Proceedings of Mensch und Computer 2023最新文献

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Increasing sustainable user behavior in digital products through transparent sustainability information 通过透明的可持续性信息增加数字产品的可持续用户行为
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608573
Lydia Penkert, Carla Gröschel
{"title":"Increasing sustainable user behavior in digital products through transparent sustainability information","authors":"Lydia Penkert, Carla Gröschel","doi":"10.1145/3603555.3608573","DOIUrl":"https://doi.org/10.1145/3603555.3608573","url":null,"abstract":"Sustainable user behavior and purchasing preferences are crucial in combating the climate crisis and encourage businesses to develop eco-efficient and sustainable products. This study examines the impact of transparency in sustainability information for digital products on users’ behavior, conducting an online study with 80 participants. Participants were asked to decide for a website from a search result list - in the experimental condition the result list additionally contained information on the energy type the website was hosted (fossil or renewable energy). The results reveal that the inclusion of sustainability information in search results significantly influences users, leading to an increased preference for search results hosted on renewable energy platforms.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129387610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Emotion-Adaptive VR Experience for Recreational Use in Eldercare 一种用于老年护理娱乐的情感适应VR体验
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608525
Adhityan Raja, E. Niforatos, Christina Schneegass
{"title":"An Emotion-Adaptive VR Experience for Recreational Use in Eldercare","authors":"Adhityan Raja, E. Niforatos, Christina Schneegass","doi":"10.1145/3603555.3608525","DOIUrl":"https://doi.org/10.1145/3603555.3608525","url":null,"abstract":"Virtual Reality (VR) technology provides the elderly, and people with dementia, the opportunity to reminisce by exploring places outside their (care) home, free from age-related (physical) restrictions. However, the elderly are particularly vulnerable to overstimulation. Irresponsible VR design can cause stress and anxiety, potentially even exacerbating cognitive decline, and diminishing well-being. We present an electromyography (EMG) driven stress- and emotion-adaptive VR environment for the elderly that provides an immersive but controlled experience targeted at preventing negative emotions. We report our results and insights from a pilot study with elderly participants (N=3). Our system detects and mitigates signs of stress and negative emotions while promoting pleasant recollections.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124796706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking 虚拟时间中的运动:虚拟现实如何支持长期思考
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608569
Paula Bräuer, Margarita Berg, Athanasios Mazarakis, I. Peters
{"title":"Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking","authors":"Paula Bräuer, Margarita Berg, Athanasios Mazarakis, I. Peters","doi":"10.1145/3603555.3608569","DOIUrl":"https://doi.org/10.1145/3603555.3608569","url":null,"abstract":"The immersive nature of virtual reality (VR) allows even complex information to be communicated in an engaging, interactive, and fast way. This is particularly useful in the case of long-term political processes, such as the siting, construction, and management of a repository for high-level radioactive waste (HLRW). In this paper, we present an approach to convey an understanding of such long-time horizons by converting the information into a motion-controlled VR application. To gain insight into how users experience a period of 500 years, a pilot study with 15 subjects was conducted. The first results were positive; the subjects were thrilled with the presentation format in VR and offered several recommendations for improvement of the time visualization. For inexperienced users, the interaction was possible without any assistance and has the potential to be adapted to other use cases.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127315230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating Visual Countermeasures Against Dark Patterns in User Interfaces 针对用户界面中暗模式的视觉对策研究
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3603563
René Schäfer, Paul Miles Preuschoff, Jan O. Borchers
{"title":"Investigating Visual Countermeasures Against Dark Patterns in User Interfaces","authors":"René Schäfer, Paul Miles Preuschoff, Jan O. Borchers","doi":"10.1145/3603555.3603563","DOIUrl":"https://doi.org/10.1145/3603555.3603563","url":null,"abstract":"Dark patterns are malicious interface design strategies on the web and in apps that trick users into decisions that go against their best interests, costing them money, time, or private data. While there are approaches to classifying these patterns and investigating user awareness, there has been little work looking into visual countermeasures against dark patterns. In this work, we used an online survey to investigate concepts for six visual countermeasures against three common dark patterns: Confirmshaming, Low-stock Message, and Visual Interference. Our results indicate two opposing forces for users: On the one hand, users dislike systems actively making silent changes to their screen, preferring to be informed about the presence of dark patterns. On the other hand, they do not want applications to become visually cluttered, as this may impact their productivity. We found that different applications of dark patterns require different countermeasures, and that individual preferences vary strongly.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123382498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Patient Journey Value Mapping: Illustrating values and experiences along the patient journey to support eHealth design 患者旅程价值映射:说明患者旅程中的价值和经验,以支持电子健康设计
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3603558
Michael Bui, Kira Oberschmidt, C. Grünloh
{"title":"Patient Journey Value Mapping: Illustrating values and experiences along the patient journey to support eHealth design","authors":"Michael Bui, Kira Oberschmidt, C. Grünloh","doi":"10.1145/3603555.3603558","DOIUrl":"https://doi.org/10.1145/3603555.3603558","url":null,"abstract":"This paper introduces patient journey value mapping – an approach to capture experiences, emotions and values implicated in patients’ care delivery. As patients’ values (i.e., what’s important to them in their lives) may change along their patient journeys, our approach aims to support designers to respond to patients’ changing needs in the (re)design of eHealth, by mapping patients’ values and their prioritisations over time. To substantiate the creation of the map, we propose two preceding data collection phases comprising complementary empirical methods. First, important care-related events and associated values are collected retrospectively through interviews, and in-situ through diary studies. Subsequently, the data are analysed to develop materials to elicit values and value tensions through deepening discussions in an interactive workshop based on which the maps are finalised. The approach is illustrated through discussions and reflections on its application in a case study investigating patient values in eHealth for rehabilitation care.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124898272","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Appealing but Potentially Biasing - Investigation of the Visual Representation of Segmentation Predictions by AI Recommender Systems for Medical Decision Making 吸引人但潜在的偏见——人工智能医疗决策推荐系统分割预测的视觉表现研究
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608561
J. Ammeling, Carina Manger, Elias Kwaka, Sebastian Krügel, Matthias Uhl, Angelika Kießig, Alexis Fritz, Jonathan Ganz, A. Riener, C. Bertram, K. Breininger, M. Aubreville
{"title":"Appealing but Potentially Biasing - Investigation of the Visual Representation of Segmentation Predictions by AI Recommender Systems for Medical Decision Making","authors":"J. Ammeling, Carina Manger, Elias Kwaka, Sebastian Krügel, Matthias Uhl, Angelika Kießig, Alexis Fritz, Jonathan Ganz, A. Riener, C. Bertram, K. Breininger, M. Aubreville","doi":"10.1145/3603555.3608561","DOIUrl":"https://doi.org/10.1145/3603555.3608561","url":null,"abstract":"Artificial intelligence (AI)-based recommender systems can help to improve efficiency and accuracy in medical decision making. Yet, it has been shown that a recommendation given by an algorithm can influence the human expert responsible for the decision. The strength and direction of this bias, induced by a computer-aided diagnosis workflow, can be influenced by the visual representation of the results. This study focuses on evaluating four frequently used visualization types (bounding box, segmentation mask, segmentation contour, and heatmap) for displaying segmentation results of medical data. A group of 24 medical experts specializing in pathology and radiology participated in the evaluation, assessing the subjective appeal of these visualizations. The study evaluated the pragmatic and hedonic quality of the visualizations based on a standardized questionnaire and specific criteria relevant to medical decision making. The findings indicate that the heatmap received the highest ratings for non-task-oriented aspects of the user experience. However, it exhibited significant inconsistencies among experts concerning task-oriented aspects and was perceived as the most biasing visualization type. On the other hand, the segmentation contour consistently received high ratings across various subscales. The results of the study contribute to better alignment between visualization techniques and user requirements for the development of future AI-based recommender systems.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128518740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From ChatGPT to FactGPT: A Participatory Design Study to Mitigate the Effects of Large Language Model Hallucinations on Users 从ChatGPT到FactGPT:减轻大型语言模型幻觉对用户影响的参与式设计研究
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3603565
Florian Leiser, S. Eckhardt, Merlin Knaeble, A. Maedche, G. Schwabe, A. Sunyaev
{"title":"From ChatGPT to FactGPT: A Participatory Design Study to Mitigate the Effects of Large Language Model Hallucinations on Users","authors":"Florian Leiser, S. Eckhardt, Merlin Knaeble, A. Maedche, G. Schwabe, A. Sunyaev","doi":"10.1145/3603555.3603565","DOIUrl":"https://doi.org/10.1145/3603555.3603565","url":null,"abstract":"Large language models (LLMs) like ChatGPT recently gained interest across all walks of life with their human-like quality in textual responses. Despite their success in research, healthcare, or education, LLMs frequently include incorrect information, called hallucinations, in their responses. These hallucinations could influence users to trust fake news or change their general beliefs. Therefore, we investigate mitigation strategies desired by users to enable identification of LLM hallucinations. To achieve this goal, we conduct a participatory design study where everyday users design interface features which are then assessed for their feasibility by machine learning (ML) experts. We find that many of the desired features are well-perceived by ML experts but are also considered as difficult to implement. Finally, we provide a list of desired features that should serve as a basis for mitigating the effect of LLM hallucinations on users.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124617971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Exploring Dynamic Vibrotactile Feedback for Layer-based Interaction on Elastic Displays 弹性显示器上基于分层交互的动态振动触觉反馈研究
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608534
Mathias Müller, Alexander Ramian, Dennis Wittchen, Georg Freitag, D. Kammer
{"title":"Exploring Dynamic Vibrotactile Feedback for Layer-based Interaction on Elastic Displays","authors":"Mathias Müller, Alexander Ramian, Dennis Wittchen, Georg Freitag, D. Kammer","doi":"10.1145/3603555.3608534","DOIUrl":"https://doi.org/10.1145/3603555.3608534","url":null,"abstract":"Elastic Displays are shape-changing interfaces, typically made from elastic fabric. Surface deformation creates an additional dimension of interaction and enhances the haptic experience for the user compared to rigid touch interfaces. Other forms of shape-changing interfaces such as actuated displays introduce significant mechanical complexity with the benefit of providing active haptic feedback and self-deformation. We investigate ways to make Elastic Displays more ‘active’ while maintaining their simple setup. Our approach adds vibrotactile feedback to the elastic surface, which add explicit haptic feedback when pushing and pulling the surface. In this contribution, we describe the technical setup and introduce concepts for exploring this active haptic feedback. We realized a case study, in which a layered information space is explored. Finally, we report lessons learned from user feedback, showing that solely vibrotactile feedback may have distracting effects on the user, but in combination with visual feedback can improve the user experience.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129892235","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
HoloBoard: A gamified balance board experience HoloBoard:游戏化的平衡板体验
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3609315
Robin Frölke, Butz Benjamin, Gregor Lux, J. Gerken
{"title":"HoloBoard: A gamified balance board experience","authors":"Robin Frölke, Butz Benjamin, Gregor Lux, J. Gerken","doi":"10.1145/3603555.3609315","DOIUrl":"https://doi.org/10.1145/3603555.3609315","url":null,"abstract":"In this demo, we present HoloBoard, a HoloLens2-based Augmented Reality application, which gamifies traditional balance board training to make it more engaging and enjoyable. Ankle injuries are among the most common injuries in many ball sports. Balance training, such as training programs which use a balance board, can help stabilize foot joints and prevent injuries. Traditional balance training is often inadequate because there is no feedback, and the \"monotonous\" movements are perceived as \"boring\". Our application is based on the Unreal game engine and utilizes the HoloLens2 to engage the player in various ball sports related game types such as catching, heading and dodging, thereby requiring various body movements similar to traditional balance board training programs.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121045083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Using Commercial Children’s Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production 在生产数字化转型中,利用商用儿童智能笔原型制作互动科学传播媒体
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608563
P. Brauner, Tim Schmeckel, Luisa Vervier, Gian Luca Liehner, M. Ziefle
{"title":"Using Commercial Children’s Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production","authors":"P. Brauner, Tim Schmeckel, Luisa Vervier, Gian Luca Liehner, M. Ziefle","doi":"10.1145/3603555.3608563","DOIUrl":"https://doi.org/10.1145/3603555.3608563","url":null,"abstract":"The Tiptoi smart pen has a huge fan following among children and their parents. Interacting with the pen makes it easy to see why: the pen has been designed to help children learn and explore complex information about a vast array of topics, from farms to learning about the human body. This work examined whether the Tiptoi pen could be similarly used to communicate science to the general public, taking a research project on the digital transformation of production as an example. Following an iterative design approach, we created an interactive book that allows self-directed engagement with the general research motivation, partners, and objectives of the project. Building on a SWOT analysis, we conducted qualitative semi-structured interviews with four subjects to evaluate the prototype. The evaluation was generally positive. Participants recognized the playful and appealing design, and the vivid and tangible knowledge transfer as strengths but were unhappy with the pen’s toy-like appearance. They also identified potential functions such as real factory sounds and narrative techniques to enhance storytelling as opportunities and mobile learning apps and virtual reality applications as threats. The article concludes with alternative use cases for smart pens and actionable implementation guidelines.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"88 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127027420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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