HapticCollider:虚拟工具使用过程中刚性碰撞的非接地力反馈

Juan F. Olaya-Figueroa, Ferdinand Streicher, Marco Kurzweg, Janine Willms, Katrin Wolf
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引用次数: 0

摘要

控制器不仅仅是虚拟现实(VR)中交互的主要界面;它们也是触觉感知虚拟世界的主要资源。由于标准的VR控制器无法产生真实的触觉反馈,我们设计了HapticCollider,这是一种动态控制器,可以渲染力反馈,例如,在锤击或撞击虚拟物体时模拟碰撞。在我们的用户研究中,我们证明了与标准VR控制器相比,HapticCollider显着增加了工具使用的真实感。作为VR中工具使用真实感的关键因素,我们结合软件解决方案,即碰撞预测,识别力反馈,控制器重量和握把形状,并根据用户的期望渲染力时间和工具位置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HapticCollider: Ungrounded Force Feedback for Rigid Collisions during Virtual Tool Use
Controllers are not merely the dominant interface to interact in virtual reality (VR); they also are the main resource for haptically perceiving the virtual world. As standard VR controllers fail in generating realistic haptic feedback, we designed HapticCollider, a kinetic controller rendering force feedback, e.g., to simulate a collision when hammering or hitting against a virtual object. In our user study, we demonstrated that HapticCollider significantly increases realism in tool usage compared with a standard VR controller. As key factors for tool use realism in VR, we identified force feedback, controller weight, and grip shape in combination with software solutions, namely collision prediction, and control-display ratio to render the force timing, as well as, the tool position according to the user’s expectations.
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