拉优于推作为振动触觉腕带反馈半空中手势指导

Janine Willms, Maximilian Letter, Emile Marchandise, Katrin Wolf
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引用次数: 0

摘要

使用空中手势来控制交互系统正变得越来越重要,特别是在混合现实场景中。然而,这些手势并不总是直观的,并且由于缺乏视觉指导,学习起来可能具有挑战性。因此,探索提高这些手势可学习性的策略是至关重要的。在这项工作中,研究了如何在前臂施加振动刺激来指导一个人做手势。利用一个带有24个振动触觉致动器的原型腕带,将代表吸引和排斥反馈的隐喻“拉”和“推”相互比较。一项受控用户研究的结果表明,参与者在拉动隐喻方面的表现明显更好,完成手势的速度更快,出错的次数也更少。与此相一致的是,大多数人在经历了这两个隐喻后都表示主观倾向于“拉”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pull Outperforms Push as Vibrotactile Wristband Feedback for Mid-Air Gesture Guidance
The use of mid-air gestures to control interactive systems is becoming increasingly important, particularly in mixed reality scenarios. However, these gestures are not always intuitive and can be challenging to learn as they lack visual guidance. Therefore, it is crucial to explore strategies to improve the learnability of these gestures. In this work, it is investigated how a vibration stimulus can be applied at the forearm to guide a person in performing a gesture. Utilizing a prototypical wristband with 24 vibrotactile actuators, the metaphors pull and push, representing attractive and repulsive feedback, were compared against each other. Results of a controlled user study show that participants perform significantly better with the pull metaphor, completing gestures faster, and make fewer errors. In line with this, the majority stated a subjective preference towards pull after experiencing both metaphors.
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