An Emotion-Adaptive VR Experience for Recreational Use in Eldercare

Adhityan Raja, E. Niforatos, Christina Schneegass
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Abstract

Virtual Reality (VR) technology provides the elderly, and people with dementia, the opportunity to reminisce by exploring places outside their (care) home, free from age-related (physical) restrictions. However, the elderly are particularly vulnerable to overstimulation. Irresponsible VR design can cause stress and anxiety, potentially even exacerbating cognitive decline, and diminishing well-being. We present an electromyography (EMG) driven stress- and emotion-adaptive VR environment for the elderly that provides an immersive but controlled experience targeted at preventing negative emotions. We report our results and insights from a pilot study with elderly participants (N=3). Our system detects and mitigates signs of stress and negative emotions while promoting pleasant recollections.
一种用于老年护理娱乐的情感适应VR体验
虚拟现实(VR)技术为老年人和痴呆症患者提供了一个机会,通过探索他们(护理)家之外的地方来回忆往事,不受年龄相关(身体)限制。然而,老年人特别容易受到过度刺激。不负责任的VR设计会导致压力和焦虑,甚至可能加剧认知能力下降,降低幸福感。我们为老年人提供了一种肌电图(EMG)驱动的压力和情绪适应VR环境,该环境提供了一种身临其境但可控的体验,旨在防止负面情绪。我们报告了一项老年参与者(N=3)的初步研究的结果和见解。我们的系统检测并减轻压力和负面情绪的迹象,同时促进愉快的回忆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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