Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.

IF 6.2 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2025-06-23 Print Date: 2025-07-02 DOI:10.1556/2006.2025.00051
Xuhao Wang, Shuhong Lin, Xuebing Liu, Shucai Huang, Jing Qi, Tianli Shao, Zhenjiang Liao, Xinxin Chen, Yifan Li, Ying Tang, Hongxian Shen, Qiuping Huang
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Abstract

Background and aim: The 11th Revision of the International Classification of Diseases (ICD-11) recognizes gaming disorder (GD) as a behavioral addiction, but its implications for the clinical diagnostic practice of GD remain underexplored. This study examines the clinical diagnosis of GD since its inclusion in ICD-11 to understand trends in diagnosis rates in psychiatric departments and patient characteristics, particularly comorbidities.

Method: This multicenter, retrospective observational study was conducted in five large tertiary hospitals and mental health centers across four Chinese provinces. Diagnoses of GD in each hospital were based on the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) or ICD-11 criteria. Data were extracted from hospital records, including demographics, diagnoses, and medical history.

Result: Of the 7,877,415 total visitors, 3,517 unique patients (0.045%) met GD diagnostic criteria. GD diagnoses showed a significant linear increase (χ2 = 83.143, p < 0.001) from 2018 to 2023. 37.59% of GD patients had comorbidities, mostly mood disorders, followed by impulse control disorders, schizophrenia or other primary psychotic disorders, and attention deficit hyperactivity disorder. Patients were younger (F = 48.69, p < 0.001), mainly aged 12-18.

Discussion and conclusions: This study reveals an upward trend in GD diagnosis from 2018 to 2023, showing a trend toward younger diagnosis age, especially in males. Notably, there's a high rate of comorbidities, with mood disorders being the most common. While ICD-11 may have improved GD identification, further research is needed to clarify whether the increased rates are due to higher prevalence or better recognition.

2018 - 2023年中国五家医院精神科对游戏障碍诊断与合并症的研究
背景和目的:第11版国际疾病分类(ICD-11)承认游戏障碍(GD)是一种行为成瘾,但其对GD临床诊断实践的影响仍未得到充分探讨。本研究考察了自从GD被纳入ICD-11以来的临床诊断,以了解精神科诊断率和患者特征的趋势,特别是合并症。方法:本多中心回顾性观察研究在中国4个省的5家大型三级医院和精神卫生中心进行。各医院对GD的诊断依据《精神障碍诊断与统计手册》第五版(DSM-5)或ICD-11标准。数据从医院记录中提取,包括人口统计、诊断和病史。结果:在787,7415名访客中,有3,517名独特患者(0.045%)符合GD诊断标准。从2018年到2023年,GD诊断率呈显著线性增长(χ2 = 83.143, p < 0.001)。37.59%的GD患者存在合并症,以情绪障碍居多,其次为冲动控制障碍、精神分裂症或其他原发精神障碍、注意缺陷多动障碍。患者年龄较轻(F = 48.69, p < 0.001),以12 ~ 18岁为主。讨论与结论:本研究显示,2018 - 2023年GD诊断率呈上升趋势,诊断年龄呈年轻化趋势,尤其是男性。值得注意的是,伴随病的发生率很高,情绪障碍是最常见的。虽然ICD-11可能改善了GD的识别,但需要进一步的研究来澄清增加的比率是由于更高的患病率还是更好的识别。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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