精灵捕手:一个手持式的自我反思和正念心理保健工具

M. Barker, J. Linden
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引用次数: 9

摘要

本文描述了正在开发的Sprite Catcher背后的基本原理——一种用于治疗抑郁和焦虑的手持、有形的互动工具。当前的设计旨在鼓励用户练习自我反思和正念,是由当地心理健康慈善机构的顾问和大学心理学研究人员进行的参与式设计的产物。通过对该领域以前工作的回顾,对使用场景的描述以及设计功能和概念的概述,我们说明了项目的方向以及我们旨在回应的研究问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental Healthcare
This paper describes the rationale behind the ongoing development of Sprite Catcher -- a handheld, tangible interactive tool for treating depression and anxiety. The current design, which is intended to encourage the user to practice self-reflection and mindfulness, is the product of participatory design conducted with counsellors from a local mental health charity and with a university psychology researcher. Through a review of previous work in this area, a description of a use scenario and an overview of the design's functions and concepts, we illustrate where the project is heading and which research questions we aim to respond to.
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