基于触觉的触觉互联网应用疲劳分析框架

M. Jaafreh, A. Hamam, Abdulmotaleb El Saddik
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引用次数: 9

摘要

触觉互联网范式的实现使新的多媒体应用、产品和服务的触觉成为可能。基于触觉的多媒体应用程序允许用户通过使用几种双向和并行的人工模式自然地与物理和虚拟世界进行交互。关于基于触觉的应用程序的一个常见问题是疲劳。不受欢迎的肌肉疲劳会降低此类系统的整体体验质量(QoE)。检测和测量疲劳是纠正这一问题的第一步。在这篇文章中,我们研究了重复性触觉任务如何在与触觉激活的虚拟环境交互的受试者中诱发手臂疲劳体验。更具体地说,我们分析受试者的表面肌电图(sEMG)信号,以提取功率谱变量和特征。我们使用桡腕屈肌、肱桡肌、肱三头肌、肱二头肌和三角肌产生的肌电信号中位数频率的衰减作为指标来指定用户是否感到疲劳。然后,我们分析志愿者的主观反馈,并将其与表面肌电信号实验的结果联系起来。我们的研究结果揭示了用户感知疲劳体验与肌电图分析之间的显著相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A framework to analyze fatigue for haptic-based tactile internet applications
The realization of the Tactile Internet paradigm enables haptics on new multimedia applications, products, and services. The Haptic-based multimedia application allows users to naturally interact with the physical and virtual worlds by using several bidirectional and parallel artificial modalities. One common concern about a haptic-based application is fatigue. Undesirable muscular fatigue degrades the overall Quality of Experience (QoE) of such systems. Detecting and measuring fatigue is the first procedure in rectifying this matter. In this article, we investigate how the repetitive haptic tasks may induce an arm fatigue experience among the subjects who interact with a haptic-enabled virtual environment. More specifically, we analyze the subject's Surface Electromyogram(sEMG) signals in order to extract the power spectrum variables and features. We use the decay of the median frequency of the generated sEMG signals from flexor carpi radialis, brachioradialis, triceps brachii, biceps brachii, and deltoid as an index to specify whether the users felt fatigue or not. Then, we analyze the subjective feedbacks from our volunteering subjects and link them to the results we got from the sEMG experiments. Our results reveal a significant correlation between users perceived fatigue experience and sEMG analysis.
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