"Virtual reality nature as our next retreat?": User experience testing of a simulated natural environment in virtual reality

B. Tölgyesi, Á. Bakk, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Bonita Sadie, R. Cserjési, Iva Georgieva, Christian Roth
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Abstract

In this article, we present the initial user experience test results of an experiment conducted in an interactive natural environment created in virtual reality (VR). The computer-generated (CG) VR application, entitled Zenctuary VR, was designed with the intention of giving the users a pleasant experience with the benefits of easing anxiety symptoms, boosting positive feelings and lowering negative ones, thus having a restorative effect. For this, we designed a graphically high-resolution, natural environment with playful interactions. The testing was conducted with adults diagnosed with attentional deficit and hyperactivity disorder (ADHD) and with a neurotypical control group in order to investigate whether the ADHD group experiences the app differently from the latter group and to enhance its effectiveness specifically for individuals with ADHD. While the assessed scales for presence, immersion, feeling of flow, gained skills, usability, and judgment did not differ between the two groups, overall their evaluations of the experience and the software application were favorable. We also gathered insightful comments on the application's shortcomings, which will enable us to improve it and make it more enjoyable and ultimately more beneficial for the users.
“虚拟现实自然是我们的下一个退路吗?”:虚拟现实中模拟自然环境的用户体验测试
在本文中,我们介绍了在虚拟现实(VR)中创建的交互式自然环境中进行的实验的初始用户体验测试结果。这款名为Zenctuary VR的电脑生成虚拟现实应用程序旨在为用户提供一种愉快的体验,可以缓解焦虑症状,增强积极情绪,降低消极情绪,从而产生恢复效果。为此,我们设计了一个高分辨率的自然环境,其中包含有趣的互动。该测试是在被诊断为注意力缺陷多动障碍(ADHD)的成年人和一个神经正常的对照组中进行的,目的是研究ADHD组对该应用程序的体验是否与后一组不同,并增强其对ADHD个体的有效性。虽然在存在感、沉浸感、心流感、获得的技能、可用性和判断力方面的评估量表在两组之间没有差异,但他们对体验和软件应用的总体评估是有利的。我们还收集了对应用程序缺点的有见地的评论,这将使我们能够改进它,使它更令人愉快,最终对用户更有益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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