Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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Elsa: Temporary Ice Jet 3D Printing 艾尔莎:临时冰喷3D打印
Hiroki Fujia, Akito Nakano, Hisakazu Hada
{"title":"Elsa: Temporary Ice Jet 3D Printing","authors":"Hiroki Fujia, Akito Nakano, Hisakazu Hada","doi":"10.1145/3024969.3025093","DOIUrl":"https://doi.org/10.1145/3024969.3025093","url":null,"abstract":"In this paper, we propose a method to instantly create and insert 3D printing by using ice spray, which vanishes completely and does not produce any waste. Ice-spray printing provides a handy and speedy object molding capability, which allows individuals to freely print their ideas. We present a system that creates ice pillars almost identical in lengths by using image-processing technology and Arduino to control the movement of ice sprays.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129543394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays 通过低分辨率边缘显示扩展有形物体的设计空间
A. Arif, Brien East, Sean DeLong, R. Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek
{"title":"Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays","authors":"A. Arif, Brien East, Sean DeLong, R. Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek","doi":"10.1145/3024969.3025078","DOIUrl":"https://doi.org/10.1145/3024969.3025078","url":null,"abstract":"We developed a custom tangible that uses LED arrays around the edges as a low-resolution display to provide real-time visual feedback on the current state of the system. We developed a guideline for mapping different types of edge feedback to different tangible interactions. We evaluated its effectiveness in an informal user study where users interacted with a tabletop and tangible system with the edge feedback enabled. Results suggest that edge feedback provides a better understanding of the system.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129686537","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Distorted Reality: Augmented 3D Photogrammetry Over HoloLens? 扭曲的现实:增强3D摄影测量优于全息透镜?
Denis Vlieghe, Austin S. Lee, Wayne Chung
{"title":"Distorted Reality: Augmented 3D Photogrammetry Over HoloLens?","authors":"Denis Vlieghe, Austin S. Lee, Wayne Chung","doi":"10.1145/3024969.3025056","DOIUrl":"https://doi.org/10.1145/3024969.3025056","url":null,"abstract":"Our work explores the vision of integrating 3d data collected through photogrammetry into the source of the information in a physical space leveraging Mixed Reality (MR) interface platform. As a proof-of-concept prototype design, we show augmentation of the 3D data associated with the physical surrounding using HoloLens and Photogrammetry technique. Our goals are two folds: First, to introduce novel interaction design technique to duplicate and superimpose the physical world virtually in a Mixed Reality setting. Second, to understand how people will interpret and interact in this new hybrid space where artistic photogrammetry 3D renderings of the space are overlaid onto the real world as a multidimensional Mixed Reality element.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128031989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Coupling Motion and Perception in Body Based UI 基于身体的UI中运动与感知的耦合
Paul Strohmeier
{"title":"Coupling Motion and Perception in Body Based UI","authors":"Paul Strohmeier","doi":"10.1145/3024969.3025038","DOIUrl":"https://doi.org/10.1145/3024969.3025038","url":null,"abstract":"In this essay I outline my current work on motion and haptic perception. I start from my perspective on Embodied Interaction, explaining why I chose to design interfaces focusing on the body in motion. I then describe how my research has moved from creating devices that are not negatively influenced by the moving body, to devices that take advantage of the moving body. This research path has led me to investigating how vibrotactile information and proprioceptive cues are integrated and together give rise to an experience of texture. I am searching for generalizable patterns in how we process haptic information, to apply it to other modalities. I believe that this will allow us to create new embodied experiences of sensations we previously only had indirect access to.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125668044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Seamless Multithread Films in Virtual Reality 虚拟现实中的无缝多线程电影
Oneris Daniel Rico Garcia, Benjamin Tag, N. Ohta, Kazunori Sugiura
{"title":"Seamless Multithread Films in Virtual Reality","authors":"Oneris Daniel Rico Garcia, Benjamin Tag, N. Ohta, Kazunori Sugiura","doi":"10.1145/3024969.3025096","DOIUrl":"https://doi.org/10.1145/3024969.3025096","url":null,"abstract":"In this paper we are proposing a new system for the production of VR stories that allow users seamless interaction with the content. Our system plays real life footage rather than animation allowing for interactive live-action experiences. The unaware empowered users take subliminal decisions by focusing their attention at predefined ROIs. The moment a decision is taken is always placed seconds before the actual video branching happens to allow the system to preload only the chosen storyline in order to keep the computational workload as low as possible. We believe that this unique system will not only change the way we experience VR contents, but will rather lead to a paradigm shift in film production.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129772994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted Displays 在头戴式显示器上提供动态热反馈的热模式设计
Zikun Chen, R. Peiris, K. Minamizawa
{"title":"A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted Displays","authors":"Zikun Chen, R. Peiris, K. Minamizawa","doi":"10.1145/3024969.3025060","DOIUrl":"https://doi.org/10.1145/3024969.3025060","url":null,"abstract":"This paper presents our preliminary exploration of providing dynamic thermal haptic feedback on the face. We have designed a thermal feedback prototype that integrates Peltier modules directly with a head mounted display which is able to provide thermal output directly on users' faces. We explored the possibility of providing dynamic thermal feedback which could present information and enhance user experience through designing four initial dynamic thermal patterns of our prototype. We also conducted a preliminary user experiment and analysis of the design of different patterns (\"dynamic information\") to evaluate the design on three aspects, the accuracy of recognition of dynamic stimuli, smoothness of the movement and comfort level. Our results indicate that the accuracy of recognition of dynamic stimuli was approximately 71.84%.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130488976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Iyagi: An Immersive Storytelling Tool for Healthy Bedtime Routine Iyagi:健康睡前习惯的沉浸式讲故事工具
Manya Krishnaswamy, Bori Lee, Chirag Murthy, Hannah Rosenfeld, Austin S. Lee
{"title":"Iyagi: An Immersive Storytelling Tool for Healthy Bedtime Routine","authors":"Manya Krishnaswamy, Bori Lee, Chirag Murthy, Hannah Rosenfeld, Austin S. Lee","doi":"10.1145/3024969.3025076","DOIUrl":"https://doi.org/10.1145/3024969.3025076","url":null,"abstract":"This paper documents an attempt to support parents and children in co-creating dynamic, fun and consistent bedtime routines through immersive and interactive storytelling. The proposed system, Iyagi, would be designed to ease the friction experienced by parents and children as they transition from evening activities into the bedtime routine as well as move between different stages and spaces within the bedtime routine. The key features of Iyagi would include: (1) Unfolding of a story across multiple rooms in which key bedtime activities take place; (2) Incorporating the physical space, projection of stories, objects, and the parent and child into the story; (3) Unique interactions with tangible objects, tied to the immersive story; (4) Natural interactions through voice, motion and tangible interactions; (5) Progressively calming activities and environments to ease children to sleep. The work presented follows a non-linear process that moved back and forth between user-centered research, idea generation, prototyping and evaluation. Outlined in this paper are learnings and insights from research that evolved into a proof-of-concept prototype. We've also included preliminary thoughts on opportunities for future development of the concept.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132953276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Expected Behavior and Desired Appearance of Insect-Like Desk Companions 昆虫类办公桌伴侣的预期行为和期望外观
Diana Löffler, Alexandra Kaul, J. Hurtienne
{"title":"Expected Behavior and Desired Appearance of Insect-Like Desk Companions","authors":"Diana Löffler, Alexandra Kaul, J. Hurtienne","doi":"10.1145/3024969.3024992","DOIUrl":"https://doi.org/10.1145/3024969.3024992","url":null,"abstract":"Prior work on zoomorphic desktop companions has shown that these can fulfill a wide range of functionality and convey emotional value. When mimicking familiar animals or pets, however, users may develop unrealistic expectations about the available functionality and behavior of the companion. To amend this limitation, we propose insect-inspired concepts as a way to utilize our intuitive understanding of insects without raising unrealistic expectations of the companions. We built 11 tangible insect prototypes with varying forms and levels of abstraction and illustrated their potential behavior in video vignettes. The prototypes and vignettes were shown to 22 participants to elicit desired functionalities of insect-inspired companions, possible ways of conveying these and the meaning insect companions could have for the user. The results open up a realistic design space for the appearance and behavior of insect-inspired robots as desktop companions.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134273834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces 探索仿生软流体致动器和传感器用于设计可改变形状的有形用户界面
Kristian Gohlke
{"title":"Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces","authors":"Kristian Gohlke","doi":"10.1145/3024969.3025039","DOIUrl":"https://doi.org/10.1145/3024969.3025039","url":null,"abstract":"This paper provides an overview of my ongoing doctoral research work and the progress made within the exploratory entry phase. The focus of my research is on the development and evaluation of bio-inspired shape changing user interfaces made from soft or malleable materials with fluidic actuation (i.e. hydraulic or pneumatic) and investigates the use, application potentials and the limitations of such systems for interaction design. The work can thereby be regarded as a subtopic of research on shape changing tangible user interfaces with a specific focus on an exploration of the capabilities of biologically inspired, flexible, fluidically pressurized membrane structures to achieve dynamic shape and volume change -- based on observations that such structures are the common building blocks of most living organisms and even complex, dynamic morphologies can emerge from clusters of such \"membrane envelopes\" [1]. By contributing to a novel category of interfaces that are malleable, inherently capable of isotropic shape change and mechanically compliant, the research further intends to question the fundamental design paradigm of current technological artifacts that are commonly characterized by fixed form factors, rigid mechanisms and static enclosures. The envisioned outcome of my thesis work will include a conceptual framework of soft fluidic interfaces, augmented by case studies and design guidelines to provide researchers and design practitioners with an alternative approach to designing shape changing user interfaces by leveraging fluidic morphologies. Recent advances in research on soft robotic actuators provide an additional basis for explorations and evaluations, aimed at an adaption and evaluation of techniques and principles for tangible interaction design.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133902982","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Performing with Technology 科技表演
A. Rostami
{"title":"Performing with Technology","authors":"A. Rostami","doi":"10.1145/3024969.3025043","DOIUrl":"https://doi.org/10.1145/3024969.3025043","url":null,"abstract":"This research explores the use of technology in Mixed-Reality Performance, and how novel interactive technologies (VR, IoT, Bio-Data) can be used in designing such performances. Additionally, I explore the potential of these technologies to increase audience' interaction with the performance. The studies presented in this paper are still under development and mainly focus on three novel technologies within performances; Virtual Reality, Bio-Data and environmental IoT.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130950032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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