Maria Ghazi , Marine Lemaire , Lorna Le Stanc , Marie Létang , Pascaline Citron , Emilie Decrombecque , Christophe Mousset , Mathieu Cassotti , Grégoire Borst
{"title":"Fostering media truth discernment in adolescents by combining media literacy and analytical thinking: a promising yet challenging approach","authors":"Maria Ghazi , Marine Lemaire , Lorna Le Stanc , Marie Létang , Pascaline Citron , Emilie Decrombecque , Christophe Mousset , Mathieu Cassotti , Grégoire Borst","doi":"10.1016/j.chbr.2025.100788","DOIUrl":"10.1016/j.chbr.2025.100788","url":null,"abstract":"<div><div>With the rise of fake news on social media, fostering adolescents’ ability to distinguish between real news (RN) and fake news (FN) has become critical. We assessed the effectiveness of a dual process theory-based intervention (MIL-DPT) compared to a media and information literacy (MIL) intervention (active control group) in improving media truth discernment (MTD). The interventions (two 30-min sessions) were delivered ecologically by teachers within regular classrooms settings. A total of 3161 students (6th to 9th grade) participated, with assessments at pre-test, one-week posttest (posttest 1), and seven-week follow-up (posttest 2). Linear mixed-effect models revealed contrasting outcomes: while MIL had no significant effect, MIL-DPT improved MTD at posttest 1 but hindered MTD at posttest 2, driven by increased skepticism toward RN (i.e., backfire effect) and a return to baseline level for FN. Importantly, the effects of the interventions varied with the grade-level considered. While 7th graders demonstrated significant improvements at posttest 1, with no backfire effects observed at posttest 2, older students (8th and 9th graders) experienced a decrease in their MTD score at posttest 2. Structural equation modeling (SEM) revealed interindividual differences in intervention benefits: younger students, those with lower initial MTD abilities, and those with stronger initial analytical thinking benefited most from MIL-DPT. These findings underscore the potential of MIL-DPT interventions to foster MTD skills within the dual process theory framework, while highlighting the challenge of addressing backfire effects and the importance of tailoring interventions to the grade-level of the students.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100788"},"PeriodicalIF":5.8,"publicationDate":"2025-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145049089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The PMDWell framework: A confirmatory factor analysis of video game players’ wellbeing","authors":"Szymon Zbigniew Olejarnik , Daniela M. Romano","doi":"10.1016/j.chbr.2025.100806","DOIUrl":"10.1016/j.chbr.2025.100806","url":null,"abstract":"<div><div>Despite the video game moral panics that have sprung up since the early 1990s, videogames remain a popular medium, increasing in capacity and market value every year. With the growth in the number of digital game players came the growth of uncertainty over the impacts of video games on wellbeing. The new generations are growing upsurrounded by ubiquitous, always-available digital technology and increasingly practice digitally mediated socialisation. The cultural shift suggests a change in the conceptualisation of wellbeing that can explain the phenomena of video game playing deaths.</div><div>A Player Multidimensional Wellbeing scale (PMDWell) is presented. The scale was derived from a conceptual framework drawn from existing literature on video game specific influences on wellbeing, and tested of 443 participants aged 13 to 65 worldwide. Teenagers were included due to the prevalence of gamers in the younger population. The scale constructs were validated using confirmatory factor analyses, ranging from good to excellent model fits, validity and reliability. We concluded that player wellbeing is a multidimensional construct with internal (social functioning, mental health) and external (physical health, life circumstances) dimensions.</div><div>Compared to other measures of wellbeing, PMDWell offers a broader understanding of wellbeing in the digital era that can be used to promote and maintain good health and perhaps highlight the lifestyle changes needed to optimise wellbeing and improve mental health. Future research could seek to replicate our validation in wider populations to enable demographic comparisons, especially comparing adolescents and young adults.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100806"},"PeriodicalIF":5.8,"publicationDate":"2025-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145049091","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Minglan Li , Yipeng Yu , Xu Liu , Junqing Wu , Qiandong Wang , Yueqin Hu
{"title":"Beyond algorithms: Utilizing multi-modal emotional and behavioral cues as novel predictors of short-video consumption","authors":"Minglan Li , Yipeng Yu , Xu Liu , Junqing Wu , Qiandong Wang , Yueqin Hu","doi":"10.1016/j.chbr.2025.100805","DOIUrl":"10.1016/j.chbr.2025.100805","url":null,"abstract":"<div><div>The short-video industry has experienced rapid growth in recent years, largely driven by advanced content recommendation systems. While much of the existing research has concentrated on algorithmic improvements, the psychological factors influencing viewing behaviors remain underexplored. This study aims to address this gap by incorporating users' emotional and behavioral indicators into the prediction of short-video viewing behavior. Study 1 was conducted in a controlled laboratory setting, where participants viewed videos on a computer screen while their physiological activity (including electrocardiography and electrodermal activity) was recorded as an objective measure of emotional responses. After viewing the video, participants self-reported their emotions and viewing preferences. Employing a variety of machine learning techniques, we found that both self-reported and physiologically measured emotions were strong predictors of viewing behaviors, with a predictive accuracy exceeding 72 %. Study 2 aimed to enhance ecological validity by having participants view videos on mobile phones, enabling them to swipe between videos as they would in a typical short-video app. Using physiological signals and mobile edge data (including swipe gestures and gyroscope signals), the predictive accuracy for actual viewing behavior reached 82 %. Additionally, a substantial portion of variance in edge signals could be explained by physiological signals. These findings provide valuable insights into the psychological drivers of short video viewing behavior and present a novel, non-intrusive approach to incorporate users’ real-time experiences into content recommendation systems.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100805"},"PeriodicalIF":5.8,"publicationDate":"2025-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145060101","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pedro Barreiras, Manuela Aparicio, Jorge Rodrigues, Yanrong Yang
{"title":"Analyzing engagement in virtual teams: A cross-cultural study on videoconference and virtual reality","authors":"Pedro Barreiras, Manuela Aparicio, Jorge Rodrigues, Yanrong Yang","doi":"10.1016/j.chbr.2025.100803","DOIUrl":"10.1016/j.chbr.2025.100803","url":null,"abstract":"<div><div>This paper investigates the transition from videoconferencing (VC) to virtual reality (VR) collaborative meetings by comparing user perceptions in regions with low – United Kingdom (UK) and United States of America (USA) - and high – Portugal (PT) – uncertainty avoidance (UA) levels. Based on an experimental design approach, a questionnaire was distributed to respondents from one of two groups, depending on the type of platform (TP) – VC or VR. For the low UA region, Study 1.1 explores the impact of the type of platform on work engagement (WE) as well as the mediation of creative behavior (CB), impression of interaction possibilities (IIP), and perceived enjoyment (PE). Because no significant difference in WE levels between VR and VC was found, as a possible explanation for this result, we further examined and confirmed a significant moderation of resistance to change (RTC) in Study 1.2. From the findings of Study 1 emerged the possibility that these unfavorable feelings about the technological shift could be a more generalized phenomenon than previously expected (in low and high UA regions). Focusing on Portugal, Study 2 presented similar findings to the ones of Study 1: no significant WE difference between VR and VC was found and RTC's moderation was supported. Overall, despite the advantages of the technology, transitioning from VC to VR collaborative meetings may pose a higher challenge than previously expected. The findings of this paper initiate a critical discussion on the potential global barriers to the implementation of VR collaborative meetings.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100803"},"PeriodicalIF":5.8,"publicationDate":"2025-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145049088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"COVID-19 lies and truths: Employing the Elaboration Likelihood Model (ELM) and Linguistic Inquiry and Word Count (LIWC) to gain insights into the persuasive techniques evident in disinformation (fake news)","authors":"Monica T. Whitty, Christopher Ruddy","doi":"10.1016/j.chbr.2025.100797","DOIUrl":"10.1016/j.chbr.2025.100797","url":null,"abstract":"<div><div>The spread of disinformation and the harm this causes continues to be a cybersecurity concern. Technical methods, such as Artificial Intelligence (AI), employed to detect disinformation automatically are often inadequate because they fail to consider psychological theory that may help to inform the models. This research aimed to overcome this shortcoming by examining persuasive language evident in disinformation compared with genuine news. It applied the Elaboration Likelihood Model (ELM), a Dual Process Theory, to examine distinguishable cues in COVID-19 news stories: 70 fake and 70 genuine news stories. As predicted, fake news stories were more likely to contain the following cues: emotional appeals, repetition, celebrity figures, visual cues and loudness cues. In contrast, as predicted, genuine news stories were more likely to contain the following cues: rational appeals and statistics. Additionally, we conducted a Linguistic Inquiry and Word Count <strong>(</strong>LIWC) analysis, which revealed that positive emotions and tones were more prevalent in genuine news stories. However, fake news stories did not contain more negative emotions and tones compared with genuine stories. Loudness cues (e.g., exclamation marks, bold text, overuse of capital letters) stood out as one of the most significant differences in the use of persuasiveness across news types. This study demonstrates the importance of investigating how fake and genuine news compare by applying a psychological lens to interrogate the data and the utility of drawing from the ELM to inform the development of Large Language Models (LLMs) for automatic detection of fake news.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100797"},"PeriodicalIF":5.8,"publicationDate":"2025-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145049090","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Federica Ambrosini, Zeynep Ӧzal, Giacomo Mancini, Roberta Biolcati
{"title":"Unpacking sexual behaviors in the digital era: A person-centered approach to online and offline activities","authors":"Federica Ambrosini, Zeynep Ӧzal, Giacomo Mancini, Roberta Biolcati","doi":"10.1016/j.chbr.2025.100798","DOIUrl":"10.1016/j.chbr.2025.100798","url":null,"abstract":"<div><div>The Internet has become a key medium for sexual exploration and gratification. This study aimed to identify latent subgroups based on engagement in offline sexual behaviors and Online Sexual Activities (OSAs); examine the extent to which classes are predicted by key sociodemographics and OSA motives; and investigate how classes differ on sex addiction, trait emotional intelligence (EI) and satisfaction with life (SWL). 639 Italian active OSA users (61.7 % females) aged 18–77 (M = 31.2, SD = 10.4) completed an online survey assessing: autoerotism, sexual intercourse and OSAs frequency (12 items); OSAs motives (18 items); Bergen-Yale Sex Addiction Scale; Trait Emotional Intelligence Questionnaire–Short Form; Satisfaction with Life Scale. Latent Class Analysis identified three classes: Solitary (32 %), characterized by solitary behaviors; In-person (45 %), marked by in-person sexual activity and limited OSAs; and Highly Engaged (23 %), with frequent offline and online sexual behaviors. R3STEP analysis showed that sex, living and relationship status, religiosity, number of occasional sexual partners, and motives such as Social Pressure, Coping/Escaping, and Fantasy distinguished the classes. The BCH procedure, used to examine distal outcomes, revealed that individuals in the Highly Engaged class exhibited the highest risk of sex addiction, followed by those in the Solitary and In-person classes. Compared to the In-person class, the Highly Engaged group reported lower levels of trait EI and SWL. Findings delve into diverse shapes of sexuality in the digital era, highlighting how and for whom sexual behaviors may be problematic and underscoring the importance of studying OSAs alongside offline sexual behaviors.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100798"},"PeriodicalIF":5.8,"publicationDate":"2025-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145019625","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daisy Indira Yasmine , Freek Colombijn , Alexander J.A.M. van Deursen , Erik van Ingen
{"title":"Youth digital well-being: The role of digital skills and positive and negative digital outcomes in youth's subjective well-being","authors":"Daisy Indira Yasmine , Freek Colombijn , Alexander J.A.M. van Deursen , Erik van Ingen","doi":"10.1016/j.chbr.2025.100796","DOIUrl":"10.1016/j.chbr.2025.100796","url":null,"abstract":"<div><div>Digital inequality research has shown considerable variation in individuals' ability to leverage the internet for personal benefit and well-being. However, the role of negative digital outcomes remains underexplored. Furthermore, there has been little research outside Western countries on this topic. This study investigates the relationship between digital skills and both positive and negative digital outcomes, and their impact on subjective well-being (SWB) among youth in Indonesia. We also explore the role of age, gender, education level, and subjective social class in this context. Using a survey among 1250 respondents aged 16–30 in Jakarta, we found a strong effect of digital skills on SWB, stronger than any other effect in our study. Positive and negative digital outcomes were also linked to SWB. Moreover, digital skills showed indirect effects on SWB through both positive and negative digital outcomes. SES factors such as education level and subjective social class did not directly affect SWB. These structural conditions had a weak effect on digital skills, and no significant indirect effect on SWB was observed. These findings underscore the crucial role of digital inequality variables as “new” sources of inequality, which influence youth's SWB. The prominent role of digital skills and weak relations with the structural conditions create opportunities to improve SWB and address digital inequality. Therefore, policy and intervention efforts should prioritize enhancing the digital skills of young people, especially those from disadvantaged backgrounds. This can be done through various learning programs (online and offline), particularly informal education that fosters positive digital outcomes while mitigating potential negative impacts on their well-being.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100796"},"PeriodicalIF":5.8,"publicationDate":"2025-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145026860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Wanjoo Park, Georgios Korres, Mariam Al-Omari, Mohamad Eid
{"title":"Haptic guidance lowers cognitive demand during the learning of unfamiliar handwriting tasks","authors":"Wanjoo Park, Georgios Korres, Mariam Al-Omari, Mohamad Eid","doi":"10.1016/j.chbr.2025.100771","DOIUrl":"10.1016/j.chbr.2025.100771","url":null,"abstract":"<div><div>Handwriting is a cognitively demanding task requiring complex sensorimotor coordination, traditionally learned through visual guidance. Recent studies suggest that haptic guidance can provide an alternative learning pathway by physically assisting movement execution. However, neuroscientific validation is still lacking. This study investigates the neural and behavioral differences between haptic and visual guidance in learning unfamiliar handwriting tasks of varying difficulty levels (easy, medium, and hard). Thirty-two participants were enrolled in this study. We analyzed brain activity in the prefrontal cortex, a key area associated with cognitive load and learning, using electroencephalography (EEG). Our results indicate that haptic guidance leads to lower cognitive demand compared to visual guidance, as evidenced by reduced theta and alpha band activity for easy tasks and reduced gamma band activity for the medium difficulty level of tasks (Wilcoxon Rank Sum test, <em>p</em> <span><math><mo><</mo></math></span> 0.05) without degrading the learning outcomes. Behavioral analysis showed that both haptic and visual guidance improved handwriting performance. Specifically, visual cues were more effective for medium difficulty tasks, while haptic cues showed a greater benefit for difficult tasks. These findings inform the design of haptic-assisted handwriting training systems, particularly for learners who may benefit from reduced cognitive load.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100771"},"PeriodicalIF":5.8,"publicationDate":"2025-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145019626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How working from home affects job satisfaction: Shedding light on the mechanisms","authors":"Thomas Bolli , Filippo Pusterla","doi":"10.1016/j.chbr.2025.100793","DOIUrl":"10.1016/j.chbr.2025.100793","url":null,"abstract":"<div><div>As a result of the COVID-19 pandemic, a large number of people began working from home, and this form of work will remain important. However, there is no consensus on how working from home affects workers’ job satisfaction. This paper provides novel insights into the mechanisms through which working from home affects job satisfaction. We use data from an online survey of graduates of professional colleges in Switzerland in 2021. We find that working from home increases job satisfaction on average. We then compare the relative importance of five mechanisms. We find that the positive association between working from home and job satisfaction is mainly due to increasing productivity and making work more interesting. Working from home is also positively associated with job satisfaction, but to a lesser degree, due to more flexible working hours. In contrast, our findings indicate that the worse work–life balance resulting from working from home and more difficult interactions with coworkers and supervisors are negatively associated with job satisfaction. We further find substantial heterogeneity in the relative relevance of these five mechanisms across workers with and without previous working from home experience, gender, age, and executive position. These differences might contribute to the lack of consensus on how working from home affects workers’ job satisfaction.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100793"},"PeriodicalIF":5.8,"publicationDate":"2025-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145219579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Attitude toward ICT integration for teachers. Validation of a multidimensional scale","authors":"Lidia Márquez-Baldó, Natividad Orellana, Gonzalo Almerich, Suárez-Rodríguez Jesús","doi":"10.1016/j.chbr.2025.100786","DOIUrl":"10.1016/j.chbr.2025.100786","url":null,"abstract":"<div><div>Teachers' attitude toward integrating information and communication technologies (ICT) significantly influences the effectiveness of ICT integration processes, as positive attitudes facilitate the incorporation of technological resources into teaching practices. Thus, accurately assessing teachers' attitude toward ICT integration is essential. The aim of this study is to validate a multidimensional, hierarchical scale measuring teachers' attitude toward ICT integration through based on internal structure, scale reliability, and convergent evidence. To accomplish this, a scale assessing attitude toward ICT integration was designed and administered to a sample of 1002 non-university teachers from the Valencian Community (Spain). Data analysis included confirmatory factor analysis and correlation analysis. Results indicated that the scale demonstrates appropriate internal structure validity, as evidenced by good model fit and an adequate measurement model. Reliability analyses further confirmed the scale's internal consistency. Additionally, the scale shows a positive relation to technological resources use both personal-professional and with students in the classroom. Therefore, the multidimensional, hierarchical scale assessing teachers' attitude toward ICT integration has been successfully validated and can be employed to measure this attitude effectively.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"20 ","pages":"Article 100786"},"PeriodicalIF":5.8,"publicationDate":"2025-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144916881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}