EchoSnap and PlayableAle: Exploring Audible Resonant Interaction

Peter D. Bennett, Christopher Haworth, G. Ouzounian, James Wheale
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引用次数: 1

Abstract

This paper presents two projects that use the audible resonance of hollow objects as the basis of novel tangible interaction. EchoSnap explores how an audio feedback loop created between a mobile device's microphone and speaker can be used to playfully explore and probe the resonant characteristics of hollow objects, using the resulting sounds to control a mobile device. With PlayableAle, the tone made by blowing across the top of a bottle is used as a method of controlling a game. The work presented in this paper builds upon our previous work exploring the concept of resonant bits, where digital information is given resonant properties that can be explored through physical interaction. In particular, this paper expands upon the concept by looking at resonance in the physical as opposed to digital domain. Using EchoSnap and PlayableAle to illustrate we present a preliminary design space for structuring the continuing development of audible resonant interaction.
EchoSnap和PlayableAle:探索可听共振互动
本文提出了两个利用空心物体的可听共振作为新型有形互动基础的项目。EchoSnap探索了如何在移动设备的麦克风和扬声器之间创建音频反馈回路,可以用来好玩地探索和探测空心物体的共振特性,使用产生的声音来控制移动设备。在PlayableAle中,吹过瓶子顶部发出的声音被用作控制游戏的一种方法。本文提出的工作建立在我们之前探索共振位概念的工作基础上,其中数字信息被赋予共振特性,可以通过物理相互作用来探索。特别地,本文通过观察物理共振而不是数字共振来扩展这个概念。以EchoSnap和PlayableAle为例,我们提出了一个初步的设计空间,以构建可听共振交互的持续发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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