{"title":"科技表演","authors":"A. Rostami","doi":"10.1145/3024969.3025043","DOIUrl":null,"url":null,"abstract":"This research explores the use of technology in Mixed-Reality Performance, and how novel interactive technologies (VR, IoT, Bio-Data) can be used in designing such performances. Additionally, I explore the potential of these technologies to increase audience' interaction with the performance. The studies presented in this paper are still under development and mainly focus on three novel technologies within performances; Virtual Reality, Bio-Data and environmental IoT.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Performing with Technology\",\"authors\":\"A. Rostami\",\"doi\":\"10.1145/3024969.3025043\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research explores the use of technology in Mixed-Reality Performance, and how novel interactive technologies (VR, IoT, Bio-Data) can be used in designing such performances. Additionally, I explore the potential of these technologies to increase audience' interaction with the performance. The studies presented in this paper are still under development and mainly focus on three novel technologies within performances; Virtual Reality, Bio-Data and environmental IoT.\",\"PeriodicalId\":171915,\"journal\":{\"name\":\"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"52 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3024969.3025043\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3024969.3025043","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This research explores the use of technology in Mixed-Reality Performance, and how novel interactive technologies (VR, IoT, Bio-Data) can be used in designing such performances. Additionally, I explore the potential of these technologies to increase audience' interaction with the performance. The studies presented in this paper are still under development and mainly focus on three novel technologies within performances; Virtual Reality, Bio-Data and environmental IoT.