{"title":"The Constructivist Beliefs of High School Computer Teachers","authors":"Ya-Hsun Tsai, Cheng-Chih Wu","doi":"10.1109/LaTiCE.2013.29","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.29","url":null,"abstract":"The purpose of this study is to investigate the constructivist beliefs of high school computer teachers and how their background may affect their beliefs. We hope the results of this study should provide valuable ideas for high school teachers in teaching computer science, it should offer suggestions for the center for teacher education as well.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123417253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Moodle versus eClass for Macau Schools","authors":"Andrea Munoyenda, R. Whitfield","doi":"10.1109/LaTiCE.2013.15","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.15","url":null,"abstract":"In Macau, the government education department sponsors the adoption of a Hong Kong developed computer based learning management system by schools, but many teachers have concerns about the performance of this system. This project implements and uses the very popular Moodle open source learning management system in a Macau school to compare its performance against the locally developed system. The relative performance of the systems is compared from three bases - reflections by the teacher involved in using both systems, a questionnaire survey of school students on their experiences and perceptions of both systems, and a focus group of teachers. It is found that both students and teachers believe that learning management systems improve the school learning environment and encourage greater student efforts. Also, overall, it is found that the Moodle open source learning management system is easier to set up and manage, is more reliable and easier to use, and has much richer functionality than the local government sponsored alternative. Finally, it seems to be important for teachers to be closely involved in the adoption of a learning management system by a school so that they feel some responsibility in ensuring the success of the project. As a result of this project, we recommend that Macau schools change over to use the Moodle learning management system.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133772453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Maria Svedin, Olle Bälter, Max Scheja, Kerstin Pettersson
{"title":"A Surface Approach to Learning Rewards First-Year Engineering Students","authors":"Maria Svedin, Olle Bälter, Max Scheja, Kerstin Pettersson","doi":"10.1109/LaTiCE.2013.40","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.40","url":null,"abstract":"In a study investigating first-year engineering students' approaches to learning and studying, a surface approach to learning was shown to be the best predictor of academic achievement. A strategic approach to studying was found to be a negative factor. A questionnaire was distributed to first-year students aiming for Master of Science in Engineering in either Computer Science or Media Technology in the beginning and the end of their first year of study. In the first instance 150 students (69.5 %) answered the questionnaire and 87 (34.5 %) participated on both occasions.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124518452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"CS Students' Readiness and Perceptions of Using Mobile Technology during Lectures","authors":"W. Alsaggaf, M. Hamilton, James Harland","doi":"10.1109/LaTiCE.2013.30","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.30","url":null,"abstract":"Whilst portable computers, such as laptops, notepads, personal assistants or smart phones, are now ubiquitous, their value as a tool in a learning environment is still an issue of considerable debate. This research studied the use of laptops as a learning tool in a traditional lecture for computer science students. A quantitative survey was conducted to analyse the readiness of the students and their perceptions of this form of mobile learning, as well as the effect of their demographics and readiness on the effectiveness of using laptops in lectures. The results show that students' readiness level was high as majority of the respondents owned laptops and were willing to take it to lectures. The students' perceptions of this form of learning were tested on six critical parameters derived from the literature, which include, increasing engagement, improving learning, encouraging collaboration, potential of distraction, ubiquity of laptops and using laptops for non-educational tasks. Overall, students felt that using laptops as a learning tool during lectures had positive benefits for increasing engagement, encouraging collaboration and improving learning potential, butt here was also the perception that laptops could distract students during lectures.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122789195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Instructor Scaffolding and Students' Critical Thinking through Asynchronous Online Discussion Forum","authors":"S. N. A. Rabu, Baharuddin Aris, Z. Tasir","doi":"10.1109/LaTiCE.2013.24","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.24","url":null,"abstract":"The purpose of this study is to investigate the potential impact of instructor scaffolding types on students' critical thinking engagement, cognitive performance and general critical thinking skills. This study will be carried out in ten weeks and will involve38 undergraduate students that enrolled in CD-ROM Based Multimedia Development course. The independent variable of this study is the instructor scaffolding types while three assessment techniques namely the students' critical thinking engagement, cognitive performance and general critical thinking skills are the dependent variables. This study seeks to identify the dominant type of instructor scaffolding through AODF in order to further determine which type of the instructor scaffolds that might optimize students' cognitive outcomes. This kind of investigation could identify any correlation between the students' quality of postings exhibited in the AODF and the students' performance in the subject-specific cognitive performance test and general critical thinking test. This study is an exploratory study that adopts a quantitative approach, specifically utilizing the one-group pre-test post-test design with the triangulation of quantitative and qualitative data. The findings of this study may further instructor's understanding of different students' need in a problem-solving scenario task activities discussion via the AODF, thus help them to better support the students towards more advanced forms of critical thinking.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122805940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Soloway's Rainfall Problem Has Become Harder","authors":"Simon","doi":"10.1109/LaTiCE.2013.44","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.44","url":null,"abstract":"Discussing the use of plans in programming and in programming education, Soloway describes a programming task that has come to be known as the rainfall problem. This problem was used in a number of empirical experiments in the 1980s and 1990s, and was generally recognised as being quite difficult for student programmers. This paper reports that when the rainfall problem was recently used as an examination question in an introductory programming course, the students performed extremely poorly on it. These students are presumably no better than the many students who have been set this problem in the past, but it also appears that the problem has become harder than it was 20 years ago. For example, the problem assumes that loop-controlled keyboard input is standard, whereas in many programming environments nowadays the standard has become event-driven GUI input. As a consequence of this change, students are less likely to be familiar with loop-controlled keyboard input and with the use of a sentinel to terminate input, another feature of the rainfall problem. While there is potential value in comparing the performance of today's students with that in the literature of past decades, it is important to consider changes in technology that might impose a different level of challenge on the same problem.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132147858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Simo Haatainen, Antti-Jussi Lakanen, Ville Isomöttönen, V. Lappalainen
{"title":"A Practice for Providing Additional Support in CS1","authors":"Simo Haatainen, Antti-Jussi Lakanen, Ville Isomöttönen, V. Lappalainen","doi":"10.1109/LATICE.2013.39","DOIUrl":"https://doi.org/10.1109/LATICE.2013.39","url":null,"abstract":"This paper reports on a practice used for providing additional support to beginner programmers. This practice emphasizes low social barriers to learning, differentiated instruction, and revision. Altogether we try to avoid defensiveness or stigmatization among those who face difficulties. Student feedback indicates their acceptance of this approach while teaching assistants report that helping students in need of additional support improve their teaching skills. Further, we have observed indications of improved student performance. We describe the practice and suggest a particular educational constructionism, i.e., how students construct their social identities within a particular school setting, as an explanation for our positive experiences. As a conclusion, we stress the importance of support implemented through differentiated instruction and informed by constructionism as a CS1 research topic.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130593477","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Reflection on the First Run of the Runestone Project at Tongji University: Observations on Cross Cultural Distributed Teams vs Face to Face Teams","authors":"Minjuan Janet Tong, T. Clear","doi":"10.1109/LATICE.2013.28","DOIUrl":"https://doi.org/10.1109/LATICE.2013.28","url":null,"abstract":"China has long been an education import nation, so non-commercial and mutually beneficial collaborations between Chinese and Western universities are rare. Nevertheless, the School of Software Engineering at Tongji University in China has developed mutually beneficial collaboration with several Western universities, among them the most important partner is Uppsala University. In spite of the great challenges encountered by both sides during developing and conducting the collaboration due to their sharply contrasting cultural backgrounds and different educational and political systems, the collaboration between the institutions has been deepening and widening steadily and continuously. Following successful student and teacher exchange programs, the Rune stone project was launched between Uppsala and Tongji Universities in 2009. It was taken as a triumph that the Sino-Swedish globally distributed Rune stone teams fulfilled the course requirements. However, it was also noticed that some advantages of cross cultural collaboration in learning which were observed in the face to face teams were not realized in the Sino-Swedish Rune stone teams. The students in the cross cultural face to face teams displayed evident complementarities in their work. This positive effect of the different cultural backgrounds seemingly disappeared when the students moved from the face to face teams to the globally distributed teams. This report records observations on students' work in the two types of cross cultural teams. In addition, on the basis of these reflections on the experience, some practical measures and areas for research are suggested in the hope of helping improve such global collaborations in future.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121075800","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using Growing Pet Game in Facebook to Enhance Students' Learning Motivation: In Operating System Course","authors":"Ye-Xuan She, Ming-Hong Lin, B. Jong, Yen-Teh Hsia","doi":"10.1109/LaTiCE.2013.11","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.11","url":null,"abstract":"Based on the previous study, game-based learning can raise students' learning motivation and effectiveness by plentiful sound and light effects. Normal PC games often lack of interactive so that students would feel tired after they play a while. Because of that, this study use the factor of social network to become suddenly popular, we designed the course content in the Facebook and provide the social functions which have pets fighting and scoreboard. Then we probed into the social network games, weather the students could play the social network games without the limitation of time and space or not. And furthermore, we also analyze the social network games' effect for learning motivation and behavior. In this research experiment has the participants total of 141 students who are third year of college students and study the Operating System course. The experimental group has 70 students, and the control group has 71 students. This research use the game concept which is growing pet, user can answer the question about course or normal growing pet ways to grow pet. Through the social function, we make students fight with each other's pet after that they can see the score on the scoreboard. According to the experimental data, we see that students will log in the game and play it actively and some of students even log in game at midnight so that we know a truth students would spend their own time to use this social network game-based learning system without the limitation of time and space. Finally, we also confirm that the social functions which include pets fighting and scoreboard indeed enhance students' learning motivation.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"87 18","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113932933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Engagement in Computer Science and IT -- What! A Matter of Identity?","authors":"Anne-Kathrin Peters, A. Pears","doi":"10.1109/LaTiCE.2013.42","DOIUrl":"https://doi.org/10.1109/LaTiCE.2013.42","url":null,"abstract":"In this paper, we develop and illustrate the use of a new theoretical framework to systematically investigate the development of student identity in Computer Science and IT. Identity has been identified as a critical issue in the endeavour to increase students' engagement in Computer Science and related areas. Findings from earlier studies indicate that students' doubts about future engagement are often due to an unfortunate perception of the discipline, that it lacks meaning, which leads to a tendency to dissociate themselves from IT and Computer Science as an area of further study. To understand different ways of experiencing engagement in the discipline as personally meaningful, we have integrated aspects of Lave and Wenger's social theory of learning, especially Wenger's notion of meaning, with a model developed by Entwistle that describes how conceptions of learning and knowledge expand and evolve in the context of the educational experience. We explore the use of this theoretical framework on reflections that we collected from all novice students of the Computer Science and IT engineering programme at Uppsala University, in which the students reflect on their choice of study program, goals, and expectations for education. The theoretical framework is furthermore discussed with respect to our broader research project to study students' identity development in Computer Science and IT as well as the role of education, how it supports or hinders students and how this can be used to inform educational development.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129746150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}