通过设计建立桥梁:游戏设计策略使年轻人能够接受社交活动——来自一项试点研究的结果

Leonie Lindemann, Torben Volkmann, Nicole Jochems
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引用次数: 0

摘要

在这项工作中,我们分析了在社会空间背景下,是否可以通过游戏化设计方法来支持年轻人的赋权。在文献研究的基础上,确定了相关的授权因素。此外,我们还概述了加强授权的不同游戏化方法。我们在一个项目的背景下,在一个基于网络的应用程序的实施中测试了我们的文献研究结果,该项目涉及青年的数字参与过程。我们建议在网络应用程序中使用游戏化方法来加强社会空间背景下年轻人的赋权。在本文中,我们将重点放在游戏化利用社会提供(如休闲活动、参与提供、青年福利服务)的过程中,以加强年轻人的赋权,从而为未来研究游戏元素对年轻人赋权的影响奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building Bridges Through Design: Game Design Strategies to Empower Young Adults Taking Social Offers - Results From a Pilot Study
In this work, we analyze whether the empowerment of young adults can be supported through gamified design approaches in a socio-spatial context. Based on a literature research, relevant empowerment factors were identified. Further, we give an overview of different gamified approaches to strengthen empowerment. We tested the results of our literature research within the implementation of a web-based application in the context of a project, which deals with digital participation processes for the youth. We suggest that gamified approaches within a web-app can be used to strengthen the empowerment of young adults in a socio-spatial context. In this paper, we focus on our process of gamifying the utilization of social offers (e.g., leisure activities, participation offers, youth welfare services) to strengthen the empowerment of young adults and thereby establish foundations for future studies examining the effect of game elements on the empowerment of young adults.
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