{"title":"Application of Improved Ant Colony Algorithm Integrating Adaptive Parameter Configuration in Robot Mobile Path Design","authors":"Jin-Il Han","doi":"10.14569/ijacsa.2023.0140844","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140844","url":null,"abstract":"—Under the background of the continuous progress of Industry 4.0 reform, the market demand for mobile robots in major world economies is gradually increasing. In order to improve the mobile robot's movement path planning quality and obstacle avoidance ability, this research adjusted the node selection method, pheromone update mechanism, transition probability and volatility coefficient calculation method of the ant colony algorithm, and improved the search direction setting and cost estimation calculation method of the A* algorithm. Thus, a robot movement path planning model can be designed with respect to the improved ant colony algorithm and A* algorithm. The simulation experiment results on grid maps show that the planning model constructed in view of the improved algorithm, the traditional ant colony algorithm, the Tianniu whisker search algorithm, and the particle swarm algorithm designed in this study converged after 8, 37, 23, and 26 iterations, respectively. The minimum path lengths after convergence were 13.24m, 17.82m, 16.24m, and 17.05m, respectively. When the edge length of the grid map is 100m, the minimum planning length and total moving time of the planning model constructed in view of the improved algorithm, the traditional ant colony algorithm, the longicorn whisker search algorithm, and the particle swarm algorithm designed in this study are 49m, 104m, 75m, 93m and 49s, 142s, 93s, and 127s, respectively. This indicates that the model designed in this study can effectively shorten the mobile path and training time while completing mobile tasks. The results of this study have a certain reference value for optimizing the robot's movement mode and obstacle avoidance ability.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"110 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77182836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Settlement Prediction of Building Foundation in Smart City Based on BP Network","authors":"Luyao Wei","doi":"10.14569/ijacsa.2023.0140693","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140693","url":null,"abstract":"In the construction process of high-rise buildings, it is necessary to predict the settlement and deformation of the foundation, and the current prediction methods are mainly based on empirical theoretical calculations and methods and more accurate numerical analysis methods. In the face of the interference of complex and ever-changing terrain and parameter values on prediction methods, in order to accurately determine the settlement of building foundations, this study designed a smart city building foundation settlement prediction method based on BP neural network. Firstly, a real-time dynamic monitoring unit for building foundation settlement was constructed using Wireless Sensor Network (WSN) technology. Then, the monitoring data was used to calculate the relevant parameters of building foundation settlement through layer sum method. Finally, input the monitoring data into the BP network results, adjust the weights of the output layer and hidden layer using settlement related parameters, and output the settlement prediction results of the smart city building foundation through training. The study selected average error and prediction time as evaluation criteria to test the feasibility of the method proposed in this article. This method can effectively predict foundation settlement, with an average prediction error always less than 4% and a prediction process time always less than 49ms. Keyword—Smart city; intelligent architecture; foundation settlement; settlement prediction; BP neural network; parameter","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"28 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79139772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Moreno-Vallejo, G. Bastidas-Guacho, Patricio Rene Moreno-Costales, Jefferson Jose Chariguaman-Cuji
{"title":"Fake News Classification Web Service for Spanish News by using Artificial Neural Networks","authors":"P. Moreno-Vallejo, G. Bastidas-Guacho, Patricio Rene Moreno-Costales, Jefferson Jose Chariguaman-Cuji","doi":"10.14569/ijacsa.2023.0140334","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140334","url":null,"abstract":"—The use of digital media, such as social networks, has promoted the spreading of fake news on a large scale. Therefore, several Machine Learning techniques, such as artificial neural networks, have been used for fake news detection and classification. These techniques are widely used due to their learning capabilities. Besides, models based on artificial neural networks can be easily integrated into social media and websites to spot fake news early and avoid their propagation. Nevertheless, most fake news classification models are available only for English news, limiting the possibility of detecting fake news in other languages, such as Spanish. For this reason, this study proposes implementing a web service that integrates a deep learning model for the classification of fake news in Spanish. To determine the best model, the performance of several neural network architectures, including MLP, CNN, and LSTM, was evaluated using the F1 score., and LSTM using the F1 score. The LSTM architecture was the best, with an F1 score of 0.746. Finally, the efficiency of web service was evaluated, applying temporal behavior as a metric, resulting in an average response time of 1.08 seconds.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"11 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76238801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Zineb Elkaimbillah, B. E. Asri, M. Mikram, Maryem Rhanoui
{"title":"Construction of an Ontology-based Document Collection for the IT Job Offer in Morocco","authors":"Zineb Elkaimbillah, B. E. Asri, M. Mikram, Maryem Rhanoui","doi":"10.14569/ijacsa.2023.0140749","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140749","url":null,"abstract":"—Information Technology (IT) job offers are available on the web in a heterogeneous way. It is difficult for a candidate looking for an IT job to retrieve the exact information they need to locate the ideal match for their profile, without wasting time on useless searches. Traditional IT job search systems are based on simple keywords that are generally not adapted to provide detailed answers because they do not take into account semantic links. In this article, an ontology is developed to meet the expectations of IT profiles from the IT job descriptions accumulated and pre-annotated using the UBIAI tool. The classes and subclasses of the ontology are designed using the Protégé 5.5.0 editor. Then the properties of objects and data are defined to improve the ontology. The ontology results are validated using DL queries by asking a number of questions to retrieve the requested information for each IT profile, and the ontology answers all these questions adequately. Finally, various plugins are used to display an ontology in a graphical representation.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"12 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76792988","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Demand Forecasting Models for Food Industry by Utilizing Machine Learning Approaches","authors":"Nouran Nassibi, Heba A. Fasihuddin, L. Hsairi","doi":"10.14569/ijacsa.2023.01403101","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.01403101","url":null,"abstract":"—Continued global economic instability and uncertainty is causing difficulties in predicting sales. As a result, many sectors and decision-makers are facing new, pressing challenges. In supply chain management, the food industry is a key sector in which sales movement and the demand forecasting for food products are more difficult to predict. Accurate sales forecasting helps to minimize stored and expired items across individual stores and, thus, reduces the potential loss of these expired products. To help food companies adapt to rapid changes and manage their supply chain more effectively, it is a necessary to utilize machine learning (ML) approaches because of ML’s ability to process and evaluate large amounts of data efficiently. This research compares two forecasting models for confectionery products from one of the largest distribution companies in Saudi Arabia in order to improve the company’s ability to predict demand for their products using machine learning algorithms. To achieve this goal, Support Vectors Machine (SVM) and Long Short-Term Memory (LSTM) algorithms were utilized. In addition, the models were evaluated based on their performance in forecasting quarterly time series. Both algorithms provided strong results when measured against the demand forecasting model, but overall the LSTM outperformed the SVM.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"42 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86537929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Sharma, Firdous Hussain Mohammad, Deepak Parashar
{"title":"Apache Spark in Riot Games: A Case Study on Data Processing and Analytics","authors":"K. Sharma, Firdous Hussain Mohammad, Deepak Parashar","doi":"10.14569/ijacsa.2023.0140704","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140704","url":null,"abstract":"—This case study examines Riot Games' use of Apache Spark and its effects on data processing and analytics. Riot Games is a well-known game production studio. The developer Riot Games, best known for the well-liked online multiplayer game League of Legends, manages enormous volumes of data produced daily by millions of players. Riot Games handled and analyzed this data quickly using Apache Spark, a distributed computing technology that made insightful findings and improved user experiences. This case study explores Riot Games' difficulties, the company's adoption of Apache Spark, its implementation, and the advantages of utilizing Spark's capabilities. We evaluated the drawbacks and advantages of adopting Spark in the gaming sector and offered suggestions for game creators wishing to embrace Spark for their data processing and real-time analytics requirements. Our study adds to the increasing body of knowledge on the use of Spark in the gaming sector and offers suggestions and insights for both game producers and researchers.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"58 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86584915","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Fuzzy Reward and Punishment Scheme for Vehicular Ad Hoc Networks","authors":"Rezvi Shahariar, C. Phillips","doi":"10.14569/ijacsa.2023.0140601","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140601","url":null,"abstract":"—Trust management is an important security approach for the successful implementation of Vehicular Ad Hoc Networks (VANETs). Trust models evaluate messages to assign reward or punishment. This can be used to influence a driver’s future behaviour. In the author’s previous work, a sender-side based trust management framework is developed which avoids the receiver evaluation of messages. However, this does not guarantee that a trusted driver will not lie. These “untrue attacks” are resolved by the RSUs using collaboration to rule on a dispute, providing a fixed amount of reward and punishment. The lack of sophistication is addressed in this paper with a novel fuzzy RSU controller considering the severity of incident, driver past behaviour, and RSU confidence to determine the reward or punishment for the conflicted drivers. Although any driver can lie in any situation, it is expected that trustworthy drivers are more likely to remain so, and vice versa. This behaviour is captured in a Markov chain model for sender and reporter drivers where their lying characteristics depend on trust score and trust state. Each trust state defines the driver’s likelihood of lying using different probability distribution. An extensive simulation is performed to evaluate the performance of the fuzzy assessment and examine the Markov chain driver behaviour model with changing the initial trust score of all or some drivers in Veins simulator. The fuzzy and the fixed RSU assessment schemes are compared, and the result shows that the fuzzy scheme can encourage drivers to improve their behaviour.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"12 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86952175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analysis of Medical Slide Images Processing using Depth Learning in Histopathological Studies of Cerebellar Cortex Tissue","authors":"Xiang Zhang, Xiaowei Shi, Xingyi Zhang","doi":"10.14569/ijacsa.2023.0140167","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140167","url":null,"abstract":"—Today, with the advancement of science and technology, artificial intelligence evolves and grows along with human beings. Clinical specialists rely only on their knowledge and experience, as well as the results of complex and time-consuming clinical trials, despite the inevitable human errors of diagnosis work. Performing malignant and dangerous diseases, the use of machine learning makes it clear that the ability and capacity of these techniques are beneficial to help correctly diagnose diseases, reduce human error, improve diagnosis, and start treatment as soon as possible. In diseases, image processing and artificial intelligence is widely used in medicine and applied in stereological, histopathology. One of the essential activities for diagnosing the disease using artificial intelligence and machine learning is the fragmentation of images and classification of medical images, which is used to diagnose the disease with the help of images of the patient obtained from medical devices. In this article, we have worked on classifying medical histopathological images of brain tissue. The images are not of good quality due to sampling with standard equipment, and an attempt is made to improve the quality of the images by operating. Also, all images are segmented using the U-NET algorithm. In order to improve performance in classification, segmented images are used to classify images into two classes, normal and abnormal, instead of the images themselves. The images in the data set used in this study have a small number of images. Due to the use of a convolutional neural network algorithm to extract the feature and classify the images, more images are needed. Therefore, the data amplification technique to overcome this problem is used. Finally, the convolutional neural network has been used to extract features from images and classify fragmented images. Experimental results shown that the proposed method presented better performance compared to other existing methods.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"18 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87076853","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IoT Technology for Intelligent Management of Energy, Equipment and Security in Smart House","authors":"Fang Yuan, Yan Zhang, Junchao Zhang","doi":"10.14569/ijacsa.2023.0140108","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.0140108","url":null,"abstract":"—The Internet of Things means that many of the daily devices used by humans will share their functions and information with each other or with humans by connecting to the Internet. The most important factor of the Internet of Things is the integration of several technologies and communication solutions. Identification and tracking technologies, wired and wireless sensors and active networks, protocols for increasing communication and intelligence of objects are the most important parts of the Internet of Things. In this article, an attempt has been made to determine the parts that can be used to make a house smart among the concepts and technologies related to web-based programs based on Internet of Things technology. Since it is very time-consuming to investigate the effect of all the Internet of Things technologies in smart homes, by studying and examining various types of research, the web-based program based on the Internet of Things is selected as an independent variable, and its effect on smart home management is investigated. For this purpose, a web-based program based on the Internet of Things for intelligent building energy management, intelligent equipment management, and intelligent security has been designed and implemented. As experimental results shown the proposed method the proposed method achieves better results compared to other existing methods in energy consumption by 33.8% reducing energy usage.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"28 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87080553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Daud, Muhammad Haziq Lim Abdullah, M. H. Zakaria
{"title":"Serious Game Design Principles for Children with Autism to Facilitate the Development of Emotion Regulation","authors":"N. Daud, Muhammad Haziq Lim Abdullah, M. H. Zakaria","doi":"10.14569/ijacsa.2023.01405100","DOIUrl":"https://doi.org/10.14569/ijacsa.2023.01405100","url":null,"abstract":"—Autism spectrum disorder (ASD) is a deficit-driven neurodevelopmental condition in three areas, which are social interactions, communication, and the presence of restricted interests and repetitive behaviours. Children with autism mainly suffer from emotional disturbance that emerges as meltdowns, tantrums, and aggression, increasing the risk of developing mental health issues. Several studies have assessed the use of serious games in helping children with autism enhance their communication, learning, and social skills. Significantly, these serious games focus on the strengths and weaknesses of the disorder to establish a comfortable and controlled environment that is able to support children with autism. However, there is still a lack of evidence in studies exploring the use of serious games for children with autism to facilitate the development of emotion regulation. The aim of this study is to consolidate and propose a new serious game design principle for children with autism to facilitate the development of emotion regulation. The target age of the children involved in this study ranged between 6 and 12. A review of previous literature on serious game design principles was conducted. More than 70 articles related to serious games for children with autism were analysed using thematic analysis. This study found 16 elements that influenced the designing and developing process of creating a serious game for children with autism. It has been organised and categorised into five attributes (user, game objectives, game elements, game aesthetics, and player experience). Certainly, this study demonstrates the needs and requirements of children with autism when designing serious games.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":"140 1","pages":""},"PeriodicalIF":0.9,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86256969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}