VRoom -开发一个虚拟现实学习环境,用于在建筑环境中使用颜色

Holger Reckter, Thomas Lüttich
{"title":"VRoom -开发一个虚拟现实学习环境,用于在建筑环境中使用颜色","authors":"Holger Reckter, Thomas Lüttich","doi":"10.1145/3603555.3609314","DOIUrl":null,"url":null,"abstract":"Usage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"55 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"VRoom – Development of a Virtual Reality learning environment for the utilization of color in an architectural context\",\"authors\":\"Holger Reckter, Thomas Lüttich\",\"doi\":\"10.1145/3603555.3609314\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Usage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.\",\"PeriodicalId\":132553,\"journal\":{\"name\":\"Proceedings of Mensch und Computer 2023\",\"volume\":\"55 4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of Mensch und Computer 2023\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3603555.3609314\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Mensch und Computer 2023","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3603555.3609314","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在教育环境中使用虚拟现实(VR)应用程序具有特定的需求。大量的并行用户造成了非典型的时间和空间需求。与系统的交互需要直观,易于学习和快速理解。虽然直觉在简单的应用程序中是可以实现的,但随着系统复杂性的增加,这一原则变得越来越难以实现。在开发VRoom时,我们采用了以用户为中心的设计方法。关于这个过程,我们使用了非正式的测试,并在VR中实现了不同的用户交互方法。我们检查了用户界面(UI)元素的不同位置和对齐方式。根据用户的反馈,我们调整了VR应用程序的功能,并将不同的UI元素组合在一起,目的是学习在不同的室内环境中使用颜色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VRoom – Development of a Virtual Reality learning environment for the utilization of color in an architectural context
Usage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信