通过视觉敏捷性阶梯训练在虚拟现实中正确定位足部

Stefan Resch, Mustafa Rafati, Angela Altomare, Oumaima Raddi, Arso Tahmas, V. Schwind, D. Völz
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引用次数: 0

摘要

不正确的步态模式和脚的位置会导致严重的后果对整个人体的肌肉骨骼系统。虽然先前的研究表明,在虚拟现实(VR)等沉浸式环境中使用敏捷梯进行训练有助于使用视觉反馈训练足部定位,但视觉反馈如何影响用户的步态模式仍然未知。在一项VR用户实验研究中(N=20),我们使用四种不同的敏捷阶梯可视化技术(脚步、箭头、数字、空白区域)比较了脚定位成功率和用户偏好。定量结果表明,在不增加VR工作量的情况下,脚步可视化在正确的足部定位方面达到了最高的精度。这与大多数参与者赞成空字段条件的定性反馈形成对比。我们讨论了在VR中使用敏捷阶梯训练对未来研究的影响和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Correct Foot Positioning in Virtual Reality through Visual Agility Ladder Training
Incorrect gait patterns and foot positioning can lead to serious consequences for the entire musculoskeletal system of the human body. While previous work indicates that training with an agility ladder in immersive environments such as in virtual reality (VR) is helpful for training foot positioning using visual feedback, it remains unknown how the visual feedback affects the users’ gait pattern. In an experimental user study (N=20) in VR, we compared the foot positioning success rate and the users’ preferences using four different visualization techniques of an agility ladder (footsteps, arrows, numbers, empty fields). The quantitative results indicate that visualization of footsteps achieved the highest accuracy in correct foot positioning without increasing the workload in VR. This is in contrast to the qualitative feedback in which most of the participants were in favor of the empty field condition. We discuss the implications and limitations for future studies using agility ladder training in VR.
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