帮助自闭症儿童发展情绪调节的严肃游戏设计原则

IF 0.7 Q3 COMPUTER SCIENCE, THEORY & METHODS
N. Daud, Muhammad Haziq Lim Abdullah, M. H. Zakaria
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引用次数: 0

摘要

-自闭症谱系障碍(ASD)是一种缺陷驱动的神经发育状况,表现在三个方面,即社会互动、沟通、限制兴趣和重复行为的存在。自闭症儿童主要遭受情绪障碍,表现为崩溃、发脾气和侵略,增加了发展精神健康问题的风险。一些研究已经评估了使用严肃游戏来帮助自闭症儿童提高他们的沟通、学习和社交技能。值得注意的是,这些严肃的游戏专注于自闭症的优点和缺点,以建立一个舒适和可控的环境,能够支持自闭症儿童。然而,在探索自闭症儿童使用严肃游戏促进情绪调节发展的研究中,仍然缺乏证据。本研究旨在巩固并提出一种新的自闭症儿童严肃游戏设计原则,以促进儿童情绪调节能力的发展。参与这项研究的儿童的目标年龄在6到12岁之间。本文回顾了之前关于严肃游戏设计原则的文献。使用主题分析法分析了70多篇与自闭症儿童严肃游戏相关的文章。这项研究发现了影响自闭症儿童严肃游戏设计和开发过程的16个元素。它被组织并归类为5个属性(用户,游戏目标,游戏元素,游戏美学和玩家体验)。当然,这项研究证明了自闭症儿童在设计严肃游戏时的需求和要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Game Design Principles for Children with Autism to Facilitate the Development of Emotion Regulation
—Autism spectrum disorder (ASD) is a deficit-driven neurodevelopmental condition in three areas, which are social interactions, communication, and the presence of restricted interests and repetitive behaviours. Children with autism mainly suffer from emotional disturbance that emerges as meltdowns, tantrums, and aggression, increasing the risk of developing mental health issues. Several studies have assessed the use of serious games in helping children with autism enhance their communication, learning, and social skills. Significantly, these serious games focus on the strengths and weaknesses of the disorder to establish a comfortable and controlled environment that is able to support children with autism. However, there is still a lack of evidence in studies exploring the use of serious games for children with autism to facilitate the development of emotion regulation. The aim of this study is to consolidate and propose a new serious game design principle for children with autism to facilitate the development of emotion regulation. The target age of the children involved in this study ranged between 6 and 12. A review of previous literature on serious game design principles was conducted. More than 70 articles related to serious games for children with autism were analysed using thematic analysis. This study found 16 elements that influenced the designing and developing process of creating a serious game for children with autism. It has been organised and categorised into five attributes (user, game objectives, game elements, game aesthetics, and player experience). Certainly, this study demonstrates the needs and requirements of children with autism when designing serious games.
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来源期刊
CiteScore
2.30
自引率
22.20%
发文量
519
期刊介绍: IJACSA is a scholarly computer science journal representing the best in research. Its mission is to provide an outlet for quality research to be publicised and published to a global audience. The journal aims to publish papers selected through rigorous double-blind peer review to ensure originality, timeliness, relevance, and readability. In sync with the Journal''s vision "to be a respected publication that publishes peer reviewed research articles, as well as review and survey papers contributed by International community of Authors", we have drawn reviewers and editors from Institutions and Universities across the globe. A double blind peer review process is conducted to ensure that we retain high standards. At IJACSA, we stand strong because we know that global challenges make way for new innovations, new ways and new talent. International Journal of Advanced Computer Science and Applications publishes carefully refereed research, review and survey papers which offer a significant contribution to the computer science literature, and which are of interest to a wide audience. Coverage extends to all main-stream branches of computer science and related applications
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