TurnTable: Towards More Equivalent Turn-Taking

Carolyn Fu, Kritika Dhanda, Marc Exposito, Haeyoung Kim, Yan Zhang
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引用次数: 12

Abstract

In this paper, we introduce a prototype for a tangible interface to encourage turn-taking in group discussions. Teams with better distribution of turn-taking have been found to outperform those with poorly distributed turn-taking. Making teams aware of their turn-taking dynamics thus has the potential to improve their performance. This paper explores the use of a tangible interface as a means to both increase team members' awareness of their turn taking dynamics, while actively driving the conversation towards more equivalent turn-taking. The construction of a prototype called a TurnTable is detailed, as well as potential enhancements to the design to improve group performance.
转盘:转向更等效的轮转
在本文中,我们介绍了一个有形界面的原型,以鼓励在小组讨论中轮流。轮次分配较好的团队表现优于轮次分配较差的团队。因此,让团队意识到他们的轮流动力有可能提高他们的表现。本文探讨了使用有形界面作为一种手段,既可以提高团队成员对他们的轮流动态的认识,又可以积极地推动对话朝着更对等的轮流进行。详细介绍了一个称为转盘的原型的构造,以及对设计的潜在增强,以提高团队的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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