Computers in human behavior reports最新文献

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How can ChatGPT open promising avenues for L2 development? A phenomenological study involving EFL university students in Iran ChatGPT 如何为 L2 发展开辟前景广阔的道路?一项涉及伊朗 EFL 大学生的现象学研究
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-18 DOI: 10.1016/j.chbr.2024.100510
Afsheen Rezai , Ehsan Namaziandost , Gwo-Jen Hwang
{"title":"How can ChatGPT open promising avenues for L2 development? A phenomenological study involving EFL university students in Iran","authors":"Afsheen Rezai ,&nbsp;Ehsan Namaziandost ,&nbsp;Gwo-Jen Hwang","doi":"10.1016/j.chbr.2024.100510","DOIUrl":"10.1016/j.chbr.2024.100510","url":null,"abstract":"<div><div>As technology becomes increasingly embedded in English as a foreign language (EFL) education, understanding the pedagogical potential of tools like ChatGPT is essential. This phenomenological study investigates how ChatGPT facilitates L2 development from the perspectives of senior EFL students. A purposive sample of 21 students (9 males, 12 females) engaged with ChatGPT over a 12-month period. Data were gathered through participant diaries and semi-structured interviews, analyzed via phenomenological methods to capture the essence of their experiences. The analysis uncovered four key categories: (e.g., expanded vocabulary, promoted grammar accuracy, and improved pronunciation), interactive language practice (e.g., real-time conversations and instant feedback), personalized learning experience (e.g., adaptive learning path, targeted skill improvement, and self-paced learning), and enriched learning environments (e.g., conversational AI companionship, gamification element, and continuous learning support). These findings evidence that ChatGPT can be considered as a valuable resource in EFL instruction because its personalized, interactive features can significantly support language acquisition and learner engagement.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100510"},"PeriodicalIF":4.9,"publicationDate":"2024-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142527172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Questionnaires for evaluating virtual reality: A systematic scoping review 虚拟现实评估问卷:系统性范围审查
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-16 DOI: 10.1016/j.chbr.2024.100505
Lina Bareišytė , Syl Slatman , Judith Austin , Martin Rosema , Iris van Sintemaartensdijk , Steven Watson , Christina Bode
{"title":"Questionnaires for evaluating virtual reality: A systematic scoping review","authors":"Lina Bareišytė ,&nbsp;Syl Slatman ,&nbsp;Judith Austin ,&nbsp;Martin Rosema ,&nbsp;Iris van Sintemaartensdijk ,&nbsp;Steven Watson ,&nbsp;Christina Bode","doi":"10.1016/j.chbr.2024.100505","DOIUrl":"10.1016/j.chbr.2024.100505","url":null,"abstract":"<div><h3>Introduction</h3><div>Virtual reality (VR) is an emerging technology in fields including education and healthcare. A challenge for VR researchers is knowing which VR evaluation instruments exist, and which best align with their research objectives. Therefore, a systematic scoping review was conducted to identify and appraise questionnaires that evaluate VR.</div></div><div><h3>Methods</h3><div>A scoping review across five scientific databases identified articles that described the development of questionnaires that evaluated VR. All identified articles were screened and data about the measured constructs, (psychometric) properties, and availability were extracted.</div></div><div><h3>Results</h3><div>The initial search identified 4461 articles, 151 were full text screened, and 56 were included in the review. In total, seven constructs were measured to evaluate VR, of which presence (<em>n</em> = 26), user experience (<em>n</em> = 15) and motion sickness (<em>n</em> = 6) were most commonly used. However, these constructs were not always clearly defined, and measures of the same construct often differed in their content. Reliability was reported for 34 (59%) questionnaires, evaluations of validity were found in 42 (72%) questionnaires. Moreover, recommendations per construct on most optimal VR questionnaires were proposed.</div></div><div><h3>Discussion</h3><div>A wide range of questionnaires used to evaluate VR were identified. Further, VR-related constructs were reviewed by comparing definitions, exploring questionnaire items, and examining their differences. Where relevant, constructs were divided (e.g. presence was divided into social, self, and spatial), and suitable definitions for each (sub-)construct were given. We provide recommendations for a structured approach of the development of measures to evaluate VR alongside priority areas where new measures are most sorely needed.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100505"},"PeriodicalIF":4.9,"publicationDate":"2024-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142527100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Recurrent pain symptoms among adolescents with generalized and specific problematic internet use: A large-scale cross-sectional study 有普遍和特殊网络使用问题的青少年中反复出现的疼痛症状:大规模横断面研究
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-15 DOI: 10.1016/j.chbr.2024.100506
Sergey Tereshchenko , Edward Kasparov , Valery Manchuk , Lidia Evert , Olga Zaitseva , Marina Smolnikova , Margarita Shubina , Nina Gorbacheva , Ivan Novitckii , Olga Moskalenko , Ludmila Lapteva , Mark D. Griffiths
{"title":"Recurrent pain symptoms among adolescents with generalized and specific problematic internet use: A large-scale cross-sectional study","authors":"Sergey Tereshchenko ,&nbsp;Edward Kasparov ,&nbsp;Valery Manchuk ,&nbsp;Lidia Evert ,&nbsp;Olga Zaitseva ,&nbsp;Marina Smolnikova ,&nbsp;Margarita Shubina ,&nbsp;Nina Gorbacheva ,&nbsp;Ivan Novitckii ,&nbsp;Olga Moskalenko ,&nbsp;Ludmila Lapteva ,&nbsp;Mark D. Griffiths","doi":"10.1016/j.chbr.2024.100506","DOIUrl":"10.1016/j.chbr.2024.100506","url":null,"abstract":"<div><div>Numerous studies suggest a negative impact of problematic internet use (PIU) not only on mental health but also on somatic components of adolescent health. The present study aimed to identify the associations between different types of PIU – generalized PIU (GPIU), problematic video game use (PVGU), and problematic social media use (PSMU) – and recurrent pain symptoms (headache, abdominal pain, and back pain), as well as to determine the role of psychosocial factors in these associations. In a cross-sectional school-based study, 4411 urban Siberian adolescents were asked about the presence, frequency, and intensity of pain symptoms in the past three months. Standardized psychometric scales were used to assess GPIU, PSMU and PVGU. Given the presence of psychosocial problems as a major confounder, direct associations of PSMU and GPIU with recurrent pain symptoms (headache, abdominal pain, and back pain) were found. PVGU was weakly associated only with abdominal pain. Further analysis indicated that the positive associations were largely mediated by comorbid psychosocial problems. These findings highlight the importance of addressing both problematic internet use and comorbid psychosocial problems to effectively reduce PIU-associated recurrent headaches, abdominal pain, and back pain among adolescents.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100506"},"PeriodicalIF":4.9,"publicationDate":"2024-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142527168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Relationship between regulatory processes and problematic social media use: A systematic review 监管程序与问题社交媒体使用之间的关系:系统回顾
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-15 DOI: 10.1016/j.chbr.2024.100507
Leyre San Martín Iñiguez , Elkin Luis García , Esther Rosado Luna , Laura Garcia-Rodriguez , Martín Aoiz Pinillos , Jesús de la Fuente Arias , Ignacio Moron Henche
{"title":"Relationship between regulatory processes and problematic social media use: A systematic review","authors":"Leyre San Martín Iñiguez ,&nbsp;Elkin Luis García ,&nbsp;Esther Rosado Luna ,&nbsp;Laura Garcia-Rodriguez ,&nbsp;Martín Aoiz Pinillos ,&nbsp;Jesús de la Fuente Arias ,&nbsp;Ignacio Moron Henche","doi":"10.1016/j.chbr.2024.100507","DOIUrl":"10.1016/j.chbr.2024.100507","url":null,"abstract":"<div><h3>Objective</h3><div>This review aimed to synthesize and analyze the relationship between regulatory processes (self-regulation, emotion regulation, self-control and impulsivity) and problematic social media use (PSMU) in the general population.</div></div><div><h3>Method</h3><div>A systematic search was conducted in five databases, and all articles published from May 2013 to April 2024 were identified.</div></div><div><h3>Results</h3><div>After screening 2655 articles, 45 studies were included in the review. The total sample comprised 34,332 participants. The results confirm the effect of regulatory processes on the PSMU. This relationship is present in all age groups and in different cultures. Furthermore, the mediating effect of regulation on the relationship between PSMU and variables like anxiety, depression, self-esteem or attachment has been observed. Despite the confirmatory nature of these studies, their results should be interpreted with caution because they may be influenced by certain methodological limitations in the research on which they are based.</div></div><div><h3>Conclusion</h3><div>Regulatory processes play a fundamental role in the PSMU. These findings contribute to a deeper understanding of this behavior and offer insights for the development of effective prevention and intervention strategies.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100507"},"PeriodicalIF":4.9,"publicationDate":"2024-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142444766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cybersecurity activities for education and curriculum design: A survey 用于教育和课程设计的网络安全活动:调查
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-11 DOI: 10.1016/j.chbr.2024.100501
Muhusina Ismail , Nisha Thorakkattu Madathil , Meera Alalawi , Saed Alrabaee , Mohammad Al Bataineh , Suhib Melhem , Djedjiga Mouheb
{"title":"Cybersecurity activities for education and curriculum design: A survey","authors":"Muhusina Ismail ,&nbsp;Nisha Thorakkattu Madathil ,&nbsp;Meera Alalawi ,&nbsp;Saed Alrabaee ,&nbsp;Mohammad Al Bataineh ,&nbsp;Suhib Melhem ,&nbsp;Djedjiga Mouheb","doi":"10.1016/j.chbr.2024.100501","DOIUrl":"10.1016/j.chbr.2024.100501","url":null,"abstract":"<div><div>Cyber threats are one of the main concerns in this growing technology epoch. To tackle this issue, highly skilled and motivated cybersecurity professionals are increasingly in demand to prevent, detect, respond to, or even mitigate the effects of such threats. However, the world faces a workforce shortage of qualified cybersecurity professionals and practitioners. To address this dilemma, several cybersecurity educational programs have been introduced, such as specialized cybersecurity courses in computer science graduate programs. With the increasing demand, different cybersecurity courses are introduced at the high school level, undergraduate computer science and information systems programs, and even at the government level. Due to the peculiar nature of cybersecurity, educational institutions face many issues when designing a curriculum or cybersecurity activities. In this paper, we study existing cybersecurity curriculum approaches and activities. We also present case studies on cybersecurity education around the globe.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100501"},"PeriodicalIF":4.9,"publicationDate":"2024-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142527171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual reality based executive function training in schools: The experience of primary school-aged children, teachers and training teaching assistants 基于虚拟现实技术的学校执行功能培训:小学学龄儿童、教师和培训助教的体验
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-05 DOI: 10.1016/j.chbr.2024.100500
Susan Hindman, Rachel King, Antonina Pereira
{"title":"Virtual reality based executive function training in schools: The experience of primary school-aged children, teachers and training teaching assistants","authors":"Susan Hindman,&nbsp;Rachel King,&nbsp;Antonina Pereira","doi":"10.1016/j.chbr.2024.100500","DOIUrl":"10.1016/j.chbr.2024.100500","url":null,"abstract":"<div><div>Executive function (EF) is a set of higher order cognitive processes through which learning and everyday goals are realised. They comprise the fundamental building blocks of how we plan, execute, monitor and regulate tasks, and impact our cognitive, socioemotional and behavioural responses. An important question to consider is how we can support children to develop effective EF skills through motivating and age-appropriate training. Virtual reality (VR) offers an interesting avenue to enhance motivation due to the experience of presence and immersion, however, whether children experience presence and immersion similarly to adults is unknown and could impact the educational utility of VR over other media. In order to understand whether VR is suitable for an educational setting we must understand the experience of key stakeholders, such as school-aged children and adults that will be facilitating use in the educational context. Therefore, the current study aims to understand the experience of key stakeholders using EF training delivered in a VR environment, to enable reflection on the feasibility and usability of the technology. This study aimed to explore the qualitative experiences of 8 primary school-aged children, 5 teachers and 13 training teaching assistants, after playing an EF training game, Koji's Quest, on a VR head mounted display. Firstly we found that most teachers and trainee teachers gave good ratings of usability, but in their subjective descriptions of use focused on hedonic experiences, whereas, children focused on pragmatic experiences. Results also indicate that adults may favour ‘being’ definitions of presence, whereas child participants appear to incorporate both ‘being’ and ‘doing’ definitions into their accounts. This research has implications for how VR based EF training can be maximised within an educational setting.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100500"},"PeriodicalIF":4.9,"publicationDate":"2024-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Trust and distrust coexistence and change in the adoption of an emerging technology in organizations 组织采用新兴技术过程中的信任与不信任共存与变化
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-05 DOI: 10.1016/j.chbr.2024.100503
Celeste Cantú Alejandro, David Güemes-Castorena
{"title":"Trust and distrust coexistence and change in the adoption of an emerging technology in organizations","authors":"Celeste Cantú Alejandro,&nbsp;David Güemes-Castorena","doi":"10.1016/j.chbr.2024.100503","DOIUrl":"10.1016/j.chbr.2024.100503","url":null,"abstract":"<div><div>Emerging technologies challenge organizations by introducing information systems that transform processes and introduce a series of risks and uncertainties for stakeholders. These conditions make trust and distrust important in the adoption and implementation of technology. Most of the trust in Information Systems literature has focused on building the constructs of trust and distrust between an artifact and the final user, but there is a gap in the analysis of changes in trust and distrust beliefs and their possible coexistence across time. This case study illustrates how trust and distrust manifest across a mobile health monitoring system implementation: the attitudes, objects of trust/distrust, and the changes they exhibit across four stages. The results point at the objects of trust/distrust corresponding to the technology frames that shift during the implementation from an artifact-centric to a more encompassing technology involving other users, programmers, and themselves. The actual technology use leads to changes in perceived risks and expectations, which are fed by the interaction of all users with the system. Behaviors are shaped by coexisting trust and distrust in technology beliefs, which usually compensate for the elements of the technology they distrust. The study concludes that the coexistence of trust and distrust in technology is a constantly shifting phenomenon, leading to a complex yet stabilized use of technology.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100503"},"PeriodicalIF":4.9,"publicationDate":"2024-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Computer use and cardiovascular risk biomarkers in midlife and older adults 中老年人使用电脑与心血管风险生物标志物
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-05 DOI: 10.1016/j.chbr.2024.100502
Meilan Hu, Shu Fen Diong, K.T.A. Sandeeshwara Kasturiratna, Andree Hartanto
{"title":"Computer use and cardiovascular risk biomarkers in midlife and older adults","authors":"Meilan Hu,&nbsp;Shu Fen Diong,&nbsp;K.T.A. Sandeeshwara Kasturiratna,&nbsp;Andree Hartanto","doi":"10.1016/j.chbr.2024.100502","DOIUrl":"10.1016/j.chbr.2024.100502","url":null,"abstract":"<div><div>With increased computer usage amongst midlife and older adults, concerns are emerging with regards to the potential adverse health effects of computer use given the sedentary habits it may encourage. The current study aims to investigate the relationship between computer use and cardiovascular risk in midlife and older adults. From the National Survey of Midlife Development in the United States II: Biomarker Project (2004–2009) and the National Survey of Midlife Development in the United States (MIDUS II), 2004–2006, we examined five cardiovascular risk biomarkers—high-density lipoprotein (HDL) cholesterol, low-density lipoprotein (LDL) cholesterol, triglycerides, interleukin-6, and C-reactive protein—in relation to self-reported general computer use frequency and computer use at work frequency. Our results show that general computer use frequency and computer use at work frequency were not significant predictors of any of the five cardiovascular risk biomarkers—HDL cholesterol, LDL cholesterol, triglycerides, interleukin-6, and C-reactive protein. However, our exploratory analysis showed that employment status significantly moderated the relationship between general computer use frequency and LDL cholesterol. Our study highlights the importance of a more nuanced approach to understanding the health implications of computer use and sedentary behaviour in general.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100502"},"PeriodicalIF":4.9,"publicationDate":"2024-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks 在世界卫生组织和美国心理学会游戏障碍症状框架内验证在线游戏动机问卷(MOGQ)
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-05 DOI: 10.1016/j.chbr.2024.100504
Christian Bäcklund , Daniel Eriksson Sörman , Hanna M. Gavelin , Zsolt Demetrovics , Orsolya Király , Jessica K. Ljungberg
{"title":"Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks","authors":"Christian Bäcklund ,&nbsp;Daniel Eriksson Sörman ,&nbsp;Hanna M. Gavelin ,&nbsp;Zsolt Demetrovics ,&nbsp;Orsolya Király ,&nbsp;Jessica K. Ljungberg","doi":"10.1016/j.chbr.2024.100504","DOIUrl":"10.1016/j.chbr.2024.100504","url":null,"abstract":"<div><div>The increasing interest in digital games and the reasons behind their popularity worldwide warrants further psychometric investigation of motivation factors for engagement in digital games. The present study aimed to validate the Motives for Online Gaming Questionnaire (MOGQ) in a Swedish sample and compare the associations between the seven motivational factors and gaming disorder symptoms across the American Psychiatric Association and World Health Organization diagnostic frameworks. Furthermore, considering the utility of more concise psychological measures, a 14-item version of the MOGQ was developed (MOGQ-14). A sample of 678 Swedish video game players (68.4% men, 29.7% women, and 1.9% other, M<sub>age</sub> = 29.5 years, range 15–66) were included in the analyses after participating in an online survey. The analyses revealed that the Swedish version of the MOGQ had good psychometric properties. All MOGQ factors showed good reliability (McDonald's omega), and all intercorrelations among the MOGQ dimensions were consistent with previous findings. The results showed that, on average, men reported higher gaming motivations concerning competition than women. The relationships between six gaming motivation factors (social, escape, competition, coping, skill development, fantasy) and gaming disorder symptoms were consistent with previous research. Findings indicated that the relationship between motivations (escape and recreation) and gaming disorder symptoms varied across APA and WHO diagnostic frameworks, depending on the motivation scale used (MOGQ or MOGQ-14). Recreation significantly differed in its relationship with symptoms when using MOGQ, and the MOGQ-14 showed larger effect sizes in the WHO framework for escape and recreation motivations.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100504"},"PeriodicalIF":4.9,"publicationDate":"2024-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142527170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Global research trends on cyberbullying: A bibliometric study 关于网络欺凌的全球研究趋势:文献计量学研究
IF 4.9
Computers in human behavior reports Pub Date : 2024-10-04 DOI: 10.1016/j.chbr.2024.100499
Arti Singh , Abderahman Rejeb , Hunnar Nangru , Smriti Pathak
{"title":"Global research trends on cyberbullying: A bibliometric study","authors":"Arti Singh ,&nbsp;Abderahman Rejeb ,&nbsp;Hunnar Nangru ,&nbsp;Smriti Pathak","doi":"10.1016/j.chbr.2024.100499","DOIUrl":"10.1016/j.chbr.2024.100499","url":null,"abstract":"<div><div>The rapid growth of the media industry, particularly social media, has enhanced interaction and information sharing but has also led to harmful uses of cyberspace, such as cyberbullying. This phenomenon, primarily affecting adolescents, involves repeated harm through electronic devices in forms like abusive or aggressive text messages, inappropriate videos, and identity theft. The present study utilizes the Scopus database to analyze 5201 publications on cyberbullying from 1999 to 2023. Using various bibliometric network methods for analysis such as networks, citation, co-citation, collaboration, and keyword co-occurrence networks, along with intellectual structure maps, we identified key contributors and publications from this field.</div><div>The study identifies significant growth in scientific output over the years, with prominent contributors like Michelle F. Wright, Heidi Vandebosch, and Rosario Ortega-Ruiz, and key journals including <em>Computers in Human behavior</em>, <em>International Journal of Environmental Research and Public Health,</em> and <em>Journal of Interpersonal Violence.</em> The United States leads research production, with substantial collaboration among American institutions, followed by Canada and the United Kingdom. This study recognizes social media, gender, and online abuse as key topics well-explored in studies on cyberbullying. However, further investigation is required in fields such as cyber dating violence and harassment, along with the associated challenges faced by sexual minorities. Our results show a growing research interest among academics in understanding the various aspects of cyberbullying in recent years.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100499"},"PeriodicalIF":4.9,"publicationDate":"2024-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421743","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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