutton, we conducted a series of workshop studies with designers and engineers to explore the design space and potential applications for this interface. We used the result of our workshops to propose a generalized taxonomy of interactions, and built two applications that reflect the proposed model. The paper concludes by highlighting future possible research directions for context and user aware shape-changing interfaces.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130167371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses squeezappulse:使用波纹管和空气脉冲为制造对象添加交互式输入
Liang He, Gierad Laput, Eric Brockmeyer, Jon E. Froehlich
{"title":"SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses","authors":"Liang He, Gierad Laput, Eric Brockmeyer, Jon E. Froehlich","doi":"10.1145/3024969.3024976","DOIUrl":"https://doi.org/10.1145/3024969.3024976","url":null,"abstract":"We present SqueezaPulse, a technique for embedding interactivity into fabricated objects using soft, passive, low-cost bellow-like structures. When a soft cavity is squeezed, air pulses travel along a flexible pipe and into a uniquely designed corrugated tube that shapes the airflow into predictable sound signatures. A microphone captures and identifies these air pulses enabling interactivity. We describe the underlying acoustic theory used to inform our design, an informal examination of the effect of different 3D-printed corrugations on air signatures, and our resulting SqueezaPulse implementation. To demonstrate and evaluate the potential of SqueezaPulse, we present four prototype applications and a small, lab-based user study (N=9). Our evaluations show that our approach is accurate across users and robust to external noise. We conclude with a discussion of limitations and future work.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130639904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices 探索一种重新设计物理交互设备接口的模块化方法
Michael D. Jones, Casey Walker, Zann Anderson, Candice Lusk, Andrew Bryce
{"title":"Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices","authors":"Michael D. Jones, Casey Walker, Zann Anderson, Candice Lusk, Andrew Bryce","doi":"10.1145/3024969.3025075","DOIUrl":"https://doi.org/10.1145/3024969.3025075","url":null,"abstract":"Tools for creating graphical user interfaces (GUIs) hide implementation details associated with changing the position, size or shape of a widget. For example, a GUI designer can change the position of a button without explicitly reimplementing the code that determines if the button has been clicked. We seek to provide a similar experience for moving tangible widgets on physical interactive devices (PIDs). One reason that GUI design tools can hide implementation details is that widgets are modules. In this work in progress, we describe a system for leveraging modularity to hide implementation details associated with changing the position, size and shape of widgets in pid interfaces. We have used the system to design, redesign and fabricate 10 interfaces for 3 example applications. Fundamentaly, working with atoms to make pid interfaces is different than working with pixels to make GUI interfaces--but modularity in pid widgets appears to be a promising way to hide implementation details in pid interface redesign and fabrication.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121286422","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
TurnTable: Towards More Equivalent Turn-Taking 转盘:转向更等效的轮转
Carolyn Fu, Kritika Dhanda, Marc Exposito, Haeyoung Kim, Yan Zhang
{"title":"TurnTable: Towards More Equivalent Turn-Taking","authors":"Carolyn Fu, Kritika Dhanda, Marc Exposito, Haeyoung Kim, Yan Zhang","doi":"10.1145/3024969.3025079","DOIUrl":"https://doi.org/10.1145/3024969.3025079","url":null,"abstract":"In this paper, we introduce a prototype for a tangible interface to encourage turn-taking in group discussions. Teams with better distribution of turn-taking have been found to outperform those with poorly distributed turn-taking. Making teams aware of their turn-taking dynamics thus has the potential to improve their performance. This paper explores the use of a tangible interface as a means to both increase team members' awareness of their turn taking dynamics, while actively driving the conversation towards more equivalent turn-taking. The construction of a prototype called a TurnTable is detailed, as well as potential enhancements to the design to improve group performance.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"28 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120978783","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
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