Proceedings of the ACM on computer graphics and interactive techniques最新文献

筛选
英文 中文
DiffXPBD DiffXPBD
Tuur Stuyck, Hsiao-yu Chen
{"title":"DiffXPBD","authors":"Tuur Stuyck, Hsiao-yu Chen","doi":"10.1145/3606923","DOIUrl":"https://doi.org/10.1145/3606923","url":null,"abstract":"We present DiffXPBD, a novel and efficient analytical formulation for the differentiable position-based simulation of compliant constrained dynamics (XPBD). Our proposed method allows computation of gradients of numerous parameters with respect to a goal function simultaneously leveraging a performant simulation model. The method is efficient, thus enabling differentiable simulations of high resolution geometries and degrees of freedom (DoFs). Collisions are naturally included in the framework. Our differentiable model allows a user to easily add additional optimization variables. Every control variable gradient requires the computation of only a few partial derivatives which can be computed using automatic differentiation code. We demonstrate the efficacy of the method with examples such as elastic cloth and volumetric material parameter estimation, initial value optimization, optimizing for underlying body shape and pose by only observing the clothing, and optimizing a time-varying external force sequence to match sparse keyframe shapes at specific times. Our approach demonstrates excellent efficiency and we demonstrate this on high resolution meshes with optimizations involving over 26 million degrees of freedom. Making an existing solver differentiable requires only a few modifications and the model is compatible with both modern CPU and GPU multi-core hardware.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":"6 1","pages":"1 - 14"},"PeriodicalIF":0.0,"publicationDate":"2023-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48974283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
NeRFshop: Interactive Editing of Neural Radiance Fields NeRFshop:神经辐射场的交互式编辑
Clément Jambon, B. Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, G. Drettakis
{"title":"NeRFshop: Interactive Editing of Neural Radiance Fields","authors":"Clément Jambon, B. Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, G. Drettakis","doi":"10.1145/3585499","DOIUrl":"https://doi.org/10.1145/3585499","url":null,"abstract":"Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit representations used by these methods—often including neural networks and complex encodings— make them difficult to edit. Some initial methods have been proposed, but they suffer from limited editing capabilities and/or from a lack of interactivity, and are thus unsuitable for interactive editing of captured scenes. We tackle both limitations and introduce NeRFshop, a novel end-to-end method that allows users to interactively select and deform objects through cage-based transformations. NeRFshop provides fine scribble-based user control for the selection of regions or objects to edit, semi-automatic cage creation, and interactive volumetric manipulation of scene content thanks to our GPU-friendly two-level interpolation scheme. Further, we introduce a preliminary approach that reduces potential resulting artifacts of these transformations with a volumetric membrane interpolation technique inspired by Poisson image editing and provide a process that “distills” the edits into a standalone NeRF representation.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":"6 1","pages":"1:1-1:21"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"64067887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed NeRFahedron:具有交互速度的可动画神经渲染的原语
Zackary P. T. Sin, P. H. F. Ng, H. Leong
{"title":"NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed","authors":"Zackary P. T. Sin, P. H. F. Ng, H. Leong","doi":"10.1145/3585512","DOIUrl":"https://doi.org/10.1145/3585512","url":null,"abstract":"pipeline","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":"6 1","pages":"2:1-2:20"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"64067992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
HDHumans HDHumans
Marc Habermann, Lingjie Liu, Weipeng Xu, Gerard Pons-Moll, Michael Zollhoefer, C. Theobalt
{"title":"HDHumans","authors":"Marc Habermann, Lingjie Liu, Weipeng Xu, Gerard Pons-Moll, Michael Zollhoefer, C. Theobalt","doi":"10.1145/3606927","DOIUrl":"https://doi.org/10.1145/3606927","url":null,"abstract":"Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and can be particularly beneficial for AR and VR settings. However, current avatar generation approaches either fall short in high-fidelity novel view synthesis, generalization to novel motions, reproduction of loose clothing, or they cannot render characters at the high resolution offered by modern displays. To this end, we propose HDHumans, which is the first method for HD human character synthesis that jointly produces an accurate and temporally coherent 3D deforming surface and highly photo-realistic images of arbitrary novel views and of motions not seen at training time. At the technical core, our method tightly integrates a classical deforming character template with neural radiance fields (NeRF). Our method is carefully designed to achieve a synergy between classical surface deformation and a NeRF. First, the template guides the NeRF, which allows synthesizing novel views of a highly dynamic and articulated character and even enables the synthesis of novel motions. Second, we also leverage the dense pointclouds resulting from the NeRF to further improve the deforming surface via 3D-to-3D supervision. We outperform the state of the art quantitatively and qualitatively in terms of synthesis quality and resolution, as well as the quality of 3D surface reconstruction.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":"6 1","pages":"1 - 23"},"PeriodicalIF":0.0,"publicationDate":"2022-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48119283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Below Victory 胜利之下
S. Hessels
{"title":"Below Victory","authors":"S. Hessels","doi":"10.1145/3533389","DOIUrl":"https://doi.org/10.1145/3533389","url":null,"abstract":"Recent advances in Ground Penetrating Radar have caused the imaging technology to pivot from a simple construction engineering tool to a valuable new option for archaeology. Newfound abilities to model sound echoes resonating through stone have revealed archeological discoveries where excavation is not possible. Working with a transdisciplinary team, the artist secured a GPR scan of 2,000-year-old Gallo-Roman temple ruins below the plaza of a gothic cathedral in France. The technology's sounding image of the hidden site became a visual language that was explored in a 2-year series of artworks based on the discovery. The art + science research project resulted in data visualizations across many creative media including site-specific public trompe l'oeil, augmented reality, and hundreds of design experiments. Using the GPR dataset as a foundational resource in art-making, the project expanded the interpretation of Digital Heritage. Collectively, the works reinforced the understanding of a site hidden since Antiquity but also considered public non-sites in pandemic times. The advances in this scanning technology proved to be a powerful creative tool to highlight themes of how we protect and understand heritage, how we create public experiences in socially distanced times, and our responsibility to continually reconsider complex history.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":" ","pages":"1 - 10"},"PeriodicalIF":0.0,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48137596","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Three Stage Drawing Transfer 三阶段图纸转移
R. Twomey
{"title":"Three Stage Drawing Transfer","authors":"R. Twomey","doi":"10.1145/3533614","DOIUrl":"https://doi.org/10.1145/3533614","url":null,"abstract":"This project creates a visual-mental-physical circuit between a Generative Adversarial Network (GAN), a co-robotic arm, and a five-year-old child. From training images to the latent space of a GAN, through pen on paper to a live human collaborator, it establishes a series of translational stages between humans and non-humans played out through the medium of drawing. Trained on a subset of the Rhoda Kellogg Child Art Collection, the neural network at the center of this piece learns its own representations of these images. The generated results, synthetic children's drawings, are of interest both for being outside of adult conventions and learned expression-like Dubuffet's art brut or Surrealist automatism-and for how they align machine learning with the human act of learning to draw. The project layers many kinds of agency and embodiment: from the thousands of anonymous children who produced the original artwork used as training data, through the co-robot drawing from GAN-generated imagery, to the human child's active perception and graphic response to the robot. These questions of where we search for the other; when we attribute autonomy and intelligence; and why we might wish to escape our human subjectivities speak to core issues in the design and use of AI systems. This project is one attempt to think through those questions in an embodied way.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":"5 1","pages":"1 - 7"},"PeriodicalIF":0.0,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46367492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Field of Leaves 叶田
Pedro Silva, Daniel Lopes, Pedro Martins, Penousal Machado
{"title":"Field of Leaves","authors":"Pedro Silva, Daniel Lopes, Pedro Martins, Penousal Machado","doi":"10.1145/3533683","DOIUrl":"https://doi.org/10.1145/3533683","url":null,"abstract":"Field of Leaves is an interactive installation that depicts public contracts held in Portugal and their distribution over its five regions and two autonomous regions. The installation presents information about the public contracts available at the online portal of public procurements called Portal Basegov. The installation attempts to advocate the importance and advantages of aesthetics in first-time audience engagement, and how user interaction and hedonic qualities can heighten the user's curiosity and promote more lasting explorations with a visualization.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":" ","pages":"1 - 11"},"PeriodicalIF":0.0,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46554764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
GROUPTHINK 群体思维
Ali Hossaini, Oliver M. Gingrich, Shama Rahman, M. Grierson, Joshua Murr, A. Chamberlain, Alain Renaud
{"title":"GROUPTHINK","authors":"Ali Hossaini, Oliver M. Gingrich, Shama Rahman, M. Grierson, Joshua Murr, A. Chamberlain, Alain Renaud","doi":"10.1145/3533610","DOIUrl":"https://doi.org/10.1145/3533610","url":null,"abstract":"Live performers often describe \"playing to the audience\" as shifts in emphasis, timing and even content according to perceived audience reactions. Traditional staging allows the transmission of physiological signals through the audience's eyes, skin, odor, breathing, vocalizations and motions such as dancing, stamping and clapping, some of which are audible. The Internet and other mass media broaden access to live performance, but they efface traditional channels for \"liveness,\" which we specify as physiological feedback loops that bind performers and audience through shared agency. During online events, contemporary performers enjoy text and icon-based feedback, but current technology limits expression of physiological reactions by remote audiences. Looking to a future Internet of Neurons where humans and AI co-create via neurophysiological interfaces, this paper examines the possibility of reestablishing audience agency during live performance by using hemodynamic sensors while exploring the potential of AI as a creative collaborator.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":"5 1","pages":"1 - 10"},"PeriodicalIF":0.0,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"64052188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Ghost in The Machine 机器中的幽灵
S. Elran, Amit R. Zoran
{"title":"The Ghost in The Machine","authors":"S. Elran, Amit R. Zoran","doi":"10.1145/3533609","DOIUrl":"https://doi.org/10.1145/3533609","url":null,"abstract":"This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the creative spirits (i.e., creative agencies) taking part in the making process---from the ancient makers, to the digital craftsperson, to the making machine itself---to be represented in the final outcome. The paper explores the evolution of our technique through three projects that rely on both digital and traditional making practices. We introduce the notion of a digital spirit, which allows for a holistic and respectful integration of diverse making agencies in a unified hybrid practice.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":" ","pages":"1 - 8"},"PeriodicalIF":0.0,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47479165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Dream Painter 梦幻画家
M. Sola, Varvara Guljajeva
{"title":"Dream Painter","authors":"M. Sola, Varvara Guljajeva","doi":"10.1145/3533386","DOIUrl":"https://doi.org/10.1145/3533386","url":null,"abstract":"This paper describes an interactive robotic art installation Dream Painter by the artistic duo Varvara & Mar that deploys artificial intelligence (AI), a KUKA industrial robot and interaction technology in order to offer the audience an artistic interpretation of their past dreams, which are then turned into a collective painting. The installation is composed of four larger parts: audience interaction design, AI-driven multicoloured drawing software, communication with an arm robot, and a kinetic part that is the automatic paper progression following each completed dream drawing. All these interconnected parts are orchestrated into an interactive and autonomous system in the form of an art installation that occupies two floors of a cultural centre. In the article, we document the technical and conceptual frameworks of the project, and the experience gained through the creation and exhibition of the interactive robotic art installation. In addition, the paper explores the creative potential of speech-to-AI-drawing transformation, which is a translation of different semiotic spaces performed by a robot as a method for audience interaction in the art exhibition context.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":" ","pages":"1 - 11"},"PeriodicalIF":0.0,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48290555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书