Robin Frölke, Butz Benjamin, Gregor Lux, J. Gerken
{"title":"HoloBoard:游戏化的平衡板体验","authors":"Robin Frölke, Butz Benjamin, Gregor Lux, J. Gerken","doi":"10.1145/3603555.3609315","DOIUrl":null,"url":null,"abstract":"In this demo, we present HoloBoard, a HoloLens2-based Augmented Reality application, which gamifies traditional balance board training to make it more engaging and enjoyable. Ankle injuries are among the most common injuries in many ball sports. Balance training, such as training programs which use a balance board, can help stabilize foot joints and prevent injuries. Traditional balance training is often inadequate because there is no feedback, and the \"monotonous\" movements are perceived as \"boring\". Our application is based on the Unreal game engine and utilizes the HoloLens2 to engage the player in various ball sports related game types such as catching, heading and dodging, thereby requiring various body movements similar to traditional balance board training programs.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"HoloBoard: A gamified balance board experience\",\"authors\":\"Robin Frölke, Butz Benjamin, Gregor Lux, J. Gerken\",\"doi\":\"10.1145/3603555.3609315\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this demo, we present HoloBoard, a HoloLens2-based Augmented Reality application, which gamifies traditional balance board training to make it more engaging and enjoyable. Ankle injuries are among the most common injuries in many ball sports. Balance training, such as training programs which use a balance board, can help stabilize foot joints and prevent injuries. Traditional balance training is often inadequate because there is no feedback, and the \\\"monotonous\\\" movements are perceived as \\\"boring\\\". Our application is based on the Unreal game engine and utilizes the HoloLens2 to engage the player in various ball sports related game types such as catching, heading and dodging, thereby requiring various body movements similar to traditional balance board training programs.\",\"PeriodicalId\":132553,\"journal\":{\"name\":\"Proceedings of Mensch und Computer 2023\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of Mensch und Computer 2023\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3603555.3609315\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Mensch und Computer 2023","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3603555.3609315","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this demo, we present HoloBoard, a HoloLens2-based Augmented Reality application, which gamifies traditional balance board training to make it more engaging and enjoyable. Ankle injuries are among the most common injuries in many ball sports. Balance training, such as training programs which use a balance board, can help stabilize foot joints and prevent injuries. Traditional balance training is often inadequate because there is no feedback, and the "monotonous" movements are perceived as "boring". Our application is based on the Unreal game engine and utilizes the HoloLens2 to engage the player in various ball sports related game types such as catching, heading and dodging, thereby requiring various body movements similar to traditional balance board training programs.