基于对象层次结构的数据并行路径跟踪

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
I. Wald, S. Parker
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引用次数: 2

摘要

我们提出了一种新的方法,以数据分布式的方式用完整的路径跟踪来呈现生产风格的内容——也就是说,使用多个协作节点和/或gpu,每个节点和/或gpu只存储模型的一部分。特别是,我们提出了一种基于射线转发的数据并行射线跟踪的新方法,该方法改进了传统的空间分区,可以支持对象层次结构和空间分区(或其任何组合),并采用多种技术来减少通过网络发送的射线数量。我们表明,这种方法可以同时实现更高的模型划分灵活性、更低的每个节点内存、更低的渲染带宽和更高的性能;它最终可以实现具有完整路径跟踪的非平凡模型的交互渲染性能,即使在相当中等的硬件资源和相对低端的互连上也是如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data Parallel Path Tracing with Object Hierarchies
We propose a new approach to rendering production-style content with full path tracing in a data-distributed fashion---that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we propose a new approach to ray-forwarding based data-parallel ray tracing that improves over traditional spatial partitioning, that can support both object-hierarchy and spatial partitioning (or any combination thereof), and that employs multiple techniques for reducing the number of rays sent across the network. We show that this approach can simultaneously achieve higher flexibility in model partitioning, lower memory per node, lower bandwidth during rendering, and higher performance; and that it can ultimately achieve interactive rendering performance for non-trivial models with full path tracing even on quite moderate hardware resources with relatively low-end interconnect.
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CiteScore
2.90
自引率
0.00%
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