Thomas Weber, Rafael Vinicius Mourao Thiel, Sven Mayer
{"title":"Supporting Software Developers Through a Gaze-Based Adaptive IDE","authors":"Thomas Weber, Rafael Vinicius Mourao Thiel, Sven Mayer","doi":"10.1145/3603555.3603571","DOIUrl":"https://doi.org/10.1145/3603555.3603571","url":null,"abstract":"Highly complex systems, such as software development tools, constantly gain features and, consequently, complexity and, thus, risk overwhelming or distracting the user. We argue that automation and adaptation could help users to focus on their work. However, the challenge is to correctly and promptly determine when to adapt what, as often the users’ intent is unclear. To assist software developers, we build a gaze-adaptive integrated development environment using the developers’ gaze as the source for learning appropriate adaptation. Beyond our experience of using gaze for an adaptive user interface, we also report first feedback from developers regarding the desirability of such a user interface, which indicated that adaptations for development tools need to strike a careful balance between automation and user control. Nonetheless, the developers see the value in a gaze-based adaptive user interface and how it could improve software development tools going forward.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127758029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VRoom – Development of a Virtual Reality learning environment for the utilization of color in an architectural context","authors":"Holger Reckter, Thomas Lüttich","doi":"10.1145/3603555.3609314","DOIUrl":"https://doi.org/10.1145/3603555.3609314","url":null,"abstract":"Usage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"55 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120990306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Denys J. C. Matthies, Ole Sellhorn, M. Gabrecht, Jörg Schuljak, H. Hellbrück
{"title":"NOSEwrist: Natural Olfactory Substitution and Extension wrist","authors":"Denys J. C. Matthies, Ole Sellhorn, M. Gabrecht, Jörg Schuljak, H. Hellbrück","doi":"10.1145/3603555.3608528","DOIUrl":"https://doi.org/10.1145/3603555.3608528","url":null,"abstract":"In this paper, we present a wearable augmentation device that ultimately aims to substitute and extend olfactory sensation. The device utilizes gas sensors mounted on the wrist, combined with a trained machine learning model, to discriminate liquids such as water, alcohol, fluid accelerant, and vinegar. The device aims to be useful in cases where the sense of taste and smell are compromised, such sometimes occuring during a COVID-19 infection. The paper also discusses potential advancements for this technology to be utilized in a variety of ways, beyond just substituting a broken sense, and how it aligns with the vision of early HCI pioneer Douglas Engelbart, and the concept of Assistive Augmentation. The paper concludes that this technology, in combination with artificial intelligence, has the potential to enrich our physical experience and bring us closer to the idea of a \"Cyber-Human\" in the future.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125635456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sivert Gullberg Hansen, Henrik Landgraff Granum, Magnus Moen, Ola Hulleberg, Carlos Vicient Monllaó, Yavuz Inal
{"title":"Current Challenges and Barriers in Sustainable Web Design: A Qualitative Study","authors":"Sivert Gullberg Hansen, Henrik Landgraff Granum, Magnus Moen, Ola Hulleberg, Carlos Vicient Monllaó, Yavuz Inal","doi":"10.1145/3603555.3608529","DOIUrl":"https://doi.org/10.1145/3603555.3608529","url":null,"abstract":"Sustainable web design plays a crucial role in mitigating the environmental impact of websites and digital services. However, there is still a long way to go in implementing sustainable web design practices. To understand current challenges and barriers in sustainable web design, we conducted a qualitative study gathering data from 27 participants, including practitioners, prospective practitioners, and academia in Norway. Our analysis revealed that a lack of knowledge and understanding of sustainable web design is the most frequently reported challenge. Participants expressed a need for more information and specific guidelines on how to implement sustainable practices. Other challenges included a lack of prioritization among customers, a lack of motivation, comprehension difficulties, and a lack of syllabi in academia. The majority of participants ranked sustainability as their lowest priority, with accessibility taking the top spot due to current regulations in Norway. However, similar challenges were reported in implementing web accessibility, where participants expressed dissatisfaction with the guidelines.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133506301","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Martina Emmert, Andreas Schmid, Raphael Wimmer, N. Henze
{"title":"CoShare: a Multi-Pointer Collaborative Screen Sharing Tool","authors":"Martina Emmert, Andreas Schmid, Raphael Wimmer, N. Henze","doi":"10.1145/3603555.3608524","DOIUrl":"https://doi.org/10.1145/3603555.3608524","url":null,"abstract":"Existing tools for screen sharing and remote control only allow a single user to interact with a system while others are watching. Collaborative editors and whiteboards allow multiple users to work simultaneously, but only offer a limited set of tools. With CoShare, we combine both concepts into a screen sharing tool that gives remote viewers a mouse pointer and a text cursor so that they can seamlessly collaborate within the same desktop environment. We have developed a proof-of-concept implementation that leverages Linux’ multi-pointer support so users can control applications in parallel. It also allows limited sharing of clipboard and dragging files from the remote viewer’s desktop into the video-streamed desktop. In focus groups we gathered user requirements regarding privacy, control, and communication. A qualitative lab study identified further areas for improvement and demonstrated CoShare’s utility.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124751130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Stefan Resch, Mustafa Rafati, Angela Altomare, Oumaima Raddi, Arso Tahmas, V. Schwind, D. Völz
{"title":"Correct Foot Positioning in Virtual Reality through Visual Agility Ladder Training","authors":"Stefan Resch, Mustafa Rafati, Angela Altomare, Oumaima Raddi, Arso Tahmas, V. Schwind, D. Völz","doi":"10.1145/3603555.3608558","DOIUrl":"https://doi.org/10.1145/3603555.3608558","url":null,"abstract":"Incorrect gait patterns and foot positioning can lead to serious consequences for the entire musculoskeletal system of the human body. While previous work indicates that training with an agility ladder in immersive environments such as in virtual reality (VR) is helpful for training foot positioning using visual feedback, it remains unknown how the visual feedback affects the users’ gait pattern. In an experimental user study (N=20) in VR, we compared the foot positioning success rate and the users’ preferences using four different visualization techniques of an agility ladder (footsteps, arrows, numbers, empty fields). The quantitative results indicate that visualization of footsteps achieved the highest accuracy in correct foot positioning without increasing the workload in VR. This is in contrast to the qualitative feedback in which most of the participants were in favor of the empty field condition. We discuss the implications and limitations for future studies using agility ladder training in VR.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121606898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Building Bridges Through Design: Game Design Strategies to Empower Young Adults Taking Social Offers - Results From a Pilot Study","authors":"Leonie Lindemann, Torben Volkmann, Nicole Jochems","doi":"10.1145/3603555.3608545","DOIUrl":"https://doi.org/10.1145/3603555.3608545","url":null,"abstract":"In this work, we analyze whether the empowerment of young adults can be supported through gamified design approaches in a socio-spatial context. Based on a literature research, relevant empowerment factors were identified. Further, we give an overview of different gamified approaches to strengthen empowerment. We tested the results of our literature research within the implementation of a web-based application in the context of a project, which deals with digital participation processes for the youth. We suggest that gamified approaches within a web-app can be used to strengthen the empowerment of young adults in a socio-spatial context. In this paper, we focus on our process of gamifying the utilization of social offers (e.g., leisure activities, participation offers, youth welfare services) to strengthen the empowerment of young adults and thereby establish foundations for future studies examining the effect of game elements on the empowerment of young adults.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125280752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tim Theys, Tom Haegemans, Jelle Saldien, L. De Marez, Javad Kashefi
{"title":"Enhancing Users' Attitudes towards WebIDs: Exploring the Effects of Persuasive Messaging on User Adoption","authors":"Tim Theys, Tom Haegemans, Jelle Saldien, L. De Marez, Javad Kashefi","doi":"10.1145/3603555.3608559","DOIUrl":"https://doi.org/10.1145/3603555.3608559","url":null,"abstract":"As society and businesses increasingly rely on data, individuals are growing more uneasy about the protection and management of their personal information. Solid, a decentralized web standard, offers a promising solution by providing individuals with a personal online data store and a corresponding WebID for identification. However, the adoption of WebIDs is still in its early stages and many companies remain uncertain about how to position WebIDs in a way that ensures user acceptance. This study leverages the theory of planned behaviour to explore the effects of different types of persuasive reasoning, aimed at strengthening individuals' attitudes, on their intention to create a WebID. The study identified three persuasive messaging strategies from practice favouring the choice for WebIDs: enhanced control, enhanced personalization, and Single Sign-On (SSO). An online experiment presented participants with one of the persuasive messages and the choice of creating a WebID or using existing accounts (Google, Apple, Facebook) to register on a news website. The results indicate that highlighting enhanced personalization or positioning WebIDs as a Single Sign-On (SSO) solution significantly increased the adoption rate of WebIDs, in contrast to emphasizing enhanced control. This study lays the groundwork for future comprehensive research aimed at exploring the underlying reasons behind the positive influence of certain factors on the adoption of WebIDs.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116692708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Janine Willms, Maximilian Letter, Emile Marchandise, Katrin Wolf
{"title":"Pull Outperforms Push as Vibrotactile Wristband Feedback for Mid-Air Gesture Guidance","authors":"Janine Willms, Maximilian Letter, Emile Marchandise, Katrin Wolf","doi":"10.1145/3603555.3603579","DOIUrl":"https://doi.org/10.1145/3603555.3603579","url":null,"abstract":"The use of mid-air gestures to control interactive systems is becoming increasingly important, particularly in mixed reality scenarios. However, these gestures are not always intuitive and can be challenging to learn as they lack visual guidance. Therefore, it is crucial to explore strategies to improve the learnability of these gestures. In this work, it is investigated how a vibration stimulus can be applied at the forearm to guide a person in performing a gesture. Utilizing a prototypical wristband with 24 vibrotactile actuators, the metaphors pull and push, representing attractive and repulsive feedback, were compared against each other. Results of a controlled user study show that participants perform significantly better with the pull metaphor, completing gestures faster, and make fewer errors. In line with this, the majority stated a subjective preference towards pull after experiencing both metaphors.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115518682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fake it and Let Them Make it: Combining Wizard-of-Oz and Rapid Prototyping Tools for a Holistic Co-Design of Conversational User Interfaces","authors":"Patrick Stadler, Vanshika Bawa","doi":"10.1145/3603555.3608549","DOIUrl":"https://doi.org/10.1145/3603555.3608549","url":null,"abstract":"Developing and evaluating chatbots can be a costly and resource-intensive endeavor, often only addressing the preferences of final stakeholders at the very late stage. This paper presents an innovative approach that leverages chatbot simulations within a co-design framework to involve users early on. The proposed methodology aims to enable comprehensive evaluation of chatbot aspects without the need for users to download an app. The integration of a Wizard-of-Oz (WoZ) tool with WidgetExplorer, our proposed chatbot prototyping and evaluation tool, is introduced as a platform for rapid prototyping and user-centered evaluation. This iterative process facilitates contextual conversations, reflection, and dynamic adjustments to the dialog flow and its appearance. Furthermore, the paper presents the incorporation of visual UI components using AdaptiveCards Designer. Using this approach could lead to improving efficiency, inclusivity, and transparency in chatbot design and evaluation.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126376347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}