Fernando Renee González Moraga , René Gallardo Vergara , Carola Paz Alveal Suazo
{"title":"First contact: Experiences of final year psychology students with virtual reality relaxation in higher education","authors":"Fernando Renee González Moraga , René Gallardo Vergara , Carola Paz Alveal Suazo","doi":"10.1016/j.chbr.2026.100987","DOIUrl":"10.1016/j.chbr.2026.100987","url":null,"abstract":"<div><div>This study explored how final-year psychology students experienced their initial exposure to virtual reality (VR) relaxation using a scientifically developed application designed to promote emotional well-being and stress reduction. The aim was to understand how VR is perceived as a space for emotional regulation, embodiment, and reflection within psychological education. A qualitative exploratory design with a focus group approach was employed. Six final-year psychology students from the Universidad Austral de Chile individually tested VRelax for approximately 10 min before participating in a focus group session lasting 90 min. Data were analyzed using reflexive thematic analysis, emphasizing lived experience, sensory engagement, and meaning-making processes. The analysis generated seven overarching themes: curiosity and immersion, usability and learning, disconnection and reorientation, therapeutic potential, bodily and sensory awareness, expectations versus reality, and cultural and contextual reflections. Participants described VR as both calming and thought-provoking, highlighting its potential for emotional regulation and reflective learning while noting challenges related to adaptation, novelty, and environmental context. Overall, VR was perceived as an innovative and pedagogically meaningful tool with potential applications in stress management, emotional self-regulation, and professional development. The findings emphasize the importance of usability, contextual sensitivity, and reflexivity in designing VR interventions that foster well-being and presence, as well as the need for cultural and institutional adaptation to ensure that VR-based relaxation tools are not only technologically effective but also culturally resonant and ethically grounded within Latin American contexts.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100987"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147395130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
José Carlos Pinho , Alexandra Fontes , Gina Gaio Santos
{"title":"Balancing the double-edged sword of artificial Intelligence: Job demands, resources, and Work–Life balance","authors":"José Carlos Pinho , Alexandra Fontes , Gina Gaio Santos","doi":"10.1016/j.chbr.2025.100924","DOIUrl":"10.1016/j.chbr.2025.100924","url":null,"abstract":"<div><div>Drawing on the Job Demands–Resources (JD–R) framework, this study develops and tests a model in which employee-AI collaboration and AI awareness jointly influence work engagement and work–life balance (WLB). Using survey data from 280 professionals working in AI-enabled workplaces, we examine mediation and moderation effects through PLS-SEM and identify key conditions necessary for specific outcomes using Necessary Condition Analysis (NCA).</div><div>The results show that Employee–AI collaboration positively predicts both work engagement and WLB, with work engagement partially mediating this relationship. AI awareness is negatively related to engagement, yet it positively moderates the AI collaboration–engagement link, indicating that collaboration can transform perceived technological threat into a motivational trigger. These findings advance JD–R theory by demonstrating how digital demands may shift from hindrance to challenge under resource-rich conditions and by positioning AI as a double-edged element of work design. The study contributes to research on digital transformation by clarifying the mechanisms through which human–AI interaction influences employee well-being beyond performance outcomes.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100924"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145976450","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sleepless and scrolling: How sleep disturbances predict compulsive internet use among adolescents","authors":"Samiha Imrani , Bouzekri Touri , Lucia Romo , Oulmann Zerhouni","doi":"10.1016/j.chbr.2026.100932","DOIUrl":"10.1016/j.chbr.2026.100932","url":null,"abstract":"<div><h3>Objective</h3><div>This study examined whether specific sleep disturbances, such as very poor subjective sleep quality, deliberate sleep reduction for internet use, shorter sleep duration, and daytime napping, predict compulsive internet use among Moroccan high school students beyond overall screen time and media use patterns.</div></div><div><h3>Method</h3><div>A cross-sectional survey was conducted with 334 adolescents (48 % male; ages 14–18) in Casablanca. Compulsive internet use was assessed using the Compulsive Internet Use Scale (CIUS). Sleep-related variables were measured via four dichotomous items. Latent class analyses summarized weekly screen time and media type engagement into covariates. Multiple linear regression and Bayesian model averaging were used to test associations while controlling for age, sex, and media use classes.</div></div><div><h3>Results</h3><div>Adolescents who reported very poor sleep or deliberately reducing sleep for internet use had significantly higher CIUS scores. Sleeping more than 6 hours provided modest protection in frequentist models, though Bayesian evidence was weak. Daytime napping was not reliably associated with CIUS. Sleep variables remained associated with CIUS scores even after adjusting for age, sex, and latent classes of media use. Female adolescents reported higher CIUS scores than males.</div></div><div><h3>Conclusion</h3><div>The findings suggest that specific sleep disruptions, rather than overall screen time, are associated with compulsive internet use among adolescents. This study adds cross-cultural data and indicates that enhancing sleep quality may be one potential target, among others, for efforts aiming to reduce problematic digital behaviors in youth.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100932"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145977140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Automatic item generation for personality situational judgment tests with large language models","authors":"Chang-Jin Li , Jiyuan Zhang , Yun Tang , Jian Li","doi":"10.1016/j.chbr.2026.100964","DOIUrl":"10.1016/j.chbr.2026.100964","url":null,"abstract":"<div><div>Personality assessment through situational judgment tests (SJTs) offers unique advantages over traditional Likert-type self-report scales, yet their development remains labor-intensive, time-consuming, and heavily dependent on subject matter experts. Recent advances in large language models (LLMs) have shown promise for automatic item generation (AIG). Building on these developments, the present study focuses on developing and evaluating a structured and generalizable framework for automatically generating personality SJTs, using GPT-4 and ChatGPT-5 as empirical examples. Three studies were conducted. Study 1 systematically compared the effects of prompt design and temperature settings on the content validity of LLM-generated items to develop an effective and stable LLM-based AIG approach for personality SJT. Results showed that optimized prompts and a temperature of 1.0 achieved the best balance of creativity and accuracy on GPT-4. Study 2 examined the cross-model generalizability and reproducibility of this automated SJT generation approach through multiple rounds. The results showed that the approach consistently produced reproducible and high-quality items on ChatGPT-5. Study 3 evaluated the psychometric properties of LLM-generated SJTs covering five facets of the Big Five personality traits. Results demonstrated satisfactory reliability and validity across most facets, though limitations were observed in the convergent validity of the compliance facet and certain aspects of criterion-related validity. These findings provide robust evidence that the proposed LLM-based AIG approach can produce culturally appropriate and psychometrically sound SJTs with efficiency comparable to or exceeding traditional methods. Beyond reducing expert dependency and development time and cost, this approach demonstrates how LLM-based methodologies can meaningfully expand AIG of SJTs and streamline test development processes in resource-limited contexts.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100964"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147394948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The relationship between different aspects of social media use and mental health problems and life satisfaction among Norwegian students","authors":"Amanda Iselin Olesen Andersen , Jens Christoffer Skogen , Gunnhild Johnsen Hjetland , Turi Reiten Finserås , Tormod Bøe , Ian Colman , Børge Sivertsen","doi":"10.1016/j.chbr.2025.100881","DOIUrl":"10.1016/j.chbr.2025.100881","url":null,"abstract":"<div><div>There are concerns about social media's potential impact on mental health and life satisfaction, but research results are mixed, focusing mainly on negative aspects and usage frequency. This study explores how different perceptions, actions, and motivations of social media use relate to Norwegian students' mental health and life satisfaction. The study included 47,163 full-time students aged 18–28 from the Norwegian Students' Health and Well-being Study (SHoT) in 2022. Mental health problems and life satisfaction were assessed through the Hopkins Symptoms Checklist (HSCL-25) and the Satisfaction With Life Scale (SWLS). Using Bayesian regression models, we investigated how ten statements about social media use were rated depending on mental health status, stratified by sex, and adjusted for age and parental education. Females reported significantly higher levels of mental health problems, lower life satisfaction, and higher agreement with most social media statements than males. However, the relationship between social media aspects and mental health was similar for both sexes, and age and parental education did not alter the results substantially. Notably, using social media as distraction from negative feelings was more prevalent among students with higher mental health problems and lower life satisfaction, whereas perceptions of positive attention on social media were lower. Some aspects, like fear of missing out, did not vary significantly across mental health status. These findings suggest a complex interplay between social media and mental health, with some behaviors potentially serving as forms of coping. This points to the importance of recognizing these complexities in future research and interventions.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100881"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145618571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Women's reactions to body positivity posts vary by posters' race and body size","authors":"Anne Zola , Harlym K. Pike , Renee Engeln","doi":"10.1016/j.chbr.2025.100870","DOIUrl":"10.1016/j.chbr.2025.100870","url":null,"abstract":"<div><div>The online body positivity movement focuses on representing and supporting those with marginalized bodies, particularly fat women and women of color. Despite the popularity of body-positive posts on Instagram, no research has examined how the race and body size of women featured in the posts affects users’ reactions. Across four experiments (total <em>n</em> = 2113), young women (aged 18–30) in the U.S. were randomly assigned to rate a body positivity Instagram post featuring either a Black or White model who was either fat or thin. Study 1 indicated participants preferred body positivity posts featuring women with marginalized bodies (i.e., Black and/or fat). We replicated these findings with a new sample (Study 2), a new set of images (Study 3), and with a sample of Black and White women to examine the effects of participant race on reactions to the posts (Study 4). Results suggested that in the context of body positivity posts, women preferred posts featuring women with marginalized bodies over posts featuring thin, White women. Despite the proliferation of anti-Black and anti-fat attitudes in online spaces, these studies suggest women prefer to see body positivity posts that center women with marginalized bodies.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100870"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145618629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Advanced robot interfaces are unnecessary for effective psychological health interventions","authors":"Ivy S. Huang , Johan F. Hoorn","doi":"10.1016/j.chbr.2026.100955","DOIUrl":"10.1016/j.chbr.2026.100955","url":null,"abstract":"<div><div>Depression is prevalent among young adults, many of whom encounter obstacles to accessing traditional interventions. This study investigated whether the modality of robotic delivery influences outcomes when administering identical psychological health intervention content. We compared three modalities, a text-based chatbot, an audio bot, and a video telepresence robot, each delivering the same imagery-enhanced interpretation bias modification (eiIBM) intervention. Forty-nine young adults with depressive symptoms (<em>M</em><sub>age</sub> = 22.71, <em>SD</em> = 3.30) were randomly assigned to one of the three robot conditions and completed six eiIBM sessions over two weeks. An additional control group (<em>n</em> = 18) received no intervention. User experience was assessed using the I-PEFiC framework, and measures of depression severity and interpretation biases were collected. All three robot modalities yielded comparable outcomes, with substantial reductions in depression symptoms (Hedges' <em>g</em> = 1.11–1.33) and approximately 40 % decreases in negative interpretation biases. Bayesian analyses focusing on the modality provided substantial evidence for the absence of differences between modalities regarding intervention outcomes (BF<sub>incl</sub> < 0.026). Notably, user experience emerged as a significant predictor of intervention efficacy: participants who reported positive user experiences exhibited markedly greater reductions in interpretation bias (Cohen's <em>d</em> > 3.0) regardless of the robot modality. These findings suggest that, when intervention content is standardized, increasing the sensory richness of the delivery modality does not enhance intervention outcomes. For structured cognitive interventions such as eiIBM, the fidelity of content delivery and the quality of user experience are more critical determinants of effectiveness than the sensory richness.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100955"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146076875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Walking experience in real and virtual environments: A comparative study","authors":"Marzieh Ghanbari , Martin Dijst , Reza Aghanejad , Sébastien Claramunt , Camille Perchoux","doi":"10.1016/j.chbr.2026.100950","DOIUrl":"10.1016/j.chbr.2026.100950","url":null,"abstract":"<div><div>Virtual reality (VR) offers new opportunities to promote active behaviors by enhancing engagement and allowing controlled modifications of urban environments. This study investigates whether virtual environments (VEs) can evoke affective responses comparable with real environments (REs), both psychologically and physiologically, by using an immersive VE combined with a walking simulator that replicates walking motion. Forty-nine healthy adults, Luxembourg residents or cross-border commuters, aged 18–65, including students, university staff, and the general public, walked two contrasting street segments, walking-friendly and car-friendly, in both RE and VE in a crossover design. Affective responses were assessed through questions on aesthetics, safety, enjoyment, comfort, relaxation, momentary stress, and real-time physiological data collected using E4 wristband.</div><div>Significant differences emerged between the RE and VE across all affective measurements, except for nonspecific skin conductance responses, with the RE consistently eliciting more positive affective responses. Nevertheless, similar affective trends were observed in both the RE and VE across the two segments. Moreover, environmental characteristics significantly influenced affective responses in both the RE and VE, with the walking-friendly segment yielding more positive affective ratings than the car-friendly one. The interactions between environment type (RE vs. VE) and segment type (car-friendly vs. walking-friendly) were not significant for most measurements, indicating that the effect of environment type on affective responses remained consistent across segments. These findings emphasize that VEs can mimic the overall patterns of affective responses observed in REs. This research highlights VR's potential in planning healthier cities, offering insights into its benefits and limitations for future research.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100950"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146076874","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Human-autonomy-teaming in e-sports: An exploratory study","authors":"Tilman Nols, Anna-Sophie Ulfert, Josette Gevers","doi":"10.1016/j.chbr.2025.100919","DOIUrl":"10.1016/j.chbr.2025.100919","url":null,"abstract":"<div><div>Advancements in Artificial Intelligence (AI) have enabled the formation of Human-Autonomy Teams (HATs), where humans and AI collaborate interdependently toward shared goals. Despite this progress, research on HAT effectiveness remains limited and often relies on constrained laboratory settings and quantitative methods, raising concerns about ecological validity. To address these limitations, this study proposes e-sports, specifically professional competitive gaming, as a viable and underutilized context for HAT research. E-sports involve complex human-AI interactions, characterized by emotional intensity and high-paced decision-making, offering a naturalistic and alternative research environment to study HAT dynamics. To establish the psychological fidelity of e-sports as a HAT setting, we conducted interviews with professional EA FC (formerly FIFA) players and coaches from various European leagues, exploring critical aspects of human-AI collaboration. Reflexive thematic analysis revealed that EA FC meets key criteria of HATs and mirrors teamwork constructs identified in prior research. Additionally, the findings highlight underexplored dynamics such as adaptive learning, training, and team identity formation. We conclude by discussing the implications for HAT theory and call for greater use of e-sports as a testbed for advancing HAT research.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100919"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145924856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carolin Konrad , Sarah E. Domoff , Silvia Schneider
{"title":"Validation of the German version of the problematic media use measure (PMUM-short form) and its relation to child and parental mental health","authors":"Carolin Konrad , Sarah E. Domoff , Silvia Schneider","doi":"10.1016/j.chbr.2025.100911","DOIUrl":"10.1016/j.chbr.2025.100911","url":null,"abstract":"<div><div>Problematic media use in children and adolescents has been linked to various mental health concerns. Given the increasing prevalence of media use among German children, it is crucial to have a valid tool to assess problematic media use. The present study validated the 9-item short form of the problematic media use measure PMUM-SF (Domoff et al., 2019) in a German sample of <em>N</em> = 240 parents of 4-16-year-old children and explored its relationship with child and parental mental health. Parents completed questionnaires on their child's problematic media use (PMUM-SF, Domoff et al., 2019; BSMAS, Andreassen et al., 2016), psychosocial functioning (SDQ; Goodman, 1997), their own mental health (DASS bubbles, Brailovskaia et al., 2024) and media use online (CAFE MAQ, Barr et al., 2020; DISRUPT, McDaniel, 2021). The German version of the PMUM-SF demonstrated high internal consistency, and good convergent and incremental validity. Problematic media use was significantly associated with age and with child functioning such as externalizing and internalizing problems. Problematic media use, not duration, predicted child psychosocial functioning. Furthermore, parental media use and parental stress and depression were positively correlated with child problematic media use. The more problematic the media use, the more media rules were set by the parents, when controlling for the child's age. The study thus supports the use of the German version of the PMUM-SF as a measure of problematic media use in children ages 4 through 16 years old.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100911"},"PeriodicalIF":5.8,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145924947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}