集体循环:基于Web标准的移动设备和同步视听呈现的多模态交互

Norbert Schnell, Benjamin Matuszewski, Jean-Philippe Lambert, Sébastien Robaszkiewicz, Oussama Mubarak, Dominique Cunin, Samuel Bianchini, Xavier Boissarie, Gregory Cieslik
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引用次数: 11

摘要

作为一个由开发人员、研究人员和设计人员组成的跨学科团队,我们目前正在探索协作式的同址应用程序,邀请用户使用他们随身携带的移动设备参与交互式视听媒体。这项工作同时研究了协作交互和用户体验的基本概念,以及技术概念和功能。考虑到快速原型、简单部署和自发参与,这些探索完全基于已建立的和即将到来的web标准,如WebSockets、WebGL和web Audio API。在概述了这些应用程序共有的基本概念之后,本文描述了Collective Loops,这是一个典型的交互式视听装置,它实例化了这些概念,并允许讨论此类应用程序设计和实现中的重要细节。本文的最后一部分总结了在公共活动中展示的两个版本的Collective Loops装置的增量设计和验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collective Loops: Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual Rendering Based on Web Standards
As an interdisciplinary group of developers, researchers, and designers, we are currently exploring collaborative co-located applications that invite users to engage with interactive audiovisual media using the mobile devices they carry with them. This work simultaneously investigates basic concepts of collaborative interactions and user experience, together with technical concepts and features. Allowing for rapid prototyping, easy deployment, and spontaneous participation, these explorations are entirely based on established and upcoming web standards such as WebSockets, WebGL, and Web Audio API. After an overview of basic concepts common to these applications, this paper describes Collective Loops, a prototypical interactive audiovisual installation that instantiates these concepts and allows for discussing important details in the design and implementation of applications of its kind. The final part of the article summarizes the incremental design and validation of two versions of the Collective Loops installation presented at public events.
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