Soloway's Rainfall Problem Has Become Harder

Simon
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引用次数: 29

Abstract

Discussing the use of plans in programming and in programming education, Soloway describes a programming task that has come to be known as the rainfall problem. This problem was used in a number of empirical experiments in the 1980s and 1990s, and was generally recognised as being quite difficult for student programmers. This paper reports that when the rainfall problem was recently used as an examination question in an introductory programming course, the students performed extremely poorly on it. These students are presumably no better than the many students who have been set this problem in the past, but it also appears that the problem has become harder than it was 20 years ago. For example, the problem assumes that loop-controlled keyboard input is standard, whereas in many programming environments nowadays the standard has become event-driven GUI input. As a consequence of this change, students are less likely to be familiar with loop-controlled keyboard input and with the use of a sentinel to terminate input, another feature of the rainfall problem. While there is potential value in comparing the performance of today's students with that in the literature of past decades, it is important to consider changes in technology that might impose a different level of challenge on the same problem.
索洛威的降雨问题变得更加棘手
在讨论计划在编程和编程教育中的应用时,Soloway描述了一个被称为降雨问题的编程任务。这个问题在20世纪80年代和90年代的许多经验实验中被使用,并且通常被认为对学生程序员来说相当困难。这篇论文报告了当降雨问题被用作程序设计入门课程的考题时,学生们的表现非常糟糕。这些学生可能并不比过去被布置这个问题的许多学生好,但似乎这个问题比20年前更难了。例如,这个问题假设循环控制的键盘输入是标准的,然而在当今的许多编程环境中,标准已经成为事件驱动的GUI输入。由于这种变化,学生们不太可能熟悉循环控制的键盘输入和使用哨兵来终止输入,这是降雨问题的另一个特征。虽然将当今学生的表现与过去几十年的文献进行比较有潜在的价值,但重要的是要考虑到技术的变化,它可能会对同一问题施加不同程度的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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