{"title":"VRoom -开发一个虚拟现实学习环境,用于在建筑环境中使用颜色","authors":"Holger Reckter, Thomas Lüttich","doi":"10.1145/3603555.3609314","DOIUrl":null,"url":null,"abstract":"Usage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"55 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"VRoom – Development of a Virtual Reality learning environment for the utilization of color in an architectural context\",\"authors\":\"Holger Reckter, Thomas Lüttich\",\"doi\":\"10.1145/3603555.3609314\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Usage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.\",\"PeriodicalId\":132553,\"journal\":{\"name\":\"Proceedings of Mensch und Computer 2023\",\"volume\":\"55 4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of Mensch und Computer 2023\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3603555.3609314\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Mensch und Computer 2023","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3603555.3609314","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VRoom – Development of a Virtual Reality learning environment for the utilization of color in an architectural context
Usage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.