{"title":"A framework to analyze fatigue for haptic-based tactile internet applications","authors":"M. Jaafreh, A. Hamam, Abdulmotaleb El Saddik","doi":"10.1109/HAVE.2017.8240347","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240347","url":null,"abstract":"The realization of the Tactile Internet paradigm enables haptics on new multimedia applications, products, and services. The Haptic-based multimedia application allows users to naturally interact with the physical and virtual worlds by using several bidirectional and parallel artificial modalities. One common concern about a haptic-based application is fatigue. Undesirable muscular fatigue degrades the overall Quality of Experience (QoE) of such systems. Detecting and measuring fatigue is the first procedure in rectifying this matter. In this article, we investigate how the repetitive haptic tasks may induce an arm fatigue experience among the subjects who interact with a haptic-enabled virtual environment. More specifically, we analyze the subject's Surface Electromyogram(sEMG) signals in order to extract the power spectrum variables and features. We use the decay of the median frequency of the generated sEMG signals from flexor carpi radialis, brachioradialis, triceps brachii, biceps brachii, and deltoid as an index to specify whether the users felt fatigue or not. Then, we analyze the subjective feedbacks from our volunteering subjects and link them to the results we got from the sEMG experiments. Our results reveal a significant correlation between users perceived fatigue experience and sEMG analysis.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116880809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mechanics of pseudo-haptics with computer mouse","authors":"Ashok Kumar, Ravali Gourishetti, M. Manivannan","doi":"10.1109/HAVE.2017.8240358","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240358","url":null,"abstract":"The haptic illusion based force feedback, known as pseudo-haptics, is used to simulate haptic explorations, such as stiffness, without using a force feedback device. There are many computer mouse based pseudo-haptics work reported in the literature. However, none has explored the mechanics of the pseudohaptics. The objective of this paper is to derive an analytical relation between the displacement of the mouse to that of a virtual spring assuming equal work done in both cases (mouse and virtual spring displacement) and experimentally validate their relation. A psychophysical experiment was conducted on eight subjects to discriminate the stiffness of two virtual springs using 2 Alternative Force Choice (AFC) discrimination task, Constant Stimuli method to measure Just Noticeable Difference (JND) for pseudo-stiffness. The mean pseudo-stiffness JND and average Weber fraction were calculated to be 14% and 9.54% respectively. The resulting JND and the Weber fraction from the experiment were comparable to that of the psychophysical parameters in the literature. Currently, this study simulates the haptic illusion for 1 DOF, however, it can be extended to 6 DOF.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"427 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132450325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Amit Bhardwaj, Burak Cizmeci, E. Steinbach, Li-Yu Daisy Liu, M. Eid, José Araújo, Abdulmotaleb El Saddik, Ritu Kundu, Xun Liu, O. Holland, Mark A. Luden, Sharief M. A. Oteafy, R. V. Prasad
{"title":"A candidate hardware and software reference setup for kinesthetic codec standardization","authors":"Amit Bhardwaj, Burak Cizmeci, E. Steinbach, Li-Yu Daisy Liu, M. Eid, José Araújo, Abdulmotaleb El Saddik, Ritu Kundu, Xun Liu, O. Holland, Mark A. Luden, Sharief M. A. Oteafy, R. V. Prasad","doi":"10.1109/HAVE.2017.8240353","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240353","url":null,"abstract":"Recently, the IEEE P1918.1 standardization activity has been initiated for defining a framework for the Tactile Internet. Within this activity, IEEE P1918.1.1 is a task group for the standardization of Haptic Codecs for the Tactile Internet. Primary goal of the task group is to define/develop codecs for both closed-loop (kinesthetic information exchange) and open-loop (tactile information exchange) communications. In this paper, we propose a reference hardware and software setup for the evaluation of kinesthetic codecs. The setup defines a typical teleoperation scenario in a virtual environment for the realization of closed-loop kinesthetic interactions. For the installation and testing of the setup, we provide detailed guidelines in the paper. The paper also provides sample data traces for both static and dynamic kinesthetic interactions. These data traces may be used for preliminary testing of kinesthetic codecs. The paper also provides links for the download of both the reference setup and the data traces.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123762853","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Amritha, Jose James, E. S. Rahul, R. R. Bhavani
{"title":"A tweezer haptic interface for training surface mount device assembly","authors":"N. Amritha, Jose James, E. S. Rahul, R. R. Bhavani","doi":"10.1109/HAVE.2017.8240356","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240356","url":null,"abstract":"Given the wide skill gap prevalent in the developing nations today, providing vocational education to the unskilled promises to improve the quality of life of people. Vocational skills are practical competencies and the necessary underpinning knowledge that helps a person acquire gainful employment in the labor market. This paper focuses on a surface mount hand soldering technique which is a vocational skill that is needed in the electronics hardware industry. Surface mount hand soldering is a complex bimanual task that uses a tweezer tool and soldering iron for soldering a surface mount component on a printed circuit board. As this requires a lot of practice to master, our research aims to develop a haptic simulator to train the untrained on the required skills. In this paper we describe the design and development of a tweezer haptic interface for a soldering simulator. It also discusses the user studies and experiments that were helpful in deciding the specification of the device and the skill characterization of tools involved in surface mount soldering.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131052067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Detection quality aware deployment scheme with heterogeneous sensors","authors":"Ran Bi, Xiaolin Fang, Xu Zheng, Guozhen Tan","doi":"10.1109/HAVE.2017.8240346","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240346","url":null,"abstract":"Wireless sensor networks enable versatile applications with different types of sensors. Multi-modal data fusion from heterogeneous sensors to achieve better inference and perception for the physical world. Many factors enable sensor data fusion a challenge task, among which nodes deployment is one of the fundamental issues. This paper investigates the problem of seeking optimal deployment scheme for heterogenous sensors with a limited constraint budget. The object of optimizing deployment scheme is to maximize the summation of the detection quality within the given cost constraint. This is a novel deployment problem, since existing works overlook the detection quality and statistical properties of random deployment. The proposed problem is proved to be NP-Complete, and a greedy based polynomial-time algorithm with 1 + approximation ratio is given. Experimental results show that the proposed algorithm has better performance.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115064219","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Thermography-based material classification using machine learning","authors":"Tamás Aujeszky, Georgios Korres, M. Eid","doi":"10.1109/HAVE.2017.8240344","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240344","url":null,"abstract":"Infrared thermography has been widely used today for nondestructive evaluation and testing of materials and other qualitative approaches. However, the field of thermography is much less developed. Most of the existing research uses a relatively simple model, while more realistic models are currently in development. One interesting scenario for thermography is determining the material composition of objects based on their thermal response to excitation, which could lead to applications such as multimodal human-computer interaction, teleoperation and non-contact haptic mapping. This paper presents a system that is capable of classification between a range of different materials in real time, using laser excitation step thermography and a set of machine learning classifiers. Experimental results demonstrate a consistently high accuracy in determining the label of the material, even when the dataset is composed of multiple different sessions of data acquisition.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126143559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Teleoperation over a shared network: When does it work?","authors":"V. Gokhale, J. Nair, S. Chaudhuri","doi":"10.1109/HAVE.2017.8240354","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240354","url":null,"abstract":"The development of telehaptic communication protocols has gained widespread focus over the past decade. Several protocols have been proposed for carrying out telehaptic activities over a shared network. However, a comprehensive analysis of the impact of the network crosstraffic on the telehaptic stream, and the feasibility of Quality of Service (QoS) compliance, is lacking in the literature. In this paper, we explore the interplay between the telehaptic stream produced by two classes of telehaptic protocols and the cross-traffic that is commonly present in a shared network. Based on this, we formulate general conditions for QoS compliance of the telehaptic stream. These conditions provide guidelines for the design of telehaptic protocols, as well as for the configuration of shared networks for ensuring QoS-compliant telehaptic communication.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125968038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Affordable hi-fidelity VR based CPR simulator with haptics feedback","authors":"S. Durai, R. Arjunan, M. Manivannan","doi":"10.1109/HAVE.2017.8240349","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240349","url":null,"abstract":"Haptic skills are essential for effective Cardiopulmonary Resuscitation (CPR). Existing CPR training simulators provide unrealistic chest conditions. It is assumed that the CPR performance on a real human chest is the same even when the trainees have learnt on unrealistic dummy chests. To test this assumption we have developed an immersive Virtual Reality based CPR simulator in which force feedback is provided using a dummy chest with a linear spring mounted on a force plate. The user applied force is mapped to visual chest compressions modeling various springs, either linear or non-linear. Two groups of subjects were trained either with linear or non-linear chests. Both the groups were tested for their CPR performance on an unknown non-linear chest and their performance score was compared. The % of mean and standard deviation of the score (p value: 0.001) for the group with the non-linear chest is 91.66% and 1.70% and that with linear chest is 86.39% and 3.44% respectively. This suggests that the group that were trained on non-linear chest performed better. The experiments clearly demonstrates that visual feedback could influence haptics perception of chest compliance and the VR-CPR system could simulate various linear and non-linear chest compliance controlling visual feedback alone.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125994982","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A large-effective contact area and integrated tactile display for texture perception","authors":"Nan Li, Zhen Wu, Shizhen Huang, T. Zeng","doi":"10.1109/HAVE.2017.8240357","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240357","url":null,"abstract":"Plenty of existed tactile displays in the literature had limited application due to their small effective contact area of end-effector or touched surface. In this paper, a tactile display with large-effective contact area for texture perception was proposed. It could create texture sensation within an active area of 194mm × 100mm based on squeeze film effect. Furthermore, this tactile display was manufactured mainly by glass, which made it with high transparency and could be integrated with consumer electronic products. This paper presented its theoretical arithmetic, modal analysis, and actuator design. Test evaluation was also carried out and validated its feasibility and effectiveness.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129355627","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. Scalona, D. Hayes, E. Palermo, Z. Prete, S. Rossi
{"title":"Performance evaluation of 3D reaching tasks using a low-cost haptic device and virtual reality","authors":"E. Scalona, D. Hayes, E. Palermo, Z. Prete, S. Rossi","doi":"10.1109/HAVE.2017.8240350","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240350","url":null,"abstract":"In this paper we propose a new protocol based on Virtual Reality and a low-cost haptic device for evaluating motion performance during perturbed 3D reaching tasks. The protocol presented herein was designed to assess how different force amplitudes and different reaching directions influence motor performance of healthy subjects. We developed a novel gaming scenario using Unity 3D and the Novint Falcon, a low-cost haptic joystick. The protocol consisted of six 3D point-to-point reaching tasks, which were performed by means of the Falcon while six different force fields were applied. Five subjects were enrolled in the study. During each task, subjects were asked to reach 80 targets. The trajectories of the end-effector, during each task, were recorded to calculate the following kinematic indices: duration of movement, length ratio, lateral deviation, aiming angle, speed metric and normalized jerk. The coefficient of variation was calculated to study the intra-subject variability to establish which indices better assessed the accuracy and the smoothness of the trajectories. Subsequently, two-way repeated measurement ANOVA tests were performed for all indices in order to ascertain effects of the 6 levels of force and the 8 directions of the reaching task. Length ratio and speed metric have proven the highest intra-subject repeatability as accuracy and smoothness indices, respectively. Statistical analysis demonstrated that all the accuracy indices are not sensitive to amplitude variation of the applied force field, nor to different target directions. Conversely, the smoothness indices showed statistical differences in both forces and directions. In particular, the speed metric is sensitive to the applied force, and the normalized jerk depends on the target directions.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133066469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}