A Tale of Two Productions

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
David Gochfeld, Alex Coulombe, Yu-Jun Yeh, Robert C. Lester, R. B. Fleming, Zachary Meicher-Buzzi, Ari Tarr
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引用次数: 1

Abstract

During the COVID-19 pandemic, many theatre companies began experimenting with new technologies and ways to bring their work to audiences. As theatres have resumed in-person performances, they are exploring how these new techniques can be incorporated into their productions. Recently one leading regional theatre company produced two versions of A Christmas Carol in parallel - one presented on stage, and the other entirely in virtual reality. They used virtual production tools including real-time motion capture, virtual humans, game engine rendering, and a new platform for multi-user VR experiences. We discuss the process, challenges, and creative decisions behind these shows, with an eye towards informing future theatrical productions.
两部作品的故事
在新冠肺炎大流行期间,许多剧院公司开始试验新技术和方法,将他们的作品带给观众。随着剧院恢复了现场表演,他们正在探索如何将这些新技术融入他们的制作中。最近,一家领先的地区剧院公司同时制作了两个版本的《圣诞颂歌》——一个在舞台上呈现,另一个完全在虚拟现实中呈现。他们使用了虚拟制作工具,包括实时动作捕捉、虚拟人、游戏引擎渲染和一个新的多用户VR体验平台。我们讨论这些节目背后的过程、挑战和创意决策,以期为未来的戏剧制作提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.90
自引率
0.00%
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