Jinxue Cui , Fabrice Mantelet , Camille Jean , Ruding Lou , Frédéric Segonds
{"title":"Exploring the usability and creativity enhancement of augmented reality in additive manufacturing-based product design","authors":"Jinxue Cui , Fabrice Mantelet , Camille Jean , Ruding Lou , Frédéric Segonds","doi":"10.1016/j.chbr.2025.100816","DOIUrl":"10.1016/j.chbr.2025.100816","url":null,"abstract":"<div><div>Augmented Reality (AR), a technology that overlays digital content onto the physical environment, holds promise for enhancing creativity and usability in product design education. However, despite the advantages of Additive Manufacturing (AM) in enabling complex and customizable designs, designers often struggle to grasp its abstract principles. Grounded in theories of immersive learning and multimodal visualization, this study investigates whether integrating AR visualization can facilitate better understanding and stimulate creativity in AM education. A controlled experiment was conducted with 34 master's students in product design, randomly assigned to either an AR-based learning group or a traditional card-based learning group. Participants engaged with AM principles through either an interactive AR application featuring manipulable 3D cube models or static information cards. Usability perceptions and creativity of design outputs were assessed respectively through structured questionnaires and expert evaluations by five domain specialists. Mann–Whitney U tests, appropriate for non-normally distributed data, revealed that the AR group reported significantly higher usability ratings and produced more original design outcomes compared to the card-based group. These findings demonstrate that AR-based educational tools can directly improve the usability and creative engagement of students in learning AM principles. This study contributes to advancing the understanding of how immersive technologies can be effectively integrated into design education to foster both practical skills and innovative thinking.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100816"},"PeriodicalIF":5.8,"publicationDate":"2025-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145220799","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kristian Lukander , Anu Lehikko , Mikko Nykänen , Eero Lantto , Jose Uusitalo , Heli Ruokamo
{"title":"Short and long-term effects of interactivity in immersive virtual reality training for occupational safety","authors":"Kristian Lukander , Anu Lehikko , Mikko Nykänen , Eero Lantto , Jose Uusitalo , Heli Ruokamo","doi":"10.1016/j.chbr.2025.100809","DOIUrl":"10.1016/j.chbr.2025.100809","url":null,"abstract":"<div><div>Immersive virtual reality (IVR) has emerged as a promising tool for delivering effective training with versatile subject matters. Among these is occupational safety training (OST), where IVR may effectively promote employees’ active participation in the day-to-day development of safety, pivotal for reducing hazards and preventing accidents at work. The efficacy of IVR training is largely dependent on their implementation quality, and this in turn stands on the three pillars of VR: immersion, presence, and interactivity. This study investigates the effects of varying levels of learner-IVR interactivity on self-rated training outcomes on proactive safety behaviors and their antecedents. Data was collected on 68 participants during 22 training sessions conducted in real-world occupational settings at two separate organizations. Increased interactivity was shown to particularly improve the perceived control over safety issues and encourage proactive safety behaviors both in the short and long term. The results also show that IVR-based OST may support the development of consequence beliefs and intrinsic motivation related to safety and enhance the capability of making safety observations regardless of the interactivity level.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100809"},"PeriodicalIF":5.8,"publicationDate":"2025-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145158164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How humorous is AI? Exploring ChatGPT's role in humor generation and human-AI interaction","authors":"Yi Cao , Jiahao Cao , Yubo Hou , Li-Jun Ji","doi":"10.1016/j.chbr.2025.100807","DOIUrl":"10.1016/j.chbr.2025.100807","url":null,"abstract":"<div><div>The rapid evolution of artificial intelligence has raised important questions about its ability to replicate nuanced human cognitive functions -- particularly humor generation. This research investigates GPT-4o, an advanced language model, focusing on its capacity to generate humor, how it compares to human-generated humor, and its potential applications in human-AI interaction. The main variables include humor generation, coping, strategy, and interpersonal conflict. We hypothesize that GPT-4o outperforms humans in humor generation and can help individuals manage interpersonal conflicts by effectively using humor, based on a theoretical framework that integrates humor theory and human-AI interaction models. Drawing on data from a racially diverse sample from the U.S. the research employs experimental methods across four studies. Study 1 compares GPT-4o and human humor generation using textual and visual prompts. Study 2 examines how social context (positive vs. negative) influences humor coping strategies in both AI and human responses. Study 3 identifies the most effective humor types in negative social contexts. Study 4 explores GPT-4o's role in managing interpersonal conflict through humor in human-AI interaction. Findings reveal that GPT-4o excels in generating sentence-based humor, particularly in response to negative social contexts, and outperforms humans in humor coping strategies. In response to negative contexts, both humans and GPT-4o identify self-enhancing humor as the most effective strategy. Furthermore, GPT-4o demonstrates effectiveness in conflict resolution, as evidenced by positive feedback from both humor senders and recipients. These results offer theoretical and practical insights into AI's emerging role in emotional support, stress reduction, and socially sensitive communication.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100807"},"PeriodicalIF":5.8,"publicationDate":"2025-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145158167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dimitar Gyaurov , Carlo Fabricatore , Andrea Bottino
{"title":"Entertainment games for complex problem-solving: A systematic review of design frameworks and the development of design guidelines","authors":"Dimitar Gyaurov , Carlo Fabricatore , Andrea Bottino","doi":"10.1016/j.chbr.2025.100811","DOIUrl":"10.1016/j.chbr.2025.100811","url":null,"abstract":"<div><div>The development of complex problem-solving (CPS) skills is essential for addressing real-world challenges. This systematic review explores how entertainment games – although primarily designed for leisure – can foster cognitive CPS skills through engaging gameplay. By examining existing methodological frameworks, the study identifies specific gameplay features that promote both player engagement and CPS skill development, addressing a significant gap in current research. By integrating game-centric and player-centric perspectives, the study applies Work System Theory and Cognitive Work Analysis to systematically extract, code, and interpret gameplay elements and mechanics in terms of psychological processes relevant to CPS. Key findings reveal 12 gameplay features with configurations that promote engagement and enable uncertainty management, a core aspect of CPS. In addition, 10 evidence-based design guidelines are presented to support the development and evaluation of games that balance entertainment and learning outcomes. This work contributes to research in the field of game-based learning by providing a novel, theoretically grounded approach to the development of games that effectively integrate engagement and the development of cognitive CPS skills.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100811"},"PeriodicalIF":5.8,"publicationDate":"2025-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145158162","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Breaking news, breaking minds? Social media engagement and peritraumatic stress behavior immediately after the Russian – Ukrainian war outbreak. The role of peritraumatic anxiety and dispositional resilience","authors":"Cornelia Măirean, Alexandra Cobzeanu, Oana Dănilă","doi":"10.1016/j.chbr.2025.100808","DOIUrl":"10.1016/j.chbr.2025.100808","url":null,"abstract":"<div><div>This study examined peritraumatic stress behavior concerning social media engagement in the ongoing Russian-Ukrainian war. Specifically, we examined the link between social media engagement (i.e., affective, behavioral, cognitive) and peritraumatic stress behavior (i.e., emotional distress, physical awareness) among Romanian adults immediately after the war outbreak, as well as the mediating role of peritraumatic anxiety and the moderating role of dispositional resilience in this relation. The sample included 363 participants aged 19 to 64, residents in the northeast part of Romania, the country with the longest border with Ukraine. Results suggested that affective and behavioral social media engagement are positively related, while cognitive social media engagement is negatively associated with peritraumatic stress behavior. Peritraumatic anxiety was linked to the relationship between social media engagement and physical awareness. Further, dispositional resilience was negatively related to peritraumatic stress behavior and moderated the relation between social media engagement and peritraumatic stress behavior. These results contribute to the literature on social media exposure and stress behavior during war. Also, the results sustain the potential role of peritraumatic anxiety as an explanatory mechanism for the relation between social media exposure and peritraumatic stress behavior, highlighting the important role of dispositional resilience in decreasing the relation between social media exposure and peritraumatic stress behavior.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100808"},"PeriodicalIF":5.8,"publicationDate":"2025-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145121137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Julien Mercier , Laura Leon Perez , Catherine Audrin , Erwan Bocher , Olivier Ertz , Emmanuel Sander
{"title":"The impact of augmented reality on biodiversity learning: An experimental study","authors":"Julien Mercier , Laura Leon Perez , Catherine Audrin , Erwan Bocher , Olivier Ertz , Emmanuel Sander","doi":"10.1016/j.chbr.2025.100801","DOIUrl":"10.1016/j.chbr.2025.100801","url":null,"abstract":"<div><div>Learning about biodiversity – both conceptually and in practice – is key to fostering pro-environmental behaviors, yet it is difficult to teach because it spans multiple disciplines and meanings. Augmented reality (AR) can enhance engagement, motivation, and learning, while outdoor experiences are known to strengthen environmental affects. We therefore examined whether location-based AR is more effective than a non-digital resource for biodiversity learning within an analogical-reasoning teaching sequence. In a crossover experiment, 169 French-speaking Swiss pupils (aged 12–17) explored two nature areas containing differentiated content. Each pupil used AR in one area and a paper-based resource in the other; footsteps were measured with pedometers, and pupils completed multiple-choice questionnaires and psychometric scales. Relative to the non-digital condition, location-based AR led to higher theoretical knowledge scores and greater nature exploration (footsteps). However, we observed no significant differences in environmental affects. These findings contribute empirical evidence on AR for biodiversity education that can help educators develop learning activities that meet their pedagogical goals: location-based AR can bolster knowledge and exploration, yet – under the present design – it may not translate into broad affective change. We discuss implications for aligning AR design with motivational scaffolds and nature connectedness goals.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100801"},"PeriodicalIF":5.8,"publicationDate":"2025-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145158166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tze Wei Liew , Cynthia Tze Ming Lim , Mohammad Tariqul Islam Khan , Su-Mae Tan
{"title":"Banking on voice: AI attributes, technology perceptions, and trust in banking voicebot acceptance","authors":"Tze Wei Liew , Cynthia Tze Ming Lim , Mohammad Tariqul Islam Khan , Su-Mae Tan","doi":"10.1016/j.chbr.2025.100812","DOIUrl":"10.1016/j.chbr.2025.100812","url":null,"abstract":"<div><div>As Malaysian banks remain reliant on text-based chatbots, the anticipated shift toward AI-enabled voicebots highlights a technology–practice gap and the need to understand user trust and adoption in high-risk financial contexts. This study develops and tests an integrative model grounded in the Technology Acceptance Model (TAM), socio-communicative perspectives (Anthropomorphism, Social Presence, Media Richness), and a dual-dimensional trust framework distinguishing cognitive and emotional trust. A cross-sectional survey of 448 Malaysian adults, recruited via purposive sampling after viewing a banking voicebot demonstration, was analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) across eleven latent constructs. Results show that anthropomorphism, social presence, and media richness significantly influence usefulness, enjoyment, and cognitive trust, while anthropomorphism and social presence also affect emotional trust. Emotional trust emerged as the strongest predictor of adoption intention, whereas ease of use was non-significant once trust and enjoyment were considered. The study contributes by extending TAM with AI-specific socio-communicative cues and dual trust, demonstrating that emotional trust—rather than usability—is central in high-stakes adoption, and offering practical insights for banks to prioritize conversational naturalness, social presence, and reassurance features when designing and deploying voicebots.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100812"},"PeriodicalIF":5.8,"publicationDate":"2025-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145120900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Khaled Mili , Ismail Bengana , Mohammed Soufiane Benmoussa
{"title":"Integrating intercultural communication into E-commerce theory: The DCEM framework for online shopping behavior","authors":"Khaled Mili , Ismail Bengana , Mohammed Soufiane Benmoussa","doi":"10.1016/j.chbr.2025.100810","DOIUrl":"10.1016/j.chbr.2025.100810","url":null,"abstract":"<div><div>This study introduces the Digital Commerce Evolution Matrix (DCEM), a multidimensional framework that integrates Digital, Cognitive, Emotional, and Motivational dimensions to understand consumer behavior in e-commerce environments. Moving beyond technological determinism that has dominated earlier research, we present a comprehensive bibliometric analysis of 1038 papers spanning three decades to trace the theoretical evolution of online shopping research. The DCEM framework reveals how e-commerce research has progressed through three distinct phases: Technology Adoption (1995–2005), Trust-Centric (2006–2015), and Integrated Experience (2016-present). Our analysis incorporates intercultural communication theory to demonstrate how cultural norms significantly influence consumer interpretation of online messages and trust formation, particularly in Asia-Pacific markets. The framework identifies critical shifts in theoretical approaches, methodological sophistication, contextual adaptation, and knowledge transfer dimensions, offering a roadmap for future e-commerce research. For practitioners, the DCEM provides actionable insights for developing culturally responsive digital platforms that enhance trust, emotional resonance, and purchase intention across diverse markets. This integration of theoretical perspectives, characterized by multi-theoretical hybridization rather than convergence, addresses key challenges in contemporary e-commerce. Limitations include English-language publication focus potentially underrepresenting regional theories, citation threshold effects on recent innovations, and rapid technological change affecting emerging framework representation.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100810"},"PeriodicalIF":5.8,"publicationDate":"2025-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145158165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using augmented reality (AR) to increase risk perception of E-cigarettes among young adults: From the perspective of construal level theory","authors":"Y.M. Wang , Mike Zhengyu Yao","doi":"10.1016/j.chbr.2025.100802","DOIUrl":"10.1016/j.chbr.2025.100802","url":null,"abstract":"<div><div>E-cigarette use has surged among youth despite numerous health risks. Users often have inaccurate perceptions of the harms of e-cigarettes due to a lack of knowledge, delayed health consequences, and underestimating personal susceptibility. This paper, consisting of two experiments, examines if and how augmented reality (AR) technologies, which bridge the gap between virtual and physical realities, can increase e-cigarette risk perception by reducing psychological distance. Study 1, which compared AR and non-AR scenarios, found that AR could significantly enhance interoceptive awareness and reduce temporal and hypothetical distances, boosting perceptions of risk likelihood, susceptibility, and severity. Study 2 compared self-focused AR to non-self-focused AR. Both increased perceived risk likelihood and severity, but self-focused AR was more effective in decreasing social distance and raising risk susceptibility.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100802"},"PeriodicalIF":5.8,"publicationDate":"2025-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145158163","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Conspiracy beliefs and analytical thinking in COVID-19 information web search","authors":"Nathan Vital , Aline Chevalier , Cheyenne Dosso , Bastien Trémolière","doi":"10.1016/j.chbr.2025.100804","DOIUrl":"10.1016/j.chbr.2025.100804","url":null,"abstract":"<div><div>The phenomenon of conspiracy theories has seen a considerable increase in popularity on the internet, especially in the health domain. Surprisingly, despite a substantial body of research, none has directly examined the information-search process of conspiracists as they navigate on the Internet. This study examines how conspiracy theorists search for online information (through the Exploration/Exploitation trade-off), using a simulated COVID-19 fact-finding task on vaccine side effects presenting official and conspiracy webpages. The study investigates how conspiracy levels and analytical thinking predict navigational strategies and the acquisition of new knowledge. Results show that analytical thinking predicts the use of exploratory navigation strategies. Analytic thinkers gather more useful information from official webpages and have more confidence in this information. Conversely, conspiracists gather more novel information from conspiracy webpages and have more confidence in these sources. This study offers a novel approach by combining the psychology of belief, reasoning, and Internet information search.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100804"},"PeriodicalIF":5.8,"publicationDate":"2025-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145060100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}