Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment

Jialei Li, Isaac Cho, Z. Wartell
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引用次数: 9

Abstract

Extending the position of a 3D virtual cursor that represents the location of a physical tracking input device in the virtual world often enhances efficiency and usability of 3D user interactions. Most previous studies, however, tend to focus on evaluating cursor offset techniques for specific types of interactions, mainly object selection and manipulation. Furthermore, not many studies address cursor offset techniques for multi-display virtual environments, such as a Cave Automatic Virtual Environment (CAVE), which require different directions of the cursor offset for different displays. This paper presents two formal user studies that evaluate effects of varying offset techniques on navigation tasks in a CAVE system. The first study compares four offset techniques: no offset, fixed-length offset, nonlinear offset and linear offset. The results indicate that the linear offset technique outperforms other techniques for exocentric travel tasks. The second study investigates the influence of three different offset lengths in the linear offset technique on the same task.
多显示器虚拟环境中导航任务的三维虚拟光标偏移技术评价
扩展代表虚拟世界中物理跟踪输入设备位置的3D虚拟光标的位置通常可以提高3D用户交互的效率和可用性。然而,大多数先前的研究倾向于评估特定类型交互的光标偏移技术,主要是对象选择和操作。此外,针对多显示虚拟环境的光标偏移技术的研究并不多,例如Cave自动虚拟环境(Cave),它要求不同显示的光标偏移方向不同。本文提出了两个正式的用户研究,评估了不同偏移技术对洞穴系统导航任务的影响。第一项研究比较了四种偏移技术:无偏移、定长偏移、非线性偏移和线性偏移。结果表明,线性偏移技术优于其他技术的外心旅行任务。第二项研究考察了线性偏移技术中三种不同偏移长度对同一任务的影响。
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