为有形体的人设计:两个案例,七个原则,一个框架

J. V. Dijk, Caroline Hummels
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引用次数: 31

摘要

我们如何才能设计出连贯的、物理数字混合的人工产品,使之成为一个人“在世界中存在”的有意义的中介元素?我们通过两个案例来探讨这个问题,一个是为自闭症谱系障碍患者设计的,另一个是为痴呆症患者设计的。我们以迭代的方式思考设计是如何演变的,以及我们基于具体化理论的理论视角是如何帮助塑造设计的。在最后一轮反思中,我们比较了两个案例研究,寻找总体的共性,这构成了我们在本文中介绍的最终设计框架的基础。该框架由七个原则组成,其中三个支持此时此刻的具体活动,三个支持更长时间尺度的发展过程,最后是一个将它们连接起来的反思过程的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework
How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied "Being-in-the-World" We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-and-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.
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