Computers in human behavior reports最新文献

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Time flies when you're having flow: An experiment on time perception and challenge in a VR game 流光溢彩,时光飞逝:虚拟现实游戏中的时间感知和挑战实验
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-11 DOI: 10.1016/j.chbr.2025.100664
Jeroen S. Lemmens , Fay E. Clark , Xingjia Lyu , Alex Taylor
{"title":"Time flies when you're having flow: An experiment on time perception and challenge in a VR game","authors":"Jeroen S. Lemmens ,&nbsp;Fay E. Clark ,&nbsp;Xingjia Lyu ,&nbsp;Alex Taylor","doi":"10.1016/j.chbr.2025.100664","DOIUrl":"10.1016/j.chbr.2025.100664","url":null,"abstract":"<div><div>Behavioural measures of flow state have not yet been identified. Instead, flow state has traditionally been measured using retrospective self-reports that rely on memory ability and are vulnerable to reporter bias. In our study, we examined if altered time perception can be observed during flow state by measuring temporal processing both during and after an activity. Seventy healthy young adults played the virtual reality game ‘Beat Saber’ with three challenge levels (easy, medium, and hard) in a repeated-measures design. We predicted the medium condition would induce flow due to the balance between participant skill and challenge, leading to time being reported as passing faster than easy and hard conditions. We also measured self-reported flow experience, emotions, objective task performance, and heart rate/variability (HR/HRV). Time perception was measured both concurrently (during gameplay) by participants verbally signalling the passage of 50-s intervals, and retrospectively (after gameplay) through session duration estimates. Consistent with previous flow research, the medium-challenge condition was associated with the highest levels of subjective flow and lowest levels of negative emotions. HR increased and HRV decreased as challenge increased. Notably, there was a significant relationship between concurrent time perception and flow experience. Participants in the medium-challenge (flow) condition perceived 50-s intervals as significantly shorter than in the easy and hard conditions, indicating that flow in our experiment was associated with time acceleration. Measuring concurrent time perception therefore provides an objective alternative to retrospective self-report when measuring flow states.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100664"},"PeriodicalIF":4.9,"publicationDate":"2025-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143817652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Counteracting disinformation among young people. Psychometric properties of the disinformation bystander intervention model scale, demographic differences, and associations with empathy 在年轻人中抵制虚假信息。虚假信息旁观者干预模型量表的心理计量特性、人口统计学差异以及与移情的关联
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-10 DOI: 10.1016/j.chbr.2025.100671
Sebastian Wachs , Maxime Kops , Estibaliz Mateos-Pérez , Manuel Gámez-Guadix
{"title":"Counteracting disinformation among young people. Psychometric properties of the disinformation bystander intervention model scale, demographic differences, and associations with empathy","authors":"Sebastian Wachs ,&nbsp;Maxime Kops ,&nbsp;Estibaliz Mateos-Pérez ,&nbsp;Manuel Gámez-Guadix","doi":"10.1016/j.chbr.2025.100671","DOIUrl":"10.1016/j.chbr.2025.100671","url":null,"abstract":"<div><div>This study investigated the psychometric properties of the newly developed Disinformation Bystander Intervention Model Scale (DISI-BIMS) among young people and explored its association with empathy and demographic differences. The sample consisted of 726 young people (<em>M</em><sub>age</sub> = 16.17, <em>SD</em> = 2.43) from Spain. Confirmatory factor analysis supported a model with five factors: <em>Noticing</em> disinformation, interpreting it as an <em>Emergency</em>, developing a sense of personal <em>Responsibility</em>, <em>Knowing</em> how to intervene, and <em>Acting</em> against disinformation. The findings indicated that the DISI-BIMS is a psychometrically sound measure that could aid in measuring the socio-cognitive processes of diverse young people when they decide to counteract disinformation. The results also showed that older participants reported higher means in <em>Noticing</em> and <em>Knowing</em> but lower in <em>Emergency</em> than younger participants. Girls reported lower means in <em>Noticing</em> and <em>Knowing</em> but higher means in <em>Emergency</em> than boys. Additionally, sexual minority participants and those with an immigrant background reported higher means in <em>Emergency</em> compared to heterosexual participants and those without an immigrant background, respectively. Finally, affective empathy was positively related to all five steps of the DISI-BIMS. Conversely, while beneficial for <em>Emergency</em> and <em>Responsibility</em>, cognitive empathy was negatively associated with <em>Noticing</em> and <em>Knowing</em>, indicating that it sometimes hinders immediate action due to over-rationalization and perspective-taking complexities. This distinction helps explain differential associations between empathy and the decision process upon counteracting disinformation. It highlights the importance of considering both facets of empathy in intervention efforts.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100671"},"PeriodicalIF":4.9,"publicationDate":"2025-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143817654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Small group collaboration in hybrid university learning: Comparing learners’ perceived socio-affective state in hybrid, face-to-face and remote collaboration
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-09 DOI: 10.1016/j.chbr.2025.100656
Sabine Schermeier , Anne Deiglmayr , Nikol Rummel
{"title":"Small group collaboration in hybrid university learning: Comparing learners’ perceived socio-affective state in hybrid, face-to-face and remote collaboration","authors":"Sabine Schermeier ,&nbsp;Anne Deiglmayr ,&nbsp;Nikol Rummel","doi":"10.1016/j.chbr.2025.100656","DOIUrl":"10.1016/j.chbr.2025.100656","url":null,"abstract":"<div><div>Hybrid collaboration, where co-located and remote learners work together using online tools, is becoming increasingly relevant to education due to its high degree of flexibility. There is extensive research contrasting face-to-face (F2F) to remote collaboration, but much less research on hybrid learning formats. The scarce available research on hybrid collaboration suggests that the remote learners in such settings often feel less related to their peers than the co-located learners. In general, research on socio-affective factors in hybrid learning is particularly lacking, even though factors such as the learners' perceived relatedness and social presence play a crucial role for learners’ interaction and the acceptance of hybrid collaborative learning.</div><div>In this paper, we experimentally compare the different perceptions of learners in hybrid, F2F and remote collaboration. In a laboratory study conducted in the context of higher education, <em>N</em> = 180 students rated their socio-affective state after participating in one of the three participation modes (F2F, remote, hybrid). The study revealed statistically significant differences between the three conditions in terms of learners’ perceived relatedness, social presence, enjoyment as well as their willingness to collaborate again. Based on our findings, we discuss key issues of hybrid collaboration that should be addressed in future research.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100656"},"PeriodicalIF":4.9,"publicationDate":"2025-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143800699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Risk perception and awareness in an augmented reality flood response game: The role of player perspectives
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-07 DOI: 10.1016/j.chbr.2025.100657
Misha Mirza , Adrian Clark , Stephan Lukosch , Heide Lukosch
{"title":"Risk perception and awareness in an augmented reality flood response game: The role of player perspectives","authors":"Misha Mirza ,&nbsp;Adrian Clark ,&nbsp;Stephan Lukosch ,&nbsp;Heide Lukosch","doi":"10.1016/j.chbr.2025.100657","DOIUrl":"10.1016/j.chbr.2025.100657","url":null,"abstract":"<div><div>This study investigates the role of player perspective (first-person vs. third-person) in influencing risk perception, situational awareness, and preparedness in an augmented reality (AR) flash flood scenario. Using a within-subjects design, we examine how these perspectives shape user experience and their implications for AR-based disaster training. The results indicate that while the first-person perspective increases perceived vulnerability and intentions to take proactive measures, the third-person perspective enhances situational awareness and perceived response efficacy. This study contributes to understanding the strengths and weaknesses of different perspectives in AR disaster training and provides insights for designing effective AR tools for emergency preparedness.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100657"},"PeriodicalIF":4.9,"publicationDate":"2025-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143785563","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Navigating the digital mirror: The role of information-seeking orientation and uncertainty tolerance in social media-driven body image anxiety
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-05 DOI: 10.1016/j.chbr.2025.100665
Yuxin Chen
{"title":"Navigating the digital mirror: The role of information-seeking orientation and uncertainty tolerance in social media-driven body image anxiety","authors":"Yuxin Chen","doi":"10.1016/j.chbr.2025.100665","DOIUrl":"10.1016/j.chbr.2025.100665","url":null,"abstract":"<div><div>Social trends indicate a growing prevalence of anxiety in the general population, with a notable subset stemming from dissatisfaction with body image. Individuals experiencing body image dissatisfaction are more likely to engage in anxiety-driven unhealthy behaviors. Existing research focuses on the correlation between the combined use of social media and anxiety. Discussions of information seeking and the effects of uncertainty on anxiety have been limited, and related mechanisms and pathways have been neglected. Our study identified information-seeking orientation, which refers to the willingness to seek information as a critical precursor to the dynamic of social media engagement leading to body image anxiety using a national questionnaire research (n = 374). The study also applied the tolerance of uncertainty to the context of social media engagement and body image, demonstrating that individuals with a higher tolerance of uncertainty may experience less anxiety despite higher levels of engagement. We identify tolerance for uncertainty as a new psychological factor in social media engagement leading to body image anxiety.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100665"},"PeriodicalIF":4.9,"publicationDate":"2025-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143776610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Did internet use protect older adults’ mental health during the COVID-19 pandemic? It depends on their pre-pandemic social connectedness
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-05 DOI: 10.1016/j.chbr.2025.100659
Jason Settels , Ariane Bertogg
{"title":"Did internet use protect older adults’ mental health during the COVID-19 pandemic? It depends on their pre-pandemic social connectedness","authors":"Jason Settels ,&nbsp;Ariane Bertogg","doi":"10.1016/j.chbr.2025.100659","DOIUrl":"10.1016/j.chbr.2025.100659","url":null,"abstract":"<div><div>Many studies have addressed changes in mental health during the COVID-19 pandemic's early lockdown stage. Fewer studies have investigated the further developments in older adults' mental health throughout the pandemic's later stages. Research gaps particularly pertain to the role of how online information search behaviour and offline social network interact. Both provide important resources (e.g., information, support, services) that are essential for independence and well-being in later life. By investigating how they interact, we propose four theoretically derived mechanisms and test them using high-quality data.</div><div>Based on the Survey of Health, Ageing and Retirement in Europe's (SHARE) wave eight (2019) and second Corona survey (May–September 2021), we apply multinomial logistic regressions to predict stability and increase of depressive mood between the first and the second pandemic phases among 30,076 adults aged 50 years or older, observed in 27 countries. Results show that increased government information search online is associated with increased depressive mood. Pre-pandemic social connectedness moderates the associations between internet use and depressive mood positively, decreasing the risk of depressive mood among internet non-users and pointing to compensation of lacking online resources via offline social ties. Additionally, the negative effects of increased government information search were aggravated by deeper social connectedness, pointing to conflicts or disagreements over pandemic governance policy that may arise in close social networks.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100659"},"PeriodicalIF":4.9,"publicationDate":"2025-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143783484","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Longitudinal associations between cybervictimization, cyberperpetration, and cyberbystanding: Cross-lagged panel analysis
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-04 DOI: 10.1016/j.chbr.2025.100662
R. Escortell-Sánchez , V. Caba-Machado , J.M. Machimbarrena , E. González-Abaurrea , D. Sevilla-Fernández , J. González-Cabrera
{"title":"Longitudinal associations between cybervictimization, cyberperpetration, and cyberbystanding: Cross-lagged panel analysis","authors":"R. Escortell-Sánchez ,&nbsp;V. Caba-Machado ,&nbsp;J.M. Machimbarrena ,&nbsp;E. González-Abaurrea ,&nbsp;D. Sevilla-Fernández ,&nbsp;J. González-Cabrera","doi":"10.1016/j.chbr.2025.100662","DOIUrl":"10.1016/j.chbr.2025.100662","url":null,"abstract":"<div><div>In recent years, numerous studies have been carried out showing the longitudinal association between cybervictimization and cyberbullying perpetration, including studies with models that allow estimating the directional effects between variables at different times. However, very little attention has been paid to the dimension of cyberbystanding within this process, and it is key in the processes that legitimize and foment the dynamics of violence. The objectives are: 1) to analyze the autoregressive behavior over time of the cybervictimization, cyberperpetration, and cyberbystanding dimensions; 2) to explore the cross-prediction relationships between each dimension and time. For this purpose, an analytical and longitudinal study was conducted in three waves with approximately six months between each one, in which 1052 Spanish students (43.7 % boys, n = 460, range 11–17 years) participated. They were from 12 schools in seven different regions of Spain. A cross-lagged panel model was conducted to test the bidirectional and longitudinal relationships between cyberperpetration, cybervictimization, and cyberbystanding in adolescents. The results suggest that all autoregressive effects were positive and significant, implying that all three dimensions were stable over time. In addition, there were several significant cross-effects: between cybervictimization at T1 and cyberbystanding at T2 and between cybervictimization at T1 and cyberbullying perpetration at T2. However, the rest of the cross-effects were nonsignificant (p ≥ .05). The practical implications of these results in possible prevention programs are discussed, highlighting digital literacy to prevent risks on the Internet and reduce cybervictimization.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100662"},"PeriodicalIF":4.9,"publicationDate":"2025-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143767961","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effects of audio-visual interventions using left- and right-turning pictograms on the route selection of pedestrians without specific route preferences to alleviate congestion at a train station
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-04 DOI: 10.1016/j.chbr.2025.100670
Kaori Asakawa , Tatsunari Kataoka, Kotoyu Sasayama, Hirofumi Nishikawa, Yoko Tanouchi, Ryunosuke Oka
{"title":"Effects of audio-visual interventions using left- and right-turning pictograms on the route selection of pedestrians without specific route preferences to alleviate congestion at a train station","authors":"Kaori Asakawa ,&nbsp;Tatsunari Kataoka,&nbsp;Kotoyu Sasayama,&nbsp;Hirofumi Nishikawa,&nbsp;Yoko Tanouchi,&nbsp;Ryunosuke Oka","doi":"10.1016/j.chbr.2025.100670","DOIUrl":"10.1016/j.chbr.2025.100670","url":null,"abstract":"<div><div>Congestion that occurs in public spaces, such as train stations, can compromise safety and lead to economic losses. This study addresses the issue by proposing the use of intuitive audiovisual interventions to guide pedestrian route selection based on congestion status. The intervention assumes a scenario where pedestrians without specific route preferences are navigating through a junction of multiple paths leading to the same destination within a station. The audio-visual content comprised pictograms of people turning left and right as a visual stimulus, accompanied by a noise as an auditory stimulus. The strength of the induction was manipulated by the ratio of the number of pictograms turning left and right and the sound pressure ratio of the left and right channel noise. Twenty-five participants rated which route they would prefer to take, left or right, after viewing the audiovisual content embedded in a background image of scenes of forks in paths at a station. The results demonstrate that the rated value of the intention to choose a route was more likely to be selected for visual stimuli when the number of pictograms was smaller. Furthermore, this study confirmed the effects of inducement strength. The effect of the difference in the final left-right sound pressure ratio was partially confirmed for auditory stimuli. The audiovisual intervention proposed in this study could be an effective means of influencing pedestrian route-selection behavior, leading to reduced congestion in public spaces.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100670"},"PeriodicalIF":4.9,"publicationDate":"2025-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143817692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Unveiling users’ algorithm trust: The role of task objectivity, time pressure, and cognitive load 揭示用户对算法的信任:任务客观性、时间压力和认知负荷的作用
IF 4.9
Computers in human behavior reports Pub Date : 2025-04-03 DOI: 10.1016/j.chbr.2025.100667
Ruoxin Yang , Sisheng Li , Yawei Qi , Jiali Liu , Qinghua He , Haichao Zhao
{"title":"Unveiling users’ algorithm trust: The role of task objectivity, time pressure, and cognitive load","authors":"Ruoxin Yang ,&nbsp;Sisheng Li ,&nbsp;Yawei Qi ,&nbsp;Jiali Liu ,&nbsp;Qinghua He ,&nbsp;Haichao Zhao","doi":"10.1016/j.chbr.2025.100667","DOIUrl":"10.1016/j.chbr.2025.100667","url":null,"abstract":"<div><div>In the context of artificial intelligence and algorithm-assisted decision-making, understanding dynamics of users' trust in algorithms and its influencing factors is crucial for optimizing human-computer interactions. This study integrates both questionnaires and behavioral experiments to explore the effects of task objectivity, time pressure, and cognitive load on algorithm trust. Study 1 recruited 488 participants to evaluate the perceived objectivity of 24 algorithm-estimated tasks, and revealed a significant positive correlation between perceived task objectivity and algorithm trust. Using a weight estimation task selected by study 1, which was identified as high objectivity and comparable trust in human versus algorithmic decisions, study 2 investigated the algorithm trust of 51 college students under different cognitive loads and time pressures. Results showed that individuals' trust in algorithms increased under time pressure in objective practical choices but significantly decreased in subjective rating afterward. Cognitive load, however, did not significantly impact individual's advice adoption. Study 3 (n = 54) further validated the crucial role of time pressure in shaping algorithm trust and its dynamical changes over time. The study underscored the importance of task objectivity and time pressure on users' algorithm trust, unveiling the cogntive mechamism of task characteristics and contextual factors impacting on the users' alogrithm trust, which provided a theoretical foundation for developers optimize algorithm interaction designs.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100667"},"PeriodicalIF":4.9,"publicationDate":"2025-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143817653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual reality in business management education: Evaluating through the TPACK (technological pedagogical content knowledge) lens
IF 4.9
Computers in human behavior reports Pub Date : 2025-03-31 DOI: 10.1016/j.chbr.2025.100634
Diana Escandon-Barbosa, Jairo Salas-Paramo
{"title":"Virtual reality in business management education: Evaluating through the TPACK (technological pedagogical content knowledge) lens","authors":"Diana Escandon-Barbosa,&nbsp;Jairo Salas-Paramo","doi":"10.1016/j.chbr.2025.100634","DOIUrl":"10.1016/j.chbr.2025.100634","url":null,"abstract":"<div><div>Modern technologies in education are essential for advancing learning processes and improving students' engagement with innovative tools. This research analyzes gamification through immersive virtual reality and traditional platform games to support cognitive development, creative problem-solving, interaction, understanding, and expected performance. The study explores how these approaches impact students in professional programs, such as SMART and related disciplines. Data from 210 undergraduate students across diverse university professional programs were analyzed using a structural equation model. As higher education institutions strive to enhance their curricula by incorporating gamification technologies, it is crucial to understand both the potential benefits and risks. Misapplication these technologies can negatively affect learning outcomes, emphasizing the need for informed implementation of pedagogical strategies. This study demonstrates that characteristics associated with the virtual environment, such as interaction and immersion, significantly enhance students' creativity and comprehension. Ensuring robust interaction and immersion within virtual learning environments correlates with heightened performance expectancy, fostering a more effective and engaging educational experience. By focusing on these aspects, this research contributes to the growing body of knowledge on the effective use of digital technologies in education, offering insights into optimizing learning environments to maximize student engagement and learning outcomes.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100634"},"PeriodicalIF":4.9,"publicationDate":"2025-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143738252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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