Using Commercial Children’s Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production

P. Brauner, Tim Schmeckel, Luisa Vervier, Gian Luca Liehner, M. Ziefle
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Abstract

The Tiptoi smart pen has a huge fan following among children and their parents. Interacting with the pen makes it easy to see why: the pen has been designed to help children learn and explore complex information about a vast array of topics, from farms to learning about the human body. This work examined whether the Tiptoi pen could be similarly used to communicate science to the general public, taking a research project on the digital transformation of production as an example. Following an iterative design approach, we created an interactive book that allows self-directed engagement with the general research motivation, partners, and objectives of the project. Building on a SWOT analysis, we conducted qualitative semi-structured interviews with four subjects to evaluate the prototype. The evaluation was generally positive. Participants recognized the playful and appealing design, and the vivid and tangible knowledge transfer as strengths but were unhappy with the pen’s toy-like appearance. They also identified potential functions such as real factory sounds and narrative techniques to enhance storytelling as opportunities and mobile learning apps and virtual reality applications as threats. The article concludes with alternative use cases for smart pens and actionable implementation guidelines.
在生产数字化转型中,利用商用儿童智能笔原型制作互动科学传播媒体
Tiptoi智能笔在孩子和他们的父母中拥有大量的粉丝。与这支笔的互动很容易看出原因:这支笔的设计目的是帮助孩子们学习和探索各种主题的复杂信息,从农场到了解人体。这项工作以一个关于生产数字化转型的研究项目为例,研究了Tiptoi笔是否可以类似地用于向公众传播科学。遵循迭代设计方法,我们创建了一个交互式的书,允许自我指导参与一般的研究动机、合作伙伴和项目的目标。在SWOT分析的基础上,我们对四名受试者进行了定性的半结构化访谈,以评估原型。总体评价是肯定的。参与者认为这支笔的设计有趣、吸引人,知识传递生动、有形,这些都是他们的优势,但他们不喜欢这支笔像玩具一样的外观。他们还将真实工厂声音和叙事技术等潜在功能视为机遇,将移动学习应用程序和虚拟现实应用程序视为威胁。本文总结了智能笔的替代用例和可操作的实现指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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