通往威根码头的路上的流浪者

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chara Lewis, K. Mojsiewicz, Anneké Pettican
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引用次数: 0

摘要

本文重点关注增强现实项目TouchAR,以揭示作者在直接应对2019冠状病毒病疫情的互动公共领域艺术品制作中,在网站、技术、生态和手势方面采取的创造性合作方法。在神秘(重动画、双重)本体论(情感、感知具体遭遇)和生态学(推测性虚构、深度时间)的启发下,该项目探索了3D扫描和AR技术,作为与生态深度时间转换和互动的工具;解决了提供AR具体体验和作为附魔手段所涉及的复杂性。作者们将讨论他们如何利用技术将模拟和计算艺术制作结合起来,探索在技术社会中与生态接触和互动的想法,并应对深刻的过去、现在的挑战和可能的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Erratics on the Road to Wigan Pier
This paper focuses on the augmented reality project TouchAR to reveal creative collaborative approaches the authors took to site, technology, ecology, and gesture in their production of interactive public realm artworks in direct response to the Covid19 pandemic. Informed by the uncanny (re-animation, the double) ontology (affect, sensing embodied encounter) and ecology (speculative fabulation, deep time), the project explores 3D scanning and AR technology as tools for transformation and engagement with ecological deep time; addressing complications involved in offering an embodied experience with AR and as a means of enchantment. The authors will discuss how they use technology to suture analogue and computational art making, explore ideas of touch and engagement with ecology in a technological society and address the deep past, present challenges and possible futures.
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CiteScore
2.90
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