Ray/Ribbon Intersections

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
A. Reshetov
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引用次数: 2

Abstract

We present a new ray tracing primitive---a curved ribbon, which is embedded inside a ruled surface. We describe two such surfaces. Ribbons inside doubly ruled bilinear patches can be intersected by solving a quadratic equation. We also consider a singly ruled surface with a directrix defined by a quadratic Bézier curve and a generator---by two linearly interpolated bitangent vectors. Intersecting such a surface requires solving a cubic equation, but it provides more fine-tuned control of the ribbon shape. These two primitives are smooth, composable, and allow fast non-iterative intersections. These are the first primitives that possess all such properties simultaneously.
雷/带十字路口
我们提出了一个新的光线跟踪基元——一个弯曲的带状物,它嵌入在一个规则曲面中。我们描述了两个这样的表面。双规则双线性片中的带状可以通过求解二次方程来相交。我们还考虑了一个具有由二次Bézier曲线定义的准线和由两个线性插值的双切向量定义的生成器的单规则曲面。与这样的曲面相交需要求解三次方程,但它提供了对带状形状的更精细的控制。这两个基元是平滑的、可组合的,并且允许快速的非迭代交集。这些是第一批同时拥有所有这些性质的基元。
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来源期刊
CiteScore
2.90
自引率
0.00%
发文量
0
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