2015 IEEE Symposium on 3D User Interfaces (3DUI)最新文献

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Towards interactive authoring tools for composing spatialization 面向组合空间化的交互式创作工具
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131745
Jérémie Garcia, J. Bresson, Thibaut Carpentier
{"title":"Towards interactive authoring tools for composing spatialization","authors":"Jérémie Garcia, J. Bresson, Thibaut Carpentier","doi":"10.1109/3DUI.2015.7131745","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131745","url":null,"abstract":"We present interactive tools designed to help music composers controlling sound spatialization processes in a computer-aided composition environment. We conducted interviews with composers to understand their needs and inform the design of new compositional interfaces. These interfaces support quick input, visualization and edition of three-dimensional trajectories, as well as the control of the temporal dimension in spatial scene descriptions.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128901939","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality 在虚拟现实中比较自然、半自然和非自然运动技术的性能
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223386
Mahdi Nabiyouni, Ayshwarya Saktheeswaran, D. Bowman, Ambika Karanth
{"title":"Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality","authors":"Mahdi Nabiyouni, Ayshwarya Saktheeswaran, D. Bowman, Ambika Karanth","doi":"10.1109/VR.2015.7223386","DOIUrl":"https://doi.org/10.1109/VR.2015.7223386","url":null,"abstract":"One of the goals of much virtual reality (VR) research is to increase realism. In particular, many techniques for locomotion in VR attempt to approximate real-world walking. However, it is not yet fully understood how the design of more realistic locomotion techniques affects user task performance. We performed an experiment to compare a semi-natural locomotion technique (based on the Virtusphere device) with a traditional, non-natural technique (based on a game controller) and a fully natural technique (real walking). We found that the Virtusphere technique was significantly slower and less accurate than both of the other techniques. Based on this result and others in the literature, we speculate that locomotion techniques with moderate interaction fidelity will often have performance inferior to both high-fidelity techniques and well-designed low-fidelity techniques. We argue that our experimental results are an effect of interaction fidelity, and perform a detailed analysis of the fidelity of the three locomotion techniques to support this argument.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121154813","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Comparing indirect and direct touch in a stereoscopic interaction task 立体交互任务中间接触摸和直接触摸的比较
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131733
A. Simeone, Hans-Werner Gellersen
{"title":"Comparing indirect and direct touch in a stereoscopic interaction task","authors":"A. Simeone, Hans-Werner Gellersen","doi":"10.1109/3DUI.2015.7131733","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131733","url":null,"abstract":"In this paper we studied the impact that the directedness of touch interaction has on a path following task performed on a stereoscopic display. The richness of direct touch interaction comes with the potential risk of occluding parts of the display area, in order to express one's interaction intent. In scenarios where attention to detail is of critical importance, such as browsing a 3D dataset or navigating a 3D environment, important details might be missed. We designed a user study in which participants were asked to move an object within a 3D environment while avoiding a set of static distractor objects. Participants used an indirect touch interaction technique on a tablet and a direct touch technique on the screen. Results of the study show that in the indirect touch condition, participants made 30% less collisions with the distractor objects.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121426633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction 三维用户交互中视觉和本体感觉信息标定对近场距离判断的延续效应
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131732
Elham Ebrahimi, Bliss M. Altenhoff, C. Pagano, Sabarish V. Babu
{"title":"Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction","authors":"Elham Ebrahimi, Bliss M. Altenhoff, C. Pagano, Sabarish V. Babu","doi":"10.1109/3DUI.2015.7131732","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131732","url":null,"abstract":"It has been suggested that closed-loop feedback of travel and locomotion in an Immersive Virtual Environment (IVE) can overcome compression of visually perceived depth in medium field distances in the virtual world [15, 21]. However, very few experiments have examined in IVEs the carryover effects of multisensory feedback during manual dexterous 3D user interaction in overcoming distortions in near-field or interaction space depth perception, and the relative importance of visual and proprioceptive information in calibrating users distance judgments. We report the results of an empirical evaluation to examine the carryover effects of calibrations to one of three perturbations of visual and proprioceptive feedback: i) Minus condition (-20% gain) in which a visual stylus appeared at 80% of the distance of a physical stylus, ii) Neutral condition (0% gain) in which a visual stylus was co-located with a physical stylus, and iii) Plus condition (+20% gain) in which the visual stylus appeared at 120% of the distance of the physical stylus. In between subjects design, participants provided manual reaching distance estimates during three sessions; a baseline measure without feedback (open-loop distance estimation), a calibration session with visual and proprioceptive feedback (closed-loop distance estimation), and a post-interaction session without feedback (open-loop distance estimation). Feedback was shown to calibrate distance judgments quickly within an IVE, with estimates being farthest after calibrating to visual information appearing nearer (Minus condition), and nearest after calibrating to visual information appearing further (Plus condition).","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127042318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Impact of annotation dimensionality under variable task complexity in remote guidance 变任务复杂度下标注维数对远程制导的影响
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131764
Philipp Tiefenbacher, Tobias Gehrlich, G. Rigoll
{"title":"Impact of annotation dimensionality under variable task complexity in remote guidance","authors":"Philipp Tiefenbacher, Tobias Gehrlich, G. Rigoll","doi":"10.1109/3DUI.2015.7131764","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131764","url":null,"abstract":"Remote guidance enables untrained users (novices) to solve complex tasks with the help of experts. These scenarios comprise positioning tasks of physical parts to certain poses. The expert indicates the final part's pose into the novice's view. The quality of that indications influences the success of the remote collaboration. No works compare 2D sketches with 3D objects as annotations. We explore the suitability of 2D and 3D annotations in collaborative augmented reality (AR) in three different scenarios. We show that the advantages of 3D annotations increase with task complexity.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127321078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller Handymenu:将菜单选择集成到基于智能手机的多功能VR控制器中
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131737
Nicholas G. Lipari, C. Borst
{"title":"Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller","authors":"Nicholas G. Lipari, C. Borst","doi":"10.1109/3DUI.2015.7131737","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131737","url":null,"abstract":"We integrated touch menus into a cohesive smartphone-based VR controller. Smartphone touch surfaces offer new interaction styles and also aid VR interaction when tracking is absent or imprecise or when users have limited arm mobility or fatigue. In Handymenu, a touch surface is split into two areas: one for menu interaction and the other for spatial interactions such as VR object selection, manipulation, navigation, or parameter adjustment. Users in our studies transitioned between the two areas and performed nested, repeated selections. A formal experiment included VR object selection (ray and touch), menu selection (ray and touch), menu layout (pie and grid), as well as touch and visual feedback sizes in some cases (two levels each).","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131626612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
3D visualization to mitigate weather hazards in the flight deck: Findings from a user study 3D可视化减轻飞行甲板上的天气危害:来自用户研究的结果
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131721
C. Letondal, C. Zimmerman, Jean-Luc Vinot, Stéphane Conversy
{"title":"3D visualization to mitigate weather hazards in the flight deck: Findings from a user study","authors":"C. Letondal, C. Zimmerman, Jean-Luc Vinot, Stéphane Conversy","doi":"10.1109/3DUI.2015.7131721","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131721","url":null,"abstract":"In this paper, we report on our exploration of 3D representations to support temporal navigation. We ground our discussion in a user study on the design of a tool that helps airliner pilots to manage dangerous and tall thunderstorm cells. The tool enables pilots to visualize thunderstorm cells, navigate into meteorological predictions in the near future and evaluate safe paths. The visualization is provided on the dual 2D horizontal/vertical view that is already used on the flight deck. In lieu of the standard 2D vertical view, the tool uses a 3D view that facilitates tracking of cells sliding along time slots and altitudes. The user navigates along two dimensions, heading and time slots, thanks to a rotary knob-button. The design is grounded in field studies with pilots. Prototypes have been iteratively evaluated during design walkthrough sessions with pilots. From the preliminary results of this study, we draw research questions related to the need of 3D in the cockpit navigation displays.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"68 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120985710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment 多显示器虚拟环境中导航任务的三维虚拟光标偏移技术评价
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131727
Jialei Li, Isaac Cho, Z. Wartell
{"title":"Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment","authors":"Jialei Li, Isaac Cho, Z. Wartell","doi":"10.1109/3DUI.2015.7131727","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131727","url":null,"abstract":"Extending the position of a 3D virtual cursor that represents the location of a physical tracking input device in the virtual world often enhances efficiency and usability of 3D user interactions. Most previous studies, however, tend to focus on evaluating cursor offset techniques for specific types of interactions, mainly object selection and manipulation. Furthermore, not many studies address cursor offset techniques for multi-display virtual environments, such as a Cave Automatic Virtual Environment (CAVE), which require different directions of the cursor offset for different displays. This paper presents two formal user studies that evaluate effects of varying offset techniques on navigation tasks in a CAVE system. The first study compares four offset techniques: no offset, fixed-length offset, nonlinear offset and linear offset. The results indicate that the linear offset technique outperforms other techniques for exocentric travel tasks. The second study investigates the influence of three different offset lengths in the linear offset technique on the same task.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126202738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Wedge: A musical interface for building and playing composition-appropriate immersive environments 楔子:一个音乐界面,用于构建和播放适合作曲的沉浸式环境
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131772
Alec G. Moore, Michael J. Howell, Addison W. Stiles, Nicolas S. Herrera, Ryan P. McMahan
{"title":"Wedge: A musical interface for building and playing composition-appropriate immersive environments","authors":"Alec G. Moore, Michael J. Howell, Addison W. Stiles, Nicolas S. Herrera, Ryan P. McMahan","doi":"10.1109/3DUI.2015.7131772","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131772","url":null,"abstract":"We present Wedge—a novel musical interface designed for building an immersive environment of notes that is appropriate for the musician and the composition being played. The interface uses two simple gestures for building and playing composition-appropriate immersive environments. A horizontal-finger gesture allows users to place note “wedges” from a virtual keyboard and to move them between snapping grids with their own local coordinate systems. A vertical-finger gesture allows users to play the notes and chords by striking the wedges like strings, with the velocity determining the volume of the sounds.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127064687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Interval Player: Designing a virtual musical instrument using in-air gestures 间隔播放器:设计一种使用空中手势的虚拟乐器
2015 IEEE Symposium on 3D User Interfaces (3DUI) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131771
W. Lages, Mahdi Nabiyouni, J. Tibau, D. Bowman
{"title":"Interval Player: Designing a virtual musical instrument using in-air gestures","authors":"W. Lages, Mahdi Nabiyouni, J. Tibau, D. Bowman","doi":"10.1109/3DUI.2015.7131771","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131771","url":null,"abstract":"We present a novel virtual musical instrument interface based on in-air 3D gestures called the Interval Player. Instead of specifying absolute notes, the user specifies the melodic interval between the most recent note and the next one. The non-dominant hand is used to specify chords for harmony. We discuss the principles and rationale used in the design.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121556353","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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