Proceedings of Mensch und Computer 2023最新文献

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How Unique do we Move? Understanding the Human Body and Context Factors for User Identification 我们的行动有多独特?了解人体和用户识别的环境因素
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3603574
Yasmeen Abdrabou, Lukas Mecke, Radiah Rivu, Sarah Prange, Quy Dat Nguyen, Vanessa Voigt, Florian Alt, Ken Pfeuffer, 2023. How
{"title":"How Unique do we Move? Understanding the Human Body and Context Factors for User Identification","authors":"Yasmeen Abdrabou, Lukas Mecke, Radiah Rivu, Sarah Prange, Quy Dat Nguyen, Vanessa Voigt, Florian Alt, Ken Pfeuffer, 2023. How","doi":"10.1145/3603555.3603574","DOIUrl":"https://doi.org/10.1145/3603555.3603574","url":null,"abstract":"Past work showed great promise in biometric user identification and authentication through exploiting specific features of specific body parts. We investigate human motion across the whole body, to explore what parts of the body exhibit more unique movement patterns, and are more suitable to identify users in general. We collect and analyze full-body motion data across various activities (e.g., sitting, standing), handheld objects (uni- or bimanual), and tasks (e.g., watching TV or walking). Our analysis shows, e.g., that gait as a strong feature amplifies when carrying items, game activity elicits more unique behaviors than texting on a smartphone, and motion features are robust across body parts whereas posture features are more robust across tasks. Our work provides a holistic reference on how context affects human motion to identify us across a variety of factors, useful to inform researchers and practitioners of behavioral biometric systems on a large scale.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"25 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125674465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Insights on Older Adults’ Willingness, Motives and Experiences regarding Participation in HCI research 老年人参与HCI研究的意愿、动机和经验
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608540
Karoline Marzi, Holger Klapperich, A. Huldtgren
{"title":"Insights on Older Adults’ Willingness, Motives and Experiences regarding Participation in HCI research","authors":"Karoline Marzi, Holger Klapperich, A. Huldtgren","doi":"10.1145/3603555.3608540","DOIUrl":"https://doi.org/10.1145/3603555.3608540","url":null,"abstract":"User-centered and Participatory Design approaches have become widespread within HCI, also when designing digital media for older adults. These methodologies are seen as crucial to adapt technology design to older people's needs and increase their acceptance of digital technology. Nevertheless, it is often difficult to reach a diverse group of older people, for instance, people with limited technology skills, limited mobility, or cognitive issues. In addition, gerontologists criticized lately how older people's participation unfolds in technology design projects, e.g. that people are pushed into the role of users. Little is known about the motivations and needs of older adults regarding their participation in HCI research. To close this gap, we conducted an online survey (N=46) and semi-structured interviews (N=8) focusing on motivations, willingness and experiences regarding participation. Results show that people are generally willing to participate due to interest in the topic, learning new things and social bonding. However, despite the conceptions within HCI that long-term engagement is crucial within participatory design, older people in the study preferred less commitment and more open formats.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124858315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Foregrounding Values through Public Participation: Eliciting Values of Citizens in the Context of Mobility Data Donation 通过公众参与来彰显价值:在移动数据捐赠的背景下激发公民的价值
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608531
Peter Sörries, Daniel Franzen, M. Sperl, C. Müller-Birn
{"title":"Foregrounding Values through Public Participation: Eliciting Values of Citizens in the Context of Mobility Data Donation","authors":"Peter Sörries, Daniel Franzen, M. Sperl, C. Müller-Birn","doi":"10.1145/3603555.3608531","DOIUrl":"https://doi.org/10.1145/3603555.3608531","url":null,"abstract":"Citizen science (CS) projects are conducted with interested volunteers and have already shown promise for large-scale scientific research. However, CS tends to cultivate the sharing of large amounts of data. Towards this, our research aims to understand better citizens’ potential privacy concerns in such participation formats. We, therefore, investigate how meaningful public participation can be facilitated to foreground citizens’ values regarding mobility data donation in CS. In this regard, we developed a two-step method: (1) a workshop concept for participatory value elicitation and (2) an analysis procedure to examine the empirical data collected systematically. Our findings based on three workshops provide new directions for improving data donation practices in CS.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133360998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Immersive and Collaborative Virtual Theater Experiences 沉浸式和协作式虚拟剧场体验
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3609311
Frank Dittrich, Alexej Fedelheimer, Ihno Oetjen, J. Keinert, Tobias Jaschke, Andree Josef
{"title":"An Immersive and Collaborative Virtual Theater Experiences","authors":"Frank Dittrich, Alexej Fedelheimer, Ihno Oetjen, J. Keinert, Tobias Jaschke, Andree Josef","doi":"10.1145/3603555.3609311","DOIUrl":"https://doi.org/10.1145/3603555.3609311","url":null,"abstract":"Immersive and spatial computing offer new possibilities to experience real stage events from home. We present a technical concept for experiencing theater performances using virtual reality headsets. For this purpose, we fuse a virtual theater model with real stage content of a theater performance. Two approaches are used: a stereoscopic video recording and a light field. In the virtual theater space, the integration of a multi-player framework enables the shared experience of locally distant people who can interact with each other in a natural way via avatars.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"132 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123520515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Influence of Annotation Media on Proof-Reading Tasks 注释媒介对校对任务的影响
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3603572
Andreas Schmid, M. Sautmann, Vera Wittmann, Florian Kaindl, Philipp Schauhuber, Philipp Gottschalk, Raphael Wimmer
{"title":"Influence of Annotation Media on Proof-Reading Tasks","authors":"Andreas Schmid, M. Sautmann, Vera Wittmann, Florian Kaindl, Philipp Schauhuber, Philipp Gottschalk, Raphael Wimmer","doi":"10.1145/3603555.3603572","DOIUrl":"https://doi.org/10.1145/3603555.3603572","url":null,"abstract":"Annotating and proof-reading documents are common tasks. Digital annotation tools provide easily searchable annotations and facilitate sharing documents and remote collaboration with others. On the other hand, advantages of paper, such as creative freedom and intuitive use, can get lost when annotating digitally. There is a large amount of research indicating that paper outperforms digital annotation tools in task time, error recall and task load. However, most research in this field is rather old and does not take into consideration increasing screen resolution and performance, as well as better input techniques in modern devices. We present three user studies comparing different annotation media in the context of proof-reading tasks. We found that annotating on paper is still faster and less stressful than with a PC or tablet computer, but the difference is significantly smaller with a state-of-the-art device. We did not find a difference in error recall, but the used medium has a strong influence on how users annotate.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127626134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
"Virtual reality nature as our next retreat?": User experience testing of a simulated natural environment in virtual reality “虚拟现实自然是我们的下一个退路吗?”:虚拟现实中模拟自然环境的用户体验测试
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608543
B. Tölgyesi, Á. Bakk, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Bonita Sadie, R. Cserjési, Iva Georgieva, Christian Roth
{"title":"\"Virtual reality nature as our next retreat?\": User experience testing of a simulated natural environment in virtual reality","authors":"B. Tölgyesi, Á. Bakk, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Bonita Sadie, R. Cserjési, Iva Georgieva, Christian Roth","doi":"10.1145/3603555.3608543","DOIUrl":"https://doi.org/10.1145/3603555.3608543","url":null,"abstract":"In this article, we present the initial user experience test results of an experiment conducted in an interactive natural environment created in virtual reality (VR). The computer-generated (CG) VR application, entitled Zenctuary VR, was designed with the intention of giving the users a pleasant experience with the benefits of easing anxiety symptoms, boosting positive feelings and lowering negative ones, thus having a restorative effect. For this, we designed a graphically high-resolution, natural environment with playful interactions. The testing was conducted with adults diagnosed with attentional deficit and hyperactivity disorder (ADHD) and with a neurotypical control group in order to investigate whether the ADHD group experiences the app differently from the latter group and to enhance its effectiveness specifically for individuals with ADHD. While the assessed scales for presence, immersion, feeling of flow, gained skills, usability, and judgment did not differ between the two groups, overall their evaluations of the experience and the software application were favorable. We also gathered insightful comments on the application's shortcomings, which will enable us to improve it and make it more enjoyable and ultimately more beneficial for the users.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121306486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
HapticCollider: Ungrounded Force Feedback for Rigid Collisions during Virtual Tool Use HapticCollider:虚拟工具使用过程中刚性碰撞的非接地力反馈
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3603568
Juan F. Olaya-Figueroa, Ferdinand Streicher, Marco Kurzweg, Janine Willms, Katrin Wolf
{"title":"HapticCollider: Ungrounded Force Feedback for Rigid Collisions during Virtual Tool Use","authors":"Juan F. Olaya-Figueroa, Ferdinand Streicher, Marco Kurzweg, Janine Willms, Katrin Wolf","doi":"10.1145/3603555.3603568","DOIUrl":"https://doi.org/10.1145/3603555.3603568","url":null,"abstract":"Controllers are not merely the dominant interface to interact in virtual reality (VR); they also are the main resource for haptically perceiving the virtual world. As standard VR controllers fail in generating realistic haptic feedback, we designed HapticCollider, a kinetic controller rendering force feedback, e.g., to simulate a collision when hammering or hitting against a virtual object. In our user study, we demonstrated that HapticCollider significantly increases realism in tool usage compared with a standard VR controller. As key factors for tool use realism in VR, we identified force feedback, controller weight, and grip shape in combination with software solutions, namely collision prediction, and control-display ratio to render the force timing, as well as, the tool position according to the user’s expectations.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115178724","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
TrainOn: An Open Source Plugin for Developing Online Trainings and Conducting Studies in WordPress: TrainOn: Ein Open Source-Plugin für die Entwicklung von Online-Trainings und Durchführung von Studien in WordPress 某事:开放式来源协助开发开发在线训练和推理研究在WordPress:开放性源+
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3609313
Tim Mallwitz, M. Janneck, Max Sternitzke, Hamid Mergan
{"title":"TrainOn: An Open Source Plugin for Developing Online Trainings and Conducting Studies in WordPress: TrainOn: Ein Open Source-Plugin für die Entwicklung von Online-Trainings und Durchführung von Studien in WordPress","authors":"Tim Mallwitz, M. Janneck, Max Sternitzke, Hamid Mergan","doi":"10.1145/3603555.3609313","DOIUrl":"https://doi.org/10.1145/3603555.3609313","url":null,"abstract":"Web-based platforms do not always offer the necessary prerequisites for the development and scientific monitoring of online interventions. Also, the use of these platforms is often associated with high licensing fees. This article presents TrainOn, an open source plugin for WordPress that can be used to create complex interactive online trainings as well as to realize online surveys and complex study designs.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"131 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121077629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Participative Technology Development of ICT tools for Risk Communication and Disaster Management 风险沟通和灾害管理信息通信技术工具的参与式技术开发
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3609428
Jeannette Anniés, C. Papathanasiou, S. Knudsen, Pietro De Vito, Orestis Sampson, P. Michalis, L. Karagiannidis, A. Amditis, Marco Barbagelata, Eva Mandri, Gianluca Ilengo, Daniele Ravizza, Fatmanur Karaca
{"title":"Participative Technology Development of ICT tools for Risk Communication and Disaster Management","authors":"Jeannette Anniés, C. Papathanasiou, S. Knudsen, Pietro De Vito, Orestis Sampson, P. Michalis, L. Karagiannidis, A. Amditis, Marco Barbagelata, Eva Mandri, Gianluca Ilengo, Daniele Ravizza, Fatmanur Karaca","doi":"10.1145/3603555.3609428","DOIUrl":"https://doi.org/10.1145/3603555.3609428","url":null,"abstract":"In the scope of the H2020 project RiskPACC, ICT tools are co-designed to be applied to the field of Disaster Risk Management (DRM). These tools follow the project's approach to enhance the communication between Civil Protection Authorities (CPAs) and citizens. This work accompanies two demonstration videos for the AEOLIAN AR mobile application and the Social Media platform HERMES. Both tools show novel approaches to enable end-users, such as citizens, to communicate with CPAs during all phases of DRM in a two-way communication flow. The tools have been co-designed during three rounds of targeted workshops with five organisations representing local authorities facing natural and anthropogenic hazards. Concluding the co-creation processes, the tools have improved to TRL6 (AEOLIAN) and TRL5 (HERMES). This work gives background information on the relevance, development, and main features of the solutions.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126909667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ELSI Product Owner: Integration of Ethical, Legal and Social Aspects in Agile Development processes ELSI产品负责人:敏捷开发过程中道德、法律和社会方面的集成
Proceedings of Mensch und Computer 2023 Pub Date : 2023-09-03 DOI: 10.1145/3603555.3608538
Sebastian Van Ledden, Ayşegül Doğangün, J. Hermann
{"title":"ELSI Product Owner: Integration of Ethical, Legal and Social Aspects in Agile Development processes","authors":"Sebastian Van Ledden, Ayşegül Doğangün, J. Hermann","doi":"10.1145/3603555.3608538","DOIUrl":"https://doi.org/10.1145/3603555.3608538","url":null,"abstract":"Integrating ethical, legal, and social implications (ELSI) into agile processes is crucial for human-centered design. However, the integration of ELSI within an agile work environment remains a challenge. To address this issue, we propose a new role, the ELSI Product Owner (ELSI-PO), within the Scrum process. The ELSI-PO serves as a mediator and communicator, responsible for negotiating ELSI aspects with stakeholders and ensuring their operationalization throughout the development process. In this paper, we present the steps taken to develop the ELSI-PO concept, we discuss the organizational positioning of the ELSI-PO in Scrum environments and we outline the tasks of the ELSI-PO in different Scrum phases. Our work-in-progress concept offers a solution to meet the growing demands for ELSI as a fixed building block in the agile framework.","PeriodicalId":132553,"journal":{"name":"Proceedings of Mensch und Computer 2023","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125870985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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