2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)最新文献

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Quality-of-control-driven uplink scheduling for networked control systems running over 5G communication networks 在5G通信网络上运行的网络化控制系统的控制质量驱动上行调度
Qian Liu, Samuele Zoppi, Guozhen Tan, W. Kellerer, E. Steinbach
{"title":"Quality-of-control-driven uplink scheduling for networked control systems running over 5G communication networks","authors":"Qian Liu, Samuele Zoppi, Guozhen Tan, W. Kellerer, E. Steinbach","doi":"10.1109/HAVE.2017.8240355","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240355","url":null,"abstract":"The emerging 5G networks will enable control-oriented applications where sensors, actuators, processors and controllers are geographically distributed and wirelessly connected. One major challenge of networked control systems (NCSs) is how to guarantee the stability of all control loops in the presence of communication delay. Addressing this problem, the control community generally focuses on designing new controllers or adjusting the sensor's sampling period to adapt to the network. Alternatively, we address the problem from the communication perspective in this paper. To this end, we consider all control loops as network applications (i.e. keeping controllers, sensors and actuators unchanged), and develop a control-aware network scheduler to handle the control performance degradation caused by communication delay. We further investigate how to interpret the Quality-of-Control as a Quality-of-Service (QoS) measure to guide the scheduler design. The proposed QoS metric represents the instantaneous Linear Quadratic Gaussian (LQG) cost of a control system, which quantifies the energy deviation of the system to its optimal condition. By leveraging the proposed QoS metric, we develop a novel QoS-driven uplink scheduler. Simulation results confirm the efficiency of the proposed scheduler for networked control services.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131912127","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Utilising tele-operation and mobile application in identifying materials of varied thickness and sizes 利用远程操作和移动应用识别不同厚度和尺寸的材料
Crankson Kwesi Mensa, K. Yap
{"title":"Utilising tele-operation and mobile application in identifying materials of varied thickness and sizes","authors":"Crankson Kwesi Mensa, K. Yap","doi":"10.1109/HAVE.2017.8240345","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240345","url":null,"abstract":"One common means of identifying materials is by touch and the sound produced from the material. However, the sound produced by striking the surface of various materials is different. Materials of different thickness produce different sounds when struck and this is a good method to identify the material. The frequency at which the sound produced from various materials also differs from one material to the other and from one size to the other. This paper is focused on identifying materials based on the sound and the frequency of the sound produced. The materials used in this analysis are wood, metal, glass and plastic. A tele-robot is used to identify materials in remote locations. The mobile application linked to the tele-robot receives real time information as to which material has come into contact with the tele-robot and also serves as a means to control the tele-robot. This is a less expensive method of identification and the combination of the sound and frequency gives a strong basis to support the results obtained.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130757392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Towards a realistic haptic-based dental simulation 朝向一个真实的基于触觉的牙科模拟
Georgios Karafotias, Georgios Korres, Dianne Sefo, Peter Boomer, M. Eid
{"title":"Towards a realistic haptic-based dental simulation","authors":"Georgios Karafotias, Georgios Korres, Dianne Sefo, Peter Boomer, M. Eid","doi":"10.1109/HAVE.2017.8240351","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240351","url":null,"abstract":"Recently there has been a remarkable increase in the use of technology in medical and dental education. Haptics technologies allow the operator to interact with the simulation environment using the sense of touch. In this paper we investigate three facets for realistic simulation with periodontists: (1) a custom grip is designed to attach dental instruments to the haptic interface in order to enhance the grip, (2) two haptic interfaces are utilized to simulate haptic feedback with both the dental instrument and the mirror instrument, and (3) a finger rest mechanism based on parallel manipulation is used for the intraoral fulcrum during probing. A haptic-based simulation system, named the Haptodont, is developed to evaluate the three facets of realism. A subjective evaluation is conducted with five dental experts to collect more information about perceptions, insights, and experiences to shape the second generation requirements and design for the Haptodont system. Future work will focus on further development and quantitative usability testing (with both dental experts and students) with the goal to improve the educational experience, outcomes and skills of clinicians/students.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"263 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132388019","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
An audio-visual 3D virtual articulation system for visual speech synthesis 用于视觉语音合成的视听三维虚拟发音系统
Rui Li, Jun Yu
{"title":"An audio-visual 3D virtual articulation system for visual speech synthesis","authors":"Rui Li, Jun Yu","doi":"10.1109/HAVE.2017.8240348","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240348","url":null,"abstract":"A 3D visible articulation system which utilizes audio-visual data to accurately simulate the 3D articulatory motion is developed in this paper. The 3D articulatory shapes are reconstructed from Magnetic Resonance Images (MRI). In order to synthesize accurate audio-visual results, articulatory parametric models are further developed and the Electromagnetic Articulography (EMA) data with synchronized audio information is utilized to simulate articulation animation. Meanwhile, the collisions between the tongue and other articulators are considered for avoiding physically impossible results. Besides evaluating the results by a widely used distance-based method, which is applied to several key points on the articulatory surface, we develop a shape-based evaluation method to calculate the shape accuracy of the deformable articulator (tongue) in each frame of articulation. The experimental results suggest that our method can simulate articulatory animation accurately, and the developed system performs well on realism and expressiveness aspects according to the evaluation.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127924441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Toward QoE-driven dynamic control scheme switching for time-delayed teleoperation systems: A dedicated case Study 时延远程操作系统中qos驱动的动态控制方案切换:一个专门的案例研究
Xiao Xu, Li-Yu Daisy Liu, E. Steinbach
{"title":"Toward QoE-driven dynamic control scheme switching for time-delayed teleoperation systems: A dedicated case Study","authors":"Xiao Xu, Li-Yu Daisy Liu, E. Steinbach","doi":"10.1109/HAVE.2017.8240352","DOIUrl":"https://doi.org/10.1109/HAVE.2017.8240352","url":null,"abstract":"Networked teleoperation with haptic feedback is a prime example for the emerging Tactile Internet, which requires a careful orchestration of haptic communication and control. One major challenge in this context is how to maximize the user's quality-of-experience (QoE) while ensuring at the same time the stability of the global control loop in the presence of communication delay. In this paper, we propose a dynamic control scheme switching strategy for teleoperation systems, which maximizes the QoE for time-varying communication delay. In order to validate the feasibility of the proposed approach, we perform a dedicated case study for a virtual teleoperation environment consisting of a one-dimensional spring-damper system, and conduct extensive subjective tests under various delay conditions for two control schemes : (1) teleoperation with the time-domain passivity approach (TDPA), which is highly delay-sensitive but supports highly dynamic interaction between the operator and a potentially quickly changing remote environment; (2) model-mediated teleoperation (MMT), which is tolerable to relatively larger communication delays, but unsuitable for quickly changing, highly dynamic remote environments. For both schemes, we use recently proposed extensions, which incorporate perceptual data reduction to reduce the required packet rate between the operator and the teleoperator. One key contribution of this paper lies in the exploration of the intrinsic relationship among QoE, communication delay and the control schemes which provides a fundamental guidance, not only to this research, but also to the future joint optimization of communication and control for time-delayed teleoperation systems.","PeriodicalId":147917,"journal":{"name":"2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125420938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
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