利用Facebook上的宠物成长游戏提高学生的学习动机——以操作系统课程为例

Ye-Xuan She, Ming-Hong Lin, B. Jong, Yen-Teh Hsia
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引用次数: 5

摘要

根据前人的研究,基于游戏的学习可以通过丰富的声光效果来提高学生的学习动机和学习效果。普通的电脑游戏往往缺乏互动性,学生玩一会儿就会觉得累。因此,本研究利用社交网络的突然流行的因素,我们在Facebook上设计了课程内容,并提供了宠物战斗和计分板等社交功能。然后,我们探讨了社交网络游戏,学生是否可以不受时间和空间的限制玩社交网络游戏。此外,我们还分析了社交网络游戏对学习动机和行为的影响。在本研究实验中,参与者为141名大三学生,学习操作系统课程。实验组有70人,对照组有71人。本研究采用了养宠物的游戏概念,用户可以回答关于养宠物的过程或正常方式的问题。通过社交功能,我们让学生们和彼此的宠物打架,然后他们可以在计分板上看到分数。根据实验数据,我们看到学生会登录游戏并积极地玩游戏,有些学生甚至在午夜登录游戏,我们知道一个事实,学生会利用自己的时间来使用这个基于社交网络游戏的学习系统,而不受时间和空间的限制。最后,我们也证实了包括宠物战斗和计分板在内的社交功能确实提高了学生的学习动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Growing Pet Game in Facebook to Enhance Students' Learning Motivation: In Operating System Course
Based on the previous study, game-based learning can raise students' learning motivation and effectiveness by plentiful sound and light effects. Normal PC games often lack of interactive so that students would feel tired after they play a while. Because of that, this study use the factor of social network to become suddenly popular, we designed the course content in the Facebook and provide the social functions which have pets fighting and scoreboard. Then we probed into the social network games, weather the students could play the social network games without the limitation of time and space or not. And furthermore, we also analyze the social network games' effect for learning motivation and behavior. In this research experiment has the participants total of 141 students who are third year of college students and study the Operating System course. The experimental group has 70 students, and the control group has 71 students. This research use the game concept which is growing pet, user can answer the question about course or normal growing pet ways to grow pet. Through the social function, we make students fight with each other's pet after that they can see the score on the scoreboard. According to the experimental data, we see that students will log in the game and play it actively and some of students even log in game at midnight so that we know a truth students would spend their own time to use this social network game-based learning system without the limitation of time and space. Finally, we also confirm that the social functions which include pets fighting and scoreboard indeed enhance students' learning motivation.
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