Journal of Behavioral Addictions最新文献

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A complementary perspective on the normality-disorder boundary in gaming disorder research. 游戏障碍研究中正常-障碍边界的互补视角。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-07 DOI: 10.1556/2006.2025.00401
Annika Brandtner, Matthias Brand
{"title":"A complementary perspective on the normality-disorder boundary in gaming disorder research.","authors":"Annika Brandtner, Matthias Brand","doi":"10.1556/2006.2025.00401","DOIUrl":"https://doi.org/10.1556/2006.2025.00401","url":null,"abstract":"<p><p>The viewpoint by King et al. (2025) highlights the challenge of distinguishing normative from disordered gaming. Time spent gaming or motivations such as mood regulation should not be considered diagnostic criteria on their own, but they nonetheless provide clinically relevant information. Extremely long playing times may point to functional impairment, and mechanisms like mood regulation, coping, or social connection, though not pathological per se, can become clinically relevant when over-relied upon, leading to a narrowed behavioral repertoire. While not diagnostic criteria in themselves, these features can inform clinical assessment, guide individualized treatment, and help researchers identify trajectories into problematic gaming.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147856469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An extension of the context of peer aggression. 同伴攻击背景的延伸。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-06 DOI: 10.1556/2006.2025.00432
Sergio Paredes, Carlos Valls-Serrano
{"title":"An extension of the context of peer aggression.","authors":"Sergio Paredes, Carlos Valls-Serrano","doi":"10.1556/2006.2025.00432","DOIUrl":"https://doi.org/10.1556/2006.2025.00432","url":null,"abstract":"<p><p>This commentary is written in response to the paper entitled \"Taxonomy of toxic behaviors in multiplayer gaming environments: An extension of the context of peer aggression\" by Zsila and Demetrovics (2025). It seeks to support and expand the discussion in two central aspects: first, the conceptual boundaries between toxicity, cyberbullying, and trolling; and second, the structure of the proposed taxonomy, acknowledging its strengths while suggesting clarifications. Conceptual overlaps with cyberbullying and trolling highlight the importance of context and situational features when distinguishing toxic behaviors. We argue that the taxonomy could benefit from refinements that explicitly consider the role of intentionality, repetition, and the interplay between in-game dynamics and mental health consequences. These adjustments may also allow inclusion of behaviors extending beyond direct in-game actions. The taxonomy presented by the authors represents a significant step forward in systematizing research on toxic behaviors in video games. Future work should integrate psychological and contextual factors that shape both the experience of toxicity and the strategies players adopt to cope with it.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147838257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Modeling digital technology use with light self-administration: Conceptual challenges and alternative interpretations. 轻量级自我管理的数字技术建模:概念挑战和替代解释。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-06 DOI: 10.1556/2006.2025.00505
Domonkos File
{"title":"Modeling digital technology use with light self-administration: Conceptual challenges and alternative interpretations.","authors":"Domonkos File","doi":"10.1556/2006.2025.00505","DOIUrl":"https://doi.org/10.1556/2006.2025.00505","url":null,"abstract":"<p><p>Tam and colleagues (2025) propose that brief light pulses can serve as effective reinforcers in mice, positioning operant light self-administration as a potential cross-species model for digital technology-based disorders. This commentary examines the conceptual and translational validity of that proposal. While the paradigm offers an innovative framework for studying reinforcement by non-drug cues, treating light as a primary reinforcer in both rodents and humans raises significant interpretive challenges. Fundamental species differences in visual perception, nocturnal adaptation, and motivational context, along with the learned and symbolic nature of human screen interactions, make direct parallels difficult. Interpreting the paradigm within a general sensation-seeking or arousal-driven responding framework may therefore provide greater theoretical clarity. Defining these conceptual boundaries more precisely could further enhance the paradigm's value as a tool for investigating the motivational and learning processes underlying both adaptive and maladaptive engagement with sensory stimuli.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147838263","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Resolving normality-disorder boundary issues in gaming research. 解决游戏研究中的正常-异常边界问题。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-06 DOI: 10.1556/2006.2025.00463
Philip Nielsen, Henk Rigter
{"title":"Resolving normality-disorder boundary issues in gaming research.","authors":"Philip Nielsen, Henk Rigter","doi":"10.1556/2006.2025.00463","DOIUrl":"https://doi.org/10.1556/2006.2025.00463","url":null,"abstract":"<p><p>This commentary responds to the views of King and colleagues (King, Billieux, Behm, & Delfabbro, 2025) on boundaries between normal and disordered gaming. Drawing on clinical experience with adolescents and families in treatment for problematic gaming, we argue for multidimensional assessment that embeds diagnosis within relational and contextual understanding. Overreliance on time spent gaming or self-report tools obscures functional impairment and family dynamics. Evidence from systemic therapy (STANDUP) indicates that improved family communication reduces gaming-related conflict without necessarily reducing gaming time. We propose viewing diagnosis as a collaborative working hypothesis, fostering dialogue rather than division between clinicians, families, and researchers.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147838315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Repetitive nasal spray use and the five-component model of addiction. 重复鼻喷雾剂使用与成瘾的五成分模型。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-06 DOI: 10.1556/2006.2025.00418
Steve Sussman
{"title":"Repetitive nasal spray use and the five-component model of addiction.","authors":"Steve Sussman","doi":"10.1556/2006.2025.00418","DOIUrl":"https://doi.org/10.1556/2006.2025.00418","url":null,"abstract":"<p><p>Repetitive nasal spray use may be an addiction. However, it is unclear what positively reinforcing appetitive effects it elicits. Repetitive use does lead to spray-related preoccupation, loss of control, and undesired consequences. With most nasal sprays, there may be no direct effect on the central nervous system, though it does involve imbibing a substance (as does food). It shows features of substance and behavioral addictions. Studies are needed with relatively new but regular users, who begin to report some difficulties controlling use, to discern the extent to which nasal spray use subjectively improves mood, desired level of arousal, or cognition.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147838321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From coming to terms with the gambling problems to post-traumatic growth: A novel nine-stage theoretical model of recovery from gambling disorder. 从接受赌博问题到创伤后成长:一个从赌博障碍中恢复的九阶段理论模型。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-04 DOI: 10.1556/2006.2025.00258
Agathe Mansueto, Gaëlle Challet-Bouju, Jean-Benoit Hardouin, Marie Grall-Bronnec
{"title":"From coming to terms with the gambling problems to post-traumatic growth: A novel nine-stage theoretical model of recovery from gambling disorder.","authors":"Agathe Mansueto, Gaëlle Challet-Bouju, Jean-Benoit Hardouin, Marie Grall-Bronnec","doi":"10.1556/2006.2025.00258","DOIUrl":"https://doi.org/10.1556/2006.2025.00258","url":null,"abstract":"<p><strong>Background and aims: </strong>The concept of recovery is gaining increasing relevance in gambling disorder (GD). Rooted in the users' movement, recovery is viewed as a process involving non-medical and subjective dimensions. However, qualitative research on this topic remains limited, and no consensus exists on its definition. This study aimed to develop a theoretical model of recovery, examining stages, dimensions, and conditions shaping recovery trajectories from a holistic, patient-centred perspective.</p><p><strong>Methods: </strong>Semi-structured interviews were conducted with 10 self-defined recovered gamblers and 10 self-defined currently recovering gamblers. Data were analysed using an inductive and comparative approach based on constructivist grounded theory (CGT).</p><p><strong>Results: </strong>A novel nine-stage theoretical model of recovery was developed: (1) Coming to terms with gambling problems; (2) Framing GD as a medical condition; (3) Acknowledging accountability; (4) Deciding to change and making an initial commitment to recovery; (5) Constructing one's recovery goal; (6) Maintaining long-term commitment; (7) Reclaiming autonomy and agency; (8) Rebuilding through recovery; and (9) Post-traumatic growth. The model identifies key dimensions that shape progression and conditions (facilitators and barriers) associated with each stage. Both groups mentioned all stages, though experiences differed depending on recovery status. Shared and group-specific facilitators and barriers were observed across stages.</p><p><strong>Discussion: </strong>Findings show that recovery is a multidimensional process, extending beyond behavioural change to include meaning-making processes and identity renegotiation.</p><p><strong>Conclusions: </strong>Results emphasise the need for a holistic, patient-centred approach. Qualitative research offers insights to inform tailored, recovery-oriented interventions and contribute to a unified, multi-stakeholder definition of recovery.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147838271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reclaiming online gaming for men's mental health: Lessons from organisational psychology. 重新利用网络游戏促进男性心理健康:来自组织心理学的经验教训。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-04 DOI: 10.1556/2006.2025.00436
Annabelle M Neall, Samuel Roberts
{"title":"Reclaiming online gaming for men's mental health: Lessons from organisational psychology.","authors":"Annabelle M Neall, Samuel Roberts","doi":"10.1556/2006.2025.00436","DOIUrl":"https://doi.org/10.1556/2006.2025.00436","url":null,"abstract":"<p><p>This commentary examines how strategies used to address workplace bullying and harassment can be adapted to reduce toxic behaviours in multiplayer gaming environments. For many boys and men, online gaming is one of the few accessible spaces for connection and community. When these environments are dominated by aggression and exclusion, they risk reinforcing the very dynamics that contribute to isolation and distress. By drawing on organisational strategies such as structured reporting systems and positive role modelling, we explore how principles of organisational design can be adapted to gaming environments to foster psychological safety and inclusive social norms.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147838253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From healthy to problematic gaming use: Considering the role of age. 从健康到有问题的游戏使用:考虑年龄的作用。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-05-04 DOI: 10.1556/2006.2025.00416
Céline Bonnaire, Laura Lambert
{"title":"From healthy to problematic gaming use: Considering the role of age.","authors":"Céline Bonnaire, Laura Lambert","doi":"10.1556/2006.2025.00416","DOIUrl":"https://doi.org/10.1556/2006.2025.00416","url":null,"abstract":"<p><p>Based on ICD-11 guidelines, King et al. (2025) address the boundary between normal and disordered gaming across conceptual, assessment, and intervention domains. We propose two additional perspectives to enrich this discussion. First, gaming is a normal leisure activity rooted in childhood that contributes to development. Second, age must be considered, as video games accompany individuals across developmental stages, including adolescence and its related biopsychosocial changes. Integrating these dimensions is essential for refining the distinction between normal and problematic gaming.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147838341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A significant minority of Dutch gambling adverts on social media illegally targeted and likely reached under-24s: Assessing compliance using Meta's advertising repository mandated by the EU Digital Services Act. 荷兰社交媒体上的赌博广告中有相当一部分是非法针对24岁以下人群的:根据欧盟数字服务法案的要求,使用Meta的广告库评估合规性。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-04-29 DOI: 10.1556/2006.2026.00037
Leon Y Xiao, Callum Deery
{"title":"A significant minority of Dutch gambling adverts on social media illegally targeted and likely reached under-24s: Assessing compliance using Meta's advertising repository mandated by the EU Digital Services Act.","authors":"Leon Y Xiao, Callum Deery","doi":"10.1556/2006.2026.00037","DOIUrl":"https://doi.org/10.1556/2006.2026.00037","url":null,"abstract":"<p><strong>Background and aims: </strong>Many countries have legalised gambling, negatively impacting public health. Stakeholders are particularly concerned about online gambling advertising harming young adults. The Netherlands has legalised offline and online gambling, but subsequently introduced restrictions on advertising. Specifically, advertisements must not target young adults aged between 18 and 23. The EU Digital Services Act requires major social media platforms to publish databases of all paid adverts shown and disclose which demographic groups were the intended targets and how many users were eventually reached. We assessed whether Dutch gambling ads on social media illegally targeted under-24s.</p><p><strong>Methods: </strong>We systematically collected recent advertisements (N = 277) published by both online and offline Dutch gambling licensees and associated demographic targeting and reach data using Meta's Ad Library. We then assessed whether the age range of users targeted by those ads included prohibited targets.</p><p><strong>Results: </strong>The compliance rate was 92.7% for online gambling licensee ads, but only 70.2% for offline licensee ads.</p><p><strong>Discussion: </strong>A significant minority of gambling ads illegally targeted Dutch young adults under 24. Whilst compliance is relatively high, building some confidence, the regulator must robustly enforce the rule against all licensees. Meta should adopt platform-level changes to reduce compliance friction.</p><p><strong>Conclusions: </strong>Prohibiting gambling adverts from targeting vulnerable demographics using technology is a practicable policy. Legally mandated data access can facilitate public scrutiny of policy implementation, enhancing accountability. Other countries may benefit from emulating these Dutch gambling advertising restrictions and EU advertising transparency regulations, better protecting vulnerable consumer demographics and enabling local research.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147815440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Correction to: Predicting moments of impaired control over addictive behaviors: Relevance of craving and inhibitory control measured in laboratory and ambulatory settings. 修正:预测对成瘾行为的控制受损的时刻:在实验室和门诊环境中测量的渴望和抑制控制的相关性。
IF 6.2 1区 医学
Journal of Behavioral Addictions Pub Date : 2026-04-29 DOI: 10.1556/2006.2025.11102
Anna Knorr, Elisa Wegmann, Dominik Vollbracht, Matthias Brand, Stephanie Antons
{"title":"Correction to: Predicting moments of impaired control over addictive behaviors: Relevance of craving and inhibitory control measured in laboratory and ambulatory settings.","authors":"Anna Knorr, Elisa Wegmann, Dominik Vollbracht, Matthias Brand, Stephanie Antons","doi":"10.1556/2006.2025.11102","DOIUrl":"https://doi.org/10.1556/2006.2025.11102","url":null,"abstract":"","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147815481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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