基于身体的UI中运动与感知的耦合

Paul Strohmeier
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引用次数: 1

摘要

在这篇文章中,我概述了我目前在运动和触觉感知方面的工作。我从我对Embodied Interaction的看法开始,解释了为什么我选择设计关注运动中的身体的界面。然后,我描述了我的研究是如何从创造不受运动身体负面影响的设备转向利用运动身体的设备的。这条研究路径引导我研究振动触觉信息和本体感觉线索是如何整合在一起并产生纹理体验的。我在寻找我们如何处理触觉信息的通用模式,将其应用于其他模式。我相信,这将使我们能够创造新的具体体验的感觉,我们以前只能间接访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Coupling Motion and Perception in Body Based UI
In this essay I outline my current work on motion and haptic perception. I start from my perspective on Embodied Interaction, explaining why I chose to design interfaces focusing on the body in motion. I then describe how my research has moved from creating devices that are not negatively influenced by the moving body, to devices that take advantage of the moving body. This research path has led me to investigating how vibrotactile information and proprioceptive cues are integrated and together give rise to an experience of texture. I am searching for generalizable patterns in how we process haptic information, to apply it to other modalities. I believe that this will allow us to create new embodied experiences of sensations we previously only had indirect access to.
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