M. Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, H. Tellioglu
{"title":"Vibrette: Aiding Smoke Cessation with Tangible Game Devices","authors":"M. Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, H. Tellioglu","doi":"10.1145/3024969.3025090","DOIUrl":null,"url":null,"abstract":"Smoking is a serious health problem and there exists a number of different aids to quit this habit. However, nicotine dependency is a complex addiction and not all means of cessation suit every smoker. In this work we present Vibrette, a mobile tangible device designed to ease the smoking craving by offering a distractive game. We illustrate the design process, show different design alternatives and discuss the decisions made. Furthermore, we give an overview about an ongoing user study and reflect on the insights we gathered during the field-test. Finally, we show our conclusions and how these will influence the future work and next design iterations of the prototype.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3024969.3025090","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Smoking is a serious health problem and there exists a number of different aids to quit this habit. However, nicotine dependency is a complex addiction and not all means of cessation suit every smoker. In this work we present Vibrette, a mobile tangible device designed to ease the smoking craving by offering a distractive game. We illustrate the design process, show different design alternatives and discuss the decisions made. Furthermore, we give an overview about an ongoing user study and reflect on the insights we gathered during the field-test. Finally, we show our conclusions and how these will influence the future work and next design iterations of the prototype.