{"title":"利用Facebook上的宠物成长游戏提高学生的学习动机——以操作系统课程为例","authors":"Ye-Xuan She, Ming-Hong Lin, B. Jong, Yen-Teh Hsia","doi":"10.1109/LaTiCE.2013.11","DOIUrl":null,"url":null,"abstract":"Based on the previous study, game-based learning can raise students' learning motivation and effectiveness by plentiful sound and light effects. Normal PC games often lack of interactive so that students would feel tired after they play a while. Because of that, this study use the factor of social network to become suddenly popular, we designed the course content in the Facebook and provide the social functions which have pets fighting and scoreboard. Then we probed into the social network games, weather the students could play the social network games without the limitation of time and space or not. And furthermore, we also analyze the social network games' effect for learning motivation and behavior. In this research experiment has the participants total of 141 students who are third year of college students and study the Operating System course. The experimental group has 70 students, and the control group has 71 students. This research use the game concept which is growing pet, user can answer the question about course or normal growing pet ways to grow pet. Through the social function, we make students fight with each other's pet after that they can see the score on the scoreboard. According to the experimental data, we see that students will log in the game and play it actively and some of students even log in game at midnight so that we know a truth students would spend their own time to use this social network game-based learning system without the limitation of time and space. Finally, we also confirm that the social functions which include pets fighting and scoreboard indeed enhance students' learning motivation.","PeriodicalId":143939,"journal":{"name":"2013 Learning and Teaching in Computing and Engineering","volume":"87 18","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Using Growing Pet Game in Facebook to Enhance Students' Learning Motivation: In Operating System Course\",\"authors\":\"Ye-Xuan She, Ming-Hong Lin, B. Jong, Yen-Teh Hsia\",\"doi\":\"10.1109/LaTiCE.2013.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on the previous study, game-based learning can raise students' learning motivation and effectiveness by plentiful sound and light effects. Normal PC games often lack of interactive so that students would feel tired after they play a while. Because of that, this study use the factor of social network to become suddenly popular, we designed the course content in the Facebook and provide the social functions which have pets fighting and scoreboard. Then we probed into the social network games, weather the students could play the social network games without the limitation of time and space or not. And furthermore, we also analyze the social network games' effect for learning motivation and behavior. In this research experiment has the participants total of 141 students who are third year of college students and study the Operating System course. The experimental group has 70 students, and the control group has 71 students. This research use the game concept which is growing pet, user can answer the question about course or normal growing pet ways to grow pet. Through the social function, we make students fight with each other's pet after that they can see the score on the scoreboard. According to the experimental data, we see that students will log in the game and play it actively and some of students even log in game at midnight so that we know a truth students would spend their own time to use this social network game-based learning system without the limitation of time and space. Finally, we also confirm that the social functions which include pets fighting and scoreboard indeed enhance students' learning motivation.\",\"PeriodicalId\":143939,\"journal\":{\"name\":\"2013 Learning and Teaching in Computing and Engineering\",\"volume\":\"87 18\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-03-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Learning and Teaching in Computing and Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LaTiCE.2013.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Learning and Teaching in Computing and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LaTiCE.2013.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Using Growing Pet Game in Facebook to Enhance Students' Learning Motivation: In Operating System Course
Based on the previous study, game-based learning can raise students' learning motivation and effectiveness by plentiful sound and light effects. Normal PC games often lack of interactive so that students would feel tired after they play a while. Because of that, this study use the factor of social network to become suddenly popular, we designed the course content in the Facebook and provide the social functions which have pets fighting and scoreboard. Then we probed into the social network games, weather the students could play the social network games without the limitation of time and space or not. And furthermore, we also analyze the social network games' effect for learning motivation and behavior. In this research experiment has the participants total of 141 students who are third year of college students and study the Operating System course. The experimental group has 70 students, and the control group has 71 students. This research use the game concept which is growing pet, user can answer the question about course or normal growing pet ways to grow pet. Through the social function, we make students fight with each other's pet after that they can see the score on the scoreboard. According to the experimental data, we see that students will log in the game and play it actively and some of students even log in game at midnight so that we know a truth students would spend their own time to use this social network game-based learning system without the limitation of time and space. Finally, we also confirm that the social functions which include pets fighting and scoreboard indeed enhance students' learning motivation.