N. Daud, Muhammad Haziq Lim Abdullah, M. H. Zakaria
{"title":"Serious Game Design Principles for Children with Autism to Facilitate the Development of Emotion Regulation","authors":"N. Daud, Muhammad Haziq Lim Abdullah, M. H. Zakaria","doi":"10.14569/ijacsa.2023.01405100","DOIUrl":null,"url":null,"abstract":"—Autism spectrum disorder (ASD) is a deficit-driven neurodevelopmental condition in three areas, which are social interactions, communication, and the presence of restricted interests and repetitive behaviours. Children with autism mainly suffer from emotional disturbance that emerges as meltdowns, tantrums, and aggression, increasing the risk of developing mental health issues. Several studies have assessed the use of serious games in helping children with autism enhance their communication, learning, and social skills. Significantly, these serious games focus on the strengths and weaknesses of the disorder to establish a comfortable and controlled environment that is able to support children with autism. However, there is still a lack of evidence in studies exploring the use of serious games for children with autism to facilitate the development of emotion regulation. The aim of this study is to consolidate and propose a new serious game design principle for children with autism to facilitate the development of emotion regulation. The target age of the children involved in this study ranged between 6 and 12. A review of previous literature on serious game design principles was conducted. More than 70 articles related to serious games for children with autism were analysed using thematic analysis. This study found 16 elements that influenced the designing and developing process of creating a serious game for children with autism. It has been organised and categorised into five attributes (user, game objectives, game elements, game aesthetics, and player experience). Certainly, this study demonstrates the needs and requirements of children with autism when designing serious games.","PeriodicalId":13824,"journal":{"name":"International Journal of Advanced Computer Science and Applications","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Advanced Computer Science and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14569/ijacsa.2023.01405100","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
—Autism spectrum disorder (ASD) is a deficit-driven neurodevelopmental condition in three areas, which are social interactions, communication, and the presence of restricted interests and repetitive behaviours. Children with autism mainly suffer from emotional disturbance that emerges as meltdowns, tantrums, and aggression, increasing the risk of developing mental health issues. Several studies have assessed the use of serious games in helping children with autism enhance their communication, learning, and social skills. Significantly, these serious games focus on the strengths and weaknesses of the disorder to establish a comfortable and controlled environment that is able to support children with autism. However, there is still a lack of evidence in studies exploring the use of serious games for children with autism to facilitate the development of emotion regulation. The aim of this study is to consolidate and propose a new serious game design principle for children with autism to facilitate the development of emotion regulation. The target age of the children involved in this study ranged between 6 and 12. A review of previous literature on serious game design principles was conducted. More than 70 articles related to serious games for children with autism were analysed using thematic analysis. This study found 16 elements that influenced the designing and developing process of creating a serious game for children with autism. It has been organised and categorised into five attributes (user, game objectives, game elements, game aesthetics, and player experience). Certainly, this study demonstrates the needs and requirements of children with autism when designing serious games.
期刊介绍:
IJACSA is a scholarly computer science journal representing the best in research. Its mission is to provide an outlet for quality research to be publicised and published to a global audience. The journal aims to publish papers selected through rigorous double-blind peer review to ensure originality, timeliness, relevance, and readability. In sync with the Journal''s vision "to be a respected publication that publishes peer reviewed research articles, as well as review and survey papers contributed by International community of Authors", we have drawn reviewers and editors from Institutions and Universities across the globe. A double blind peer review process is conducted to ensure that we retain high standards. At IJACSA, we stand strong because we know that global challenges make way for new innovations, new ways and new talent. International Journal of Advanced Computer Science and Applications publishes carefully refereed research, review and survey papers which offer a significant contribution to the computer science literature, and which are of interest to a wide audience. Coverage extends to all main-stream branches of computer science and related applications