HoloBoard:游戏化的平衡板体验

Robin Frölke, Butz Benjamin, Gregor Lux, J. Gerken
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引用次数: 0

摘要

在这个演示中,我们展示了HoloBoard,一个基于hololens2的增强现实应用程序,它将传统的平衡板训练游戏化,使其更具吸引力和乐趣。踝关节损伤是球类运动中最常见的损伤之一。平衡训练,比如使用平衡板的训练项目,可以帮助稳定足部关节,防止受伤。传统的平衡训练往往是不够的,因为没有反馈,“单调”的动作被认为是“无聊的”。我们的应用程序是基于虚幻游戏引擎,并利用HoloLens2参与各种球类运动相关的游戏类型,如接球,头球和闪避,因此需要各种类似于传统平衡板训练项目的身体动作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HoloBoard: A gamified balance board experience
In this demo, we present HoloBoard, a HoloLens2-based Augmented Reality application, which gamifies traditional balance board training to make it more engaging and enjoyable. Ankle injuries are among the most common injuries in many ball sports. Balance training, such as training programs which use a balance board, can help stabilize foot joints and prevent injuries. Traditional balance training is often inadequate because there is no feedback, and the "monotonous" movements are perceived as "boring". Our application is based on the Unreal game engine and utilizes the HoloLens2 to engage the player in various ball sports related game types such as catching, heading and dodging, thereby requiring various body movements similar to traditional balance board training programs.
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