三维用户交互中视觉和本体感觉信息标定对近场距离判断的延续效应

Elham Ebrahimi, Bliss M. Altenhoff, C. Pagano, Sabarish V. Babu
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引用次数: 25

摘要

有研究表明,沉浸式虚拟环境(IVE)中行走和运动的闭环反馈可以克服虚拟世界中场距离下视觉感知深度的压缩[15,21]。然而,目前很少有实验研究手灵巧3D用户交互过程中多感官反馈在克服近场或交互空间深度感知扭曲方面的传递效应,以及视觉和本体感觉信息在校准用户距离判断方面的相对重要性。我们报告的结果实证评估检查校准的延滞效应三种扰动的视觉和本体感受的反馈:我)-条件(增长-20%)的视觉笔出现在物理针的距离的80%,2)中性条件(增长0%)的视觉与物理手写笔,笔是共存和iii)和条件(+ 20%)的视觉笔出现在物理针的距离的120%。在受试者之间设计中,参与者在三个疗程中提供手动到达距离估计;一个没有反馈的基线测量(开环距离估计),一个有视觉和本体感觉反馈的校准阶段(闭环距离估计),以及一个没有反馈的交互后阶段(开环距离估计)。反馈被证明可以在IVE内快速校准距离判断,在校准到视觉信息出现的距离较近(负条件)后,估计距离最远(正条件),校准到视觉信息出现的距离较远(正条件)后,估计距离最近。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction
It has been suggested that closed-loop feedback of travel and locomotion in an Immersive Virtual Environment (IVE) can overcome compression of visually perceived depth in medium field distances in the virtual world [15, 21]. However, very few experiments have examined in IVEs the carryover effects of multisensory feedback during manual dexterous 3D user interaction in overcoming distortions in near-field or interaction space depth perception, and the relative importance of visual and proprioceptive information in calibrating users distance judgments. We report the results of an empirical evaluation to examine the carryover effects of calibrations to one of three perturbations of visual and proprioceptive feedback: i) Minus condition (-20% gain) in which a visual stylus appeared at 80% of the distance of a physical stylus, ii) Neutral condition (0% gain) in which a visual stylus was co-located with a physical stylus, and iii) Plus condition (+20% gain) in which the visual stylus appeared at 120% of the distance of the physical stylus. In between subjects design, participants provided manual reaching distance estimates during three sessions; a baseline measure without feedback (open-loop distance estimation), a calibration session with visual and proprioceptive feedback (closed-loop distance estimation), and a post-interaction session without feedback (open-loop distance estimation). Feedback was shown to calibrate distance judgments quickly within an IVE, with estimates being farthest after calibrating to visual information appearing nearer (Minus condition), and nearest after calibrating to visual information appearing further (Plus condition).
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