Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller

Nicholas G. Lipari, C. Borst
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引用次数: 9

Abstract

We integrated touch menus into a cohesive smartphone-based VR controller. Smartphone touch surfaces offer new interaction styles and also aid VR interaction when tracking is absent or imprecise or when users have limited arm mobility or fatigue. In Handymenu, a touch surface is split into two areas: one for menu interaction and the other for spatial interactions such as VR object selection, manipulation, navigation, or parameter adjustment. Users in our studies transitioned between the two areas and performed nested, repeated selections. A formal experiment included VR object selection (ray and touch), menu selection (ray and touch), menu layout (pie and grid), as well as touch and visual feedback sizes in some cases (two levels each).
Handymenu:将菜单选择集成到基于智能手机的多功能VR控制器中
我们将触摸菜单整合到基于智能手机的VR控制器中。智能手机的触摸表面提供了新的交互风格,当跟踪缺失或不精确时,或者当用户手臂活动受限或疲劳时,也有助于VR交互。在Handymenu中,触摸界面分为两个区域:一个用于菜单交互,另一个用于空间交互,如VR对象选择、操作、导航或参数调整。在我们的研究中,用户在两个区域之间转换,并进行嵌套的、重复的选择。一个正式的实验包括VR对象选择(光线和触摸),菜单选择(光线和触摸),菜单布局(饼状和网格),以及某些情况下的触摸和视觉反馈大小(每个两个关卡)。
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