{"title":"Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing","authors":"Claudia Núñez-Pacheco, L. Loke","doi":"10.1145/3024969.3024979","DOIUrl":"https://doi.org/10.1145/3024969.3024979","url":null,"abstract":"Although not always consciously collected, bodily information shapes the way we construct meaning. By paying attention towards the subtle changes of the soma, it is possible to access part of the ongoing source of meaning and self-knowledge contained in the inner self. In this paper, we describe how the use of wearable devices to amplify direct perception in conjunction with the somatic technique Focusing can facilitate the articulation of the tacit dimension of people's experiences. The perceptible feedback generated by wearable props opens up a dialogue space between the soma and intellect, acting as a facilitator to connect people with unknown aesthetic aspects of their personal stories. Beyond mere amplification of sensation, wearable technology can potentially assist in the ongoing human process of meaning-generation.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123975913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Dagli, Julia Petrich, Rossa Kim, Nehal Vora, Austin S. Lee
{"title":"Corus: A Holographic Candle System with Intuitive Gestural Interaction and Ambient Feedback to Promote Co-Sleeping","authors":"M. Dagli, Julia Petrich, Rossa Kim, Nehal Vora, Austin S. Lee","doi":"10.1145/3024969.3025095","DOIUrl":"https://doi.org/10.1145/3024969.3025095","url":null,"abstract":"Corus is a concept for a holographic candle system that helps cohabitating couples become more synchronized in their sleep routines. The components of our proposed system design are a main candle in the bedroom and other \"satellite\" candles around the home. In our proposed design, holographic candles will offer calming notification and ambient feedback. Users will also be able to interact with the candles through natural, intuitive, and form-specific gestural inputs, as well as through a mobile app. These proposed inputs and ambient feedbacks are integral to Corus. Moving forward, we would like to explore how our proposed interactions work in real home environments, further prototyping the inputs and feedbacks using Leap Motion and more sophisticated hologram projection.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125270607","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"InstructiBlocks: Designing with Ambiguous Physical-Digital Models","authors":"Peter D. Bennett, Mike Fraser, D. Boa, B. Hicks","doi":"10.1145/3024969.3025092","DOIUrl":"https://doi.org/10.1145/3024969.3025092","url":null,"abstract":"In this paper we present InstructiBlocks, a system for constructing ambiguously defined physical-digital models, with the role of supporting the task of early stage ideation and design space exploration. Construction blocks tagged with RFID chips allow digital labelling with the build instructions. As each label only gives partial information on how to build the model it is possible for the designer to create a wide variety of models around the particular constraints that are present in both the physical blocks available and the digital instructions contained within them. In this context ambiguity is enabled by the digital instructions and there is no master copy, rather the state of the physical-digital model is determined by the interplay between the user, the physical blocks and digital instructions. In this paper we ask: Can an ambiguously defined model lead to greater design ideation and design space exploration? Are there benefits to \"human-actuated\" interfaces, where a physical-digital model is constructed manually?","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123409317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, H. Tellioglu
{"title":"Vibrette: Aiding Smoke Cessation with Tangible Game Devices","authors":"M. Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, H. Tellioglu","doi":"10.1145/3024969.3025090","DOIUrl":"https://doi.org/10.1145/3024969.3025090","url":null,"abstract":"Smoking is a serious health problem and there exists a number of different aids to quit this habit. However, nicotine dependency is a complex addiction and not all means of cessation suit every smoker. In this work we present Vibrette, a mobile tangible device designed to ease the smoking craving by offering a distractive game. We illustrate the design process, show different design alternatives and discuss the decisions made. Furthermore, we give an overview about an ongoing user study and reflect on the insights we gathered during the field-test. Finally, we show our conclusions and how these will influence the future work and next design iterations of the prototype.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122840990","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, J. Rekimoto
{"title":"Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap","authors":"Shogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, J. Rekimoto","doi":"10.1145/3024969.3025074","DOIUrl":"https://doi.org/10.1145/3024969.3025074","url":null,"abstract":"Although doing sports and games together is effective to create good social connections, a large skill gap among players reduces the enjoyment in such activities. In this research, we technologically enhance sports and gaming activities in the real world. The gaming environment is aimed at mitigating the differences in ability without reducing the enjoyment. For the initial approach of the research, we implemented a setup for enhancing table games by using a liquid crystals display. The system shows different images to each player using a polarization-based technique. As the application, we implemented an augmented PONG game. The game has a function to support players depending on their scores in the match. This setup can apply to a projector for a wider gaming field for enhancing game activities requiring body movements such as Table Tennis and Air Hockey.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126541563","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability","authors":"J. S. Chang","doi":"10.1145/3024969.3025033","DOIUrl":"https://doi.org/10.1145/3024969.3025033","url":null,"abstract":"Shown in many longitudinal studies, spatial ability is important to learning and career success. This paper, inspired by [2,14], presents the 2nd generation of TASC (Tangibles for Augmenting Spatial Cognition) to illustrate how (re)design lessons can be learned, how existing evaluation methods can be applied, and how new evaluations may be generated or envisioned, when a TEI (tangible and embodied interaction) system is built to study spatial ability.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"248 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132055550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tomosuke Maeda, Keitaro Tsuchiya, R. Peiris, Yoshihiro Tanaka, K. Minamizawa
{"title":"HapticAid: Haptic Experiences System Using Mobile Platform","authors":"Tomosuke Maeda, Keitaro Tsuchiya, R. Peiris, Yoshihiro Tanaka, K. Minamizawa","doi":"10.1145/3024969.3025063","DOIUrl":"https://doi.org/10.1145/3024969.3025063","url":null,"abstract":"We developed HapticAid, which is a wearable haptic augmentation system. This system enhances the skin vibrations that occur during touch and provide them as haptic feedback on the wrist. We revised HapticAid to be wearable and mobile by using a mobile platform and installed a digital signal processing to control haptic feedback for haptic experiences. This paper describes the implementation of our system, design of digital signal processing the method of wearing our system for haptic experiences.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128060914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata
{"title":"Escaping Chair: Furniture-Shaped Device Art","authors":"Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata","doi":"10.1145/3024969.3025064","DOIUrl":"https://doi.org/10.1145/3024969.3025064","url":null,"abstract":"A furniture-device is a device having the furniture appearance and physical input and output functions. The Escaping Chair is a furniture-device capable of having physical and dynamic interaction with a subject to create self-awareness toward the intent of their actions and personification of the furniture-device. The chair interacts with bystanders by trying to move away from nearby people. By fleeing this, the device tries to make a person unable to sit on it, stimulating their perception toward their sitting action, while also making the person consider the Chair's \"personality.\" We exhibited the chair and collected feedback via conversation and observation. During exhibition the exhibit, the chair succeeded in making subjects perceive their own movements and to feel a semblance of will in the chair during their interactions, as we planned, and even making them sympathize with it. Exhibition also raised further challenges to explore in user interaction.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131647010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hyunjoo Oh, Jeeeun Kim, Cory Morales, M. Gross, M. Eisenberg, S. Hsi
{"title":"FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft","authors":"Hyunjoo Oh, Jeeeun Kim, Cory Morales, M. Gross, M. Eisenberg, S. Hsi","doi":"10.1145/3024969.3024991","DOIUrl":"https://doi.org/10.1145/3024969.3024991","url":null,"abstract":"We present FoldMecha, a computer-aided design (CAD) system for exploratory construction of mechanical papercraft. FoldMecha enables students to (a) design their own movements with simple mechanisms by modifying parameters and (b) build physical prototypes. This paper describes the system, as well as associated prototyping methods that make the construction process easier and more adaptable to widely different creations. The paper also discusses a week-long workshop that we held with six teenagers using FoldMecha. The teens successfully designed and built their own mechanisms, and adapted them to a variety of creations. Throughout the workshop, they progressively achieved an advanced level of skill and understanding about mechanical movements.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129492889","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shigo Ko, Yuta Itoh, Yuta Sugiura, T. Hoshi, M. Sugimoto
{"title":"Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material","authors":"Shigo Ko, Yuta Itoh, Yuta Sugiura, T. Hoshi, M. Sugimoto","doi":"10.1145/3024969.3025061","DOIUrl":"https://doi.org/10.1145/3024969.3025061","url":null,"abstract":"Airborne Ultrasound Tactile Displays (AUTD) are tactile displays that can generate vibrotactile sensation on human skin. Combining an AUTD with a projector-camera system, it is possible to present synchronous visual and haptic stimuli that is physically aligned in the 3D space. To maintain the synchronous sensation as realistic as possible, an accurate crucial to spatial calibration between the AUTD and the projector-camera system is required. This paper thereby proposes a calibration method for the AUTD system by utilizing fur material to recognize the output focal points of an AUTD in the camera coordinate system. Our method simplifies the calibration procedure with calibration error of 2.63 mm.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127258419","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}